[wpn_toz34]:identity_immunities,weapon_probability,default_weapon_params GroupControlSection = spawn_group $spawn = "weapons\toz-34" ; option for Level Editor $npc = on ; option for Level Editor $prefetch = 8 scheduled = off ; option for ALife Simulator cform = skeleton class = WP_BM16 description = st_wpn_toz34_descr ef_main_weapon_type = 1 ef_weapon_type = 9 ;----------------------------------------------------------------------------- cost = 1200 weapon_class = shotgun inv_weight = 3.1 upgrades = up_gr_firstab_toz34, up_gr_seconab_toz34, up_gr_thirdab_toz34 installed_upgrades = upgrade_scheme = upgrade_scheme_toz34 ;--TTX---------------------------------------------------------------------------- hit_power = 0.52, 0.52, 0.52, 0.52 hit_impulse = 100 hit_type = fire_wound fire_distance = 100 bullet_speed = 240 ;начальная скорость пули rpm = 1000 hud = wpn_toz34_hud misfire_probability = 0.005 ;вероятность осечки при максимальном износе !!!old - now not working ;изношенность, при которой появляется шанс осечки misfire_start_condition = 0.6 ;изношеность при которой шанс осечки становится константным misfire_end_condition = 0.1 ;шанс осечки при изношености больше чем misfireStartCondition misfire_start_prob = 0.002 ;шанс осечки при изношености больше чем misfireEndCondition misfire_end_prob = 0.03 ;увеличение изношености при одиночном выстреле condition_shot_dec = 0.0045 ;увеличение изношености при выстреле очередью condition_queue_shot_dec = 0.0045 tri_state_reload = off ammo_elapsed = 2 ammo_mag_size = 2 ammo_class = ammo_12x70_buck, ammo_12x76_zhekan ;---дисперсия--------------------------------------------------------------------------- ;базовая дисперсия fire_dispersion_base = 0.2 ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках) control_inertion_factor = 1.5f crosshair_inertion = 7.5 ;отдача cam_return = 1 cam_relax_speed = 5.0 ;скорость возврата в исходное положение cam_relax_speed_ai = 360 cam_dispersion = 5.0 ;увеличения угла (в градусах) с каждым выстрелом cam_dispersion_inc = 5.0 ;увеличениe cam_dispersion с каждым выстрелом cam_dispersion_frac = 0.7 ;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac) cam_max_angle = 10.0 ;максимальный угол отдачи cam_max_angle_horz = 10.0 ;(degree) maximum shot horizontal degree cam_step_angle_horz = 1.0 ;(degree) size of step camera moved in horizontal position while shooting PDM_disp_base = 0.5 PDM_disp_vel_factor = 1.7 PDM_disp_accel_factor = 1.7 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 zoom_cam_relax_speed = 5.0 ; scope & ironsight zoom_cam_relax_speed_ai = 120.75 zoom_cam_dispersion = 3.0 zoom_cam_dispersion_inc = 3.0 zoom_cam_dispersion_frac = 0.7 zoom_cam_max_angle = 10.0 zoom_cam_max_angle_horz = 10.0 zoom_cam_step_angle_horz = 1.0 fire_dispersion_condition_factor = 1.5 ;увеличение дисперсии в процентах при максимальном износе ;---DOF------------------------------------------------------------------------- zoom_dof = 0.5, 1.0, 180 ;reload_dof = 0.0, 0.5, 5, 3.2 ;------------------------------------------------------------------------------- holder_range_modifier = 1.0 ; во сколько раз увеличивается eye_range holder_fov_modifier = 1.0 ; во сколько раз увеличивается eye_fov min_radius = 0 max_radius = 50 hit_probability_gd_novice = 0.80 hit_probability_gd_stalker = 0.80 hit_probability_gd_veteran = 0.80 hit_probability_gd_master = 0.80 ;------------------------------------------------------------------------------- position = -0.023, -0.14, 0.00 ;-0.026, -0.117, 0.0 orientation = 0, 30, 0 ;значение устанавливается в градусах shell_point = 0.0, 0.183, 0.07 fire_point = 0.0, 0.168, 0.755 fire_point2 = 0.0, 0.168, 0.755 hand_dependence = 1 single_handed = 0 slot = 2 ; // secondary animation_slot = 3 ; type of the animation that will be used inv_name = st_wpn_toz34 inv_name_short = st_wpn_toz34 inv_grid_width = 6 inv_grid_height = 1 inv_grid_x = 12 inv_grid_y = 2 upgr_icon_x = 9 upgr_icon_y = 815 upgr_icon_width = 286 upgr_icon_height = 95 kill_msg_x = 127 kill_msg_y = 82 kill_msg_width = 97 kill_msg_height = 23 flame_particles = weapons\generic_weapon05 smoke_particles = weapons\generic_shoot_00 rpm_empty_click = 200 ;--STRAP PARAMETERS----------------------------------------------------------------- ;под мишкой strap_position = -0.26,-0.11,0.15 ; position (offset) and orientation of the weapon when it is strapped strap_orientation = -15,-9,110 ; (3rd person view in degrees) strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 startup_ammo = 10 visual = dynamics\weapons\wpn_toz34\wpn_toz34.ogf light_color = 0.6,0.5,0.3 light_range = 6.0 light_var_color = 0.05 light_var_range = 0.5 light_time = 0.2 ph_mass = 3 ;addons scope_status = 0 silencer_status = 0 grenade_launcher_status = 0 zoom_enabled = true scope_zoom_factor = 55 ;звуки snd_draw = weapons\generic_draw snd_holster = weapons\generic_holster snd_shoot = weapons\n_toz34_shot snd_empty = weapons\generic_empty snd_reload = weapons\toz34_reload snd_shoot_duplet = weapons\n_toz34_shot snd_shoot_1 = weapons\n_toz34_shot snd_reload_1 = weapons\toz34_reload_one snd_close_weapon = weapons\spas12_close snd_add_cartridge = weapons\w1300_load ;was gen_grenload snd_open_weapon = weapons\spas12_close [wpn_toz34_hud]:hud_base zoom_hide_crosshair = true hands_position = -0.144001,-0.129499,0.039500 hands_orientation = 0.399970,0.399999,-2.000002 hands_position_16x9 = -0.147500,-0.138500,-0.004000 hands_orientation_16x9 = 0.500000,1.350000,-5.150002 item_position = -0.001402,0.000506,0.000837 item_orientation = -200.454514,152.486038,-179.781982 shell_point = 0,0,0 shell_dir = 0.0, 1.0, 0.0 shell_bone = wpn_body fire_point = 0, 0.026, 0.893 fire_bone = wpn_body attach_place_idx = 0 item_visual = dynamics\weapons\wpn_toz34\wpn_toz34_hud.ogf anm_show_0 = toz_draw anm_show_1 = toz_draw anm_show_2 = toz_draw anm_hide_0 = toz_holster anm_hide_1 = toz_holster anm_hide_2 = toz_holster anm_idle_0 = toz_idle anm_idle_1 = toz_idle anm_idle_2 = toz_idle anm_idle_aim_0 = toz_idle_aim anm_idle_aim_1 = toz_idle_aim anm_idle_aim_2 = toz_idle_aim anm_idle_moving_0 = toz_idle_moving anm_idle_moving_1 = toz_idle_moving anm_idle_moving_2 = toz_idle_moving anm_idle_sprint_0 = toz_idle_sprint anm_idle_sprint_1 = toz_idle_sprint anm_idle_sprint_2 = toz_idle_sprint anm_reload_1 = toz_reload_l anm_reload_2 = toz_reload_lr anm_shot_1 = toz_shoot anm_shot_2 = toz_shoot anm_bore_0 = toz_idle_bore anm_bore_1 = toz_idle_bore anm_bore_2 = toz_idle_bore aim_hud_offset_pos = -0.084500,0.024000,0.026000 aim_hud_offset_rot = -0.002500,-0.000000,0.095000 aim_hud_offset_pos_16x9 = -0.072000,0.030000,-0.008500 aim_hud_offset_rot_16x9 = 0.015000,-0.000000,-0.007500 ;----------------------------------------------------------------------------- ; Уникальные ;-----------------------------------------------------------------------------