[wpn_l85]:identity_immunities,weapon_probability,default_weapon_params GroupControlSection = spawn_group $spawn = "weapons\l85" ; option for Level Editor $npc = on ; option for Level Editor $prefetch = 8 scheduled = off ; option for ALife Simulator cform = skeleton class = WP_AK74 description = st_wpn_l85_descr ef_main_weapon_type = 2 ef_weapon_type = 7 default_to_ruck = false sprint_allowed = true ;------------------------------------------------------------------------------- cost = 5000 weapon_class = assault_rifle ; Type of the weapon inv_weight = 5 upgrades = up_gr_firstab_l85, up_gr_seconab_l85, up_gr_thirdab_l85, up_gr_fourtab_l85, up_gr_fourtcd_l85, up_gr_fourtef_l85, up_gr_fifthab_l85, up_gr_fifthcd_l85 installed_upgrades = upgrade_scheme = upgrade_scheme_l85 ;--TTX-------------------------------------------------------------------------- hit_power = 0.31, 0.31, 0.31, 0.31 hit_impulse = 100 hit_type = fire_wound rpm = 650 fire_distance = 200 bullet_speed = 500 ;начальная скорость пули rpm = 610 rpm_empty_click = 200 use_aim_bullet = false ;Поддерживается ли первая суппер пуля time_to_aim = 3.0 hud = wpn_l85_hud misfire_probability = 0.005 ;вероятность осечки при максимальном износе !!!old - now not working ;изношенность, при которой появляется шанс осечки misfire_start_condition = 0.6 ;изношеность при которой шанс осечки становится константным misfire_end_condition = 0.1 ;шанс осечки при изношености больше чем misfireStartCondition misfire_start_prob = 0.006 ;шанс осечки при изношености больше чем misfireEndCondition misfire_end_prob = 0.077 ;увеличение изношености при одиночном выстреле condition_shot_dec = 0.0013 ;увеличение изношености при выстреле очередью condition_queue_shot_dec = 0.0015 ammo_elapsed = 30 ammo_mag_size = 30 ammo_class = ammo_5.56x45_ss190, ammo_5.56x45_ap grenade_class = ammo_m209 fire_modes = 1, -1 launch_speed = 0 hand_dependence = 1 single_handed = 0 ;--дисперсия---------------------------------------------------------------------------- ;базовая дисперсия fire_dispersion_base = 0.3 ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках) control_inertion_factor = 1.4f crosshair_inertion = 6.20 ;отдача cam_return = 0 cam_relax_speed = 5 ;скорость возврата в исходное положение cam_relax_speed_ai = 360 cam_dispersion = 0.6 ;увеличения угла (в градусах) с первым выстрелом cam_dispersion_inc = 0.3 ;увеличениe cam_dispersion с каждым выстрелом cam_dispersion_frac = 1.0 ;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac) cam_max_angle = 50.0 ;максимальный угол отдачи cam_max_angle_horz = 50.0 ;(degree) maximum shot horizontal degree cam_step_angle_horz = 2.0 ;(degree) size of step camera moved in horizontal position while shooting PDM_disp_base = 0.5 PDM_disp_vel_factor = 2.0 PDM_disp_accel_factor = 2.0 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 zoom_cam_relax_speed = 5 ; scope & ironsight zoom_cam_relax_speed_ai = 360 zoom_cam_dispersion = 0.4 zoom_cam_dispersion_inc = 0.2 zoom_cam_dispersion_frac = 1.0 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 50.0 zoom_cam_step_angle_horz = 1.8 fire_dispersion_condition_factor = 11 ;увеличение дисперсии в процентах при максимальном износе ;---DOF------------------------------------------------------------------------- zoom_dof = 0.5, 1.0, 180 reload_dof = 0.0, 0.5, 5, 2 ;------------------------------------------------------------------------------- holder_range_modifier = 1.85 ; во сколько раз увеличивается eye_range holder_fov_modifier = 1.0 ; во сколько раз увеличивается eye_fov hit_probability_gd_novice = 0.80 hit_probability_gd_stalker = 0.80 hit_probability_gd_veteran = 0.80 hit_probability_gd_master = 0.80 min_radius = 30 max_radius = 100 ;------------------------------------------------------------------------------- slot = 2 ; // secondary animation_slot = 2 ; type of the animation that will be used inv_name = st_wpn_l85 inv_name_short = st_wpn_l85 inv_grid_width = 5 inv_grid_height = 2 inv_grid_x = 0 inv_grid_y = 12 upgr_icon_x = 303 upgr_icon_y = 515 upgr_icon_width = 294 upgr_icon_height = 110 kill_msg_x = 84 kill_msg_y = 28 kill_msg_width = 73 kill_msg_height = 30 ;------------------------------------------------------------------------------- position = -0.026, -0.135, 0.0 orientation = 0, 0, 0 fire_point = 0.0,0.186,0.435 fire_point2 = 0.0, 0.106, 0.468 flame_particles = weapons\generic_weapon05 smoke_particles = weapons\generic_shoot_00 grenade_flame_particles = weapons\generic_weapon01 shell_point = -0.020000,0.167000,0.082000 shell_dir = 0.0, 0.0, 0.4 shell_particles = weapons\generic_shells ;--STRAP PARAMETERS----------------------------------------------------------------- ;под мишкой strap_position = -0.15,-0.36,0.25 ; position (offset) and orientation of the weapon when it is strapped strap_orientation = -10,-5,10 ; (3rd person view in degrees) strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 startup_ammo = 90 visual = dynamics\weapons\wpn_l85\wpn_l85.ogf light_disabled = false light_color = 0.6,0.5,0.3 light_range = 5 light_var_color = 0.05 light_var_range = 0.5 light_time = 0.2 ph_mass = 5 ;cost = 2100 ;addons scope_status = 1 silencer_status = 0 grenade_launcher_status = 0 zoom_enabled = true ; (on,off)zoom mode (right mouse button) zoom_rotate_time = 0.25 scope_zoom_factor = 30 ; fov for zoom mode scope_texture = wpn_crosshair_l85 scope_name = wpn_addon_scope_susat scope_x = 60 scope_y = -2 ;silencer_name = wpn_addon_silencer ;silencer_x = 196 ;silencer_y = 11 grenade_launcher_name = wpn_addon_grenade_launcher_m203 grenade_launcher_x = 128 grenade_launcher_y = 28 ;звуки snd_draw = weapons\ak74_draw snd_holster = weapons\generic_holster snd_shoot = weapons\n_l85_shot snd_empty = weapons\gen_empty, 0.5 snd_reload = weapons\l85_reload snd_shoot_grenade = weapons\gen_grenshoot snd_reload_grenade = weapons\l85_grenload snd_switch = weapons\groza_switch, 1.0, 0.5 snd_bore = weapons\draw_silent snd_bore1 = weapons\mp5_bore ;настройки для глушителя ;silencer_flame_particles = weapons\generic_weapon01 silencer_smoke_particles = weapons\generic_shoot_00 snd_silncer_shot = weapons\w_ak74_shot1 silencer_light_color = 0.6,0.5,0.3 silencer_light_range = 0.01 silencer_light_var_color= 0.05 silencer_light_var_range= 0.5 silencer_light_time = 0.2 [wpn_l85_hud]:hud_base zoom_hide_crosshair = true attach_place_idx = 0 item_visual = dynamics\weapons\wpn_l85\wpn_l85_hud.ogf hands_position = -0.076000,-0.167000,0.237499 hands_orientation = -2.449999,2.899998,-3.149999 hands_position_16x9 = -0.080000,-0.176500,0.244999 hands_orientation_16x9 = -3.099998,3.949998,-4.449999 item_position = 0.002926,0.000089,0.001182 item_orientation = 1.598515,-1.348796,363.621826 shell_point = 0.02,0.06,-0.119 shell_dir = 0.0, 1.0, 0.0 shell_bone = wpn_body fire_point = 0,0.054,0.469 fire_bone = wpn_body fire_point2 = 0.0,-0.029,0.525 fire_bone2 = wpn_body anm_show = l85_draw anm_hide = l85_holster anm_idle = l85_idle anm_idle_sprint = l85_idle_sprint anm_idle_moving = l85_idle_moving anm_shots = l85_shoot anm_reload = l85_reload anm_idle_aim = l85_idle_aim anm_switch = l85_switch_off anm_switch_g = l85_switch_on anm_bore = l85_idle_bore anm_hide_w_gl = l85_holster_w_gl anm_show_w_gl = l85_draw_w_gl anm_idle_w_gl = l85_idle_w_gl anm_shots_w_gl = l85_shoot_w_gl anm_reload_w_gl = l85_reload_w_gl anm_idle_w_gl_aim = l85_idle_w_gl_aim anm_idle_sprint_w_gl = l85_idle_sprint_w_gl anm_idle_moving_w_gl = l85_idle_moving_w_gl anm_bore_w_gl = l85_idle_bore_w_gl anm_show_g = l85_draw_grenade anm_hide_g = l85_holster_grenade anm_idle_g = l85_idle_grenade anm_reload_g = l85_reload_grenade anm_idle_g_aim = l85_idle_grenade anm_shots_g = l85_shoot_grenade anm_idle_sprint_g = l85_idle_sprint_grenade anm_idle_moving_g = l85_idle_moving_grenade anm_bore_g = l85_idle_bore_grenade aim_hud_offset_pos = -0.102000,0.019500,-0.148000 aim_hud_offset_rot = 0.010000,0.002500,-0.010000 aim_hud_offset_pos_16x9 = -0.092500,0.019000,-0.126500 aim_hud_offset_rot_16x9 = 0.015000,0.010000,-0.067500 gl_hud_offset_pos = 0,0,0;-0.053000,-0.059000,0.000000 gl_hud_offset_rot = 0,0,0;-0.145000,0.000000,0.000000 gl_hud_offset_pos_16x9 = 0,0,0;-0.053000,-0.059000,0.000000 gl_hud_offset_rot_16x9 = 0,0,0;-0.145000,0.000000,0.000000 lean_hud_offset_pos = 0,0,0 lean_hud_offset_rot = 0,0,0 ;----------------------------------------------------------------------------- ; Уникальные ;-----------------------------------------------------------------------------