[wpn_protecta]:identity_immunities,weapon_probability,default_weapon_params GroupControlSection = spawn_group discovery_dependency = $spawn = "weapons\protecta" ; option for Level Editor $npc = on ; option for Level Editor $prefetch = 8 scheduled = off ; option for ALife Simulator cform = skeleton class = WP_ASHTG description = st_wpn_protecta_descr ef_main_weapon_type = 1 ef_weapon_type = 9 ;----------------------------------------------------------------------------- cost = 9000 weapon_class = shotgun inv_weight = 3.0 upgrades = up_gr_firstab_protecta, up_gr_seconab_protecta, up_gr_thirdab_protecta, up_gr_fourtab_protecta installed_upgrades = upgrade_scheme = upgrade_scheme_protecta ;--TTX--------------------------------------------------------------------------- hit_power = 0.52, 0.52, 0.52, 0.52 hit_impulse = 120 hit_type = fire_wound fire_distance = 200 bullet_speed = 235 ;начальная скорость пули rpm = 155 ;60 = 1 секунда hud = wpn_protecta_hud misfire_probability = 0.005 ;вероятность осечки при максимальном износе !!!old - now not working ;изношенность, при которой появляется шанс осечки misfire_start_condition = 0.6 ;изношеность при которой шанс осечки становится константным misfire_end_condition = 0.1 ;шанс осечки при изношености больше чем misfireStartCondition misfire_start_prob = 0 ;шанс осечки при изношености больше чем misfireEndCondition misfire_end_prob = 0 ;увеличение изношености при одиночном выстреле condition_shot_dec = 0.0035 ;увеличение изношености при выстреле очередью condition_queue_shot_dec = 0.004 tri_state_reload = on ammo_limit = 60 ammo_current = 10 ammo_elapsed = 0 ammo_mag_size = 12 ammo_class = ammo_12x70_buck, ammo_12x76_zhekan fire_modes = 1 ;---дисперсия--------------------------------------------------------------------------- ;базовая дисперсия fire_dispersion_base = 0.25 ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках) control_inertion_factor = 1.2f crosshair_inertion = 7.75 ;отдача cam_return = 0 cam_relax_speed = 10 ;скорость возврата в исходное положение cam_relax_speed_ai = 360 cam_dispersion = 3.0 ;увеличения угла (в градусах) с каждым выстрелом cam_dispersion_inc = 2.0 ;увеличениe cam_dispersion с каждым выстрелом cam_dispersion_frac = 0.7 cam_max_angle = 15.0 ;максимальный угол отдачи cam_max_angle_horz = 15.0 ;(degree) maximum shot horizontal degree cam_step_angle_horz = 3.0 ;(degree) size of step camera moved in horizontal position while shooting PDM_disp_base = 0.5 PDM_disp_vel_factor = 2.0 PDM_disp_accel_factor = 2.0 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 zoom_cam_relax_speed = 10 ; scope & ironsight zoom_cam_relax_speed_ai = 120.75 zoom_cam_dispersion = 3.0 zoom_cam_dispersion_inc = 2.5 zoom_cam_dispersion_frac = 0.7 zoom_cam_max_angle = 10.0 zoom_cam_max_angle_horz = 10.0 zoom_cam_step_angle_horz = 3.0 fire_dispersion_condition_factor = 3 ;увеличение дисперсии в процентах при максимальном износе ;---DOF------------------------------------------------------------------------- zoom_dof = 0.5, 1.0, 180 ;reload_dof = 0.0, 0.5, 5, 1.7 ;------------------------------------------------------------------------------- holder_range_modifier = 1.0 ; во сколько раз увеличивается eye_range holder_fov_modifier = 1.0 ; во сколько раз увеличивается eye_fov min_radius = 0 max_radius = 50 hit_probability_gd_novice = 0.70 hit_probability_gd_stalker = 0.70 hit_probability_gd_veteran = 0.70 hit_probability_gd_master = 0.70 ;------------------------------------------------------------------------------- position = -0.024, -0.097, 0. orientation = 0, -4, 0 ;значение устанавливается в градусах shell_point = 0.0, 0.180, 0.647 fire_point = 0.0, 0.158, 0.647 fire_point2 = 0.0, 0.158, 0.647 hand_dependence = 1 single_handed = 0 slot = 2 ; // secondary animation_slot = 10 ; type of the animation that will be used inv_name = st_wpn_protecta inv_name_short = st_wpn_protecta inv_grid_width = 5 inv_grid_height = 2 inv_grid_x = 0 inv_grid_y = 23 upgr_icon_x = 0 upgr_icon_y = 909 upgr_icon_width = 297 upgr_icon_height = 113 kill_msg_x = 258 kill_msg_y = 3 kill_msg_width = 94 kill_msg_height = 21 flame_particles = weapons\generic_weapon05 smoke_particles = weapons\generic_shoot_00 rpm_empty_click = 200 ;--STRAP PARAMETERS----------------------------------------------------------------- ;под мишкой strap_position = -0.26,-0.15,0.15 ; position (offset) and orientation of the weapon when it is strapped strap_orientation = -15,-9,110 ; (3rd person view in degrees) strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 startup_ammo = 10 visual = dynamics\weapons\wpn_protecta\wpn_protecta light_color = 0.6,0.5,0.3 light_range = 6.0 light_var_color = 0.05 light_var_range = 0.5 light_time = 0.2 ph_mass = 3 ;addons scope_status = 2 silencer_status = 0 grenade_launcher_status = 0 scopes_sect = scope_susat_proecta, scope_susat_x1.6_proecta, scope_susat_custom_proecta, scope_susat_dusk_proecta, scope_susat_night_proecta zoom_enabled = true ; (on,off)zoom mode (right mouse button) zoom_rotate_time = 0.25 scope_zoom_factor = 50 ; fov for zoom mode scope_texture = wpn_crosshair_l85 scope_x = 63 scope_y = -1 ;звуки snd_draw = weapons\generic_draw snd_holster = weapons\generic_holster snd_shoot = weapons\n_spas12_shot snd_empty = weapons\generic_empty snd_reload = weapons\spas12_reload_end snd_shoot_duplet = weapons\n_spas12_shot snd_open_weapon = weapons\draw_silent snd_add_cartridge = weapons\spas12_reload snd_close_weapon = weapons\spas12_reload_end [wpn_protecta_hud]:hud_base shell_point = 0.020000,0.072000,0.228000 shell_dir = 0.0, 1.0, 0.0 shell_bone = wpn_body fire_point = -0.000000,0.059500,0.650487 fire_bone = wpn_body attach_place_idx = 0 item_visual = dynamics\weapons\wpn_protecta\wpn_protecta_hud hands_position = -0.035000,-0.183000,0.112002 hands_orientation = -6.850007,-3.649996,3.449997 hands_position_16x9 = 0.027000,-0.207499,0.137000 hands_orientation_16x9 = -4.099998,-2.199999,2.499999 item_position = 0.000075,-0.004612,0.001283 item_orientation = 0.045015,1.047468,0.056850 aim_hud_offset_pos = -0.129000,0.017000,-0.001500 aim_hud_offset_rot = -0.012500,0.040000,0.020000 aim_hud_offset_pos_16x9 = -0.195499,0.054500,0.000000 aim_hud_offset_rot_16x9 = 0.025000,0.085000,0.002500 anm_show = protecta_draw anm_hide = protecta_holster anm_idle = protecta_idle anm_idle_aim = protecta_idle_aim anm_idle_moving = protecta_idle_moving anm_idle_sprint = protecta_idle_sprint anm_bore = protecta_idle_bore anm_shots = protecta_shoot anm_open = protecta_reload_start anm_add_cartridge = protecta_reload anm_close = protecta_reload_end [scope_susat_proecta] scope_name = wpn_addon_scope_susat scope_x = 95 scope_y = -1 [scope_susat_x1.6_proecta] scope_name = wpn_addon_scope_susat_x1.6 scope_x = 95 scope_y = -1 [scope_susat_custom_proecta] scope_name = wpn_addon_scope_susat_custom scope_x = 95 scope_y = -1 [scope_susat_dusk_proecta] scope_name = wpn_addon_scope_susat_dusk scope_x = 95 scope_y = -1 [scope_susat_night_proecta] scope_name = wpn_addon_scope_susat_night scope_x = 95 scope_y = -1 ;----------------------------------------------------------------------------- ; Уникальнvе ;----------------------------------------------------------------------------- [wpn_protecta_nimble]:wpn_protecta $spawn = "weapons\wpn_protecta_nimble" ; name and section in level editor cost = 12000