[wpn_wincheaster1300]: identity_immunities,weapon_probability,default_weapon_params GroupControlSection = spawn_group $spawn = "weapons\winchester1300" ; option for Level Editor $npc = on ; option for Level Editor $prefetch = 8 scheduled = off ; option for ALife Simulator cform = skeleton class = WP_ASHTG description = st_wpn_wincheaster1300_descr ef_main_weapon_type = 1 ef_weapon_type = 9 ;---------------------------------------------------------------------------- cost = 2400 weapon_class = shotgun inv_weight = 3.0 upgrades = up_gr_firstab_wincheaster1300, up_gr_seconab_wincheaster1300, up_gr_thirdab_wincheaster1300, up_gr_fourtab_wincheaster1300 installed_upgrades = upgrade_scheme = upgrade_scheme_wincheaster1300 ;--TTX---------------------------------------------------------------------------- hit_power = 0.51, 0.51, 0.51, 0.51 hit_impulse = 120 hit_type = fire_wound fire_distance = 100 bullet_speed = 230 ;начальная скорость пули rpm = 85 ;60 = 1 секунда hud = wpn_winchester1300_hud misfire_probability = 0.005 ;вероятность осечки при максимальном износе !!!old - now not working ;изношенность, при которой появляется шанс осечки misfire_start_condition = 0.6 ;изношеность при которой шанс осечки становится константным misfire_end_condition = 0.1 ;шанс осечки при изношености больше чем misfireStartCondition misfire_start_prob = 0 ;шанс осечки при изношености больше чем misfireEndCondition misfire_end_prob = 0 ;увеличение изношености при одиночном выстреле condition_shot_dec = 0.003 ;увеличение изношености при выстреле очередью condition_queue_shot_dec = 0.0035 tri_state_reload = on ammo_elapsed = 7 ammo_mag_size = 7 ammo_class = ammo_12x70_buck, ammo_12x76_zhekan fire_modes = 1 ;--дисперсия---------------------------------------------------------------------------- ;базовая дисперсия fire_dispersion_base = 0.3 ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках) control_inertion_factor = 1.3f crosshair_inertion = 6.85 ;отдача cam_return = 0 cam_relax_speed = 10 ;скорость возврата в исходное положение cam_relax_speed_ai = 360 cam_dispersion = 3.0 ;увеличения угла (в градусах) с каждым выстрелом cam_dispersion_inc = 2.0 ;увеличениe cam_dispersion с каждым выстрелом cam_dispersion_frac = 0.7 cam_max_angle = 15.0 ;максимальный угол отдачи cam_max_angle_horz = 15.0 ;(degree) maximum shot horizontal degree cam_step_angle_horz = 3.0 ;(degree) size of step camera moved in horizontal position while shooting PDM_disp_base = 0.5 PDM_disp_vel_factor = 2.0 PDM_disp_accel_factor = 2.0 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 zoom_cam_relax_speed = 10 ; scope & ironsight zoom_cam_relax_speed_ai = 120.75 zoom_cam_dispersion = 3.0 zoom_cam_dispersion_inc = 2.5 zoom_cam_dispersion_frac = 0.7 zoom_cam_max_angle = 15.0 zoom_cam_max_angle_horz = 15.0 zoom_cam_step_angle_horz = 3.0 fire_dispersion_condition_factor = 2.5 ;увеличение дисперсии в процентах при максимальном износе ;---DOF------------------------------------------------------------------------- zoom_dof = 0.5, 1.0, 180 ;reload_dof = 0.0, 0.5, 5, 1.7 ;------------------------------------------------------------------------------- holder_range_modifier = 1.0 ; во сколько раз увеличивается eye_range holder_fov_modifier = 1.0 ; во сколько раз увеличивается eye_fov min_radius = 0 max_radius = 50 hit_probability_gd_novice = 0.70 hit_probability_gd_stalker = 0.70 hit_probability_gd_veteran = 0.70 hit_probability_gd_master = 0.70 ;------------------------------------------------------------------------------- position = -0.024, -0.097, 0. orientation = 0, -4, 0 ;значение устанавливается в градусах shell_point = 0.0, 0.180, 0.647 shell_particles = weapons\generic_shells_shotgun fire_point = 0.0, 0.158, 0.647 fire_point2 = 0.0, 0.158, 0.647 hand_dependence = 1 single_handed = 0 slot = 2 ; // secondary animation_slot = 9 ; type of the animation that will be used inv_name = st_wpn_wincheaster1300 inv_name_short = st_wpn_wincheaster1300 inv_grid_width = 5 inv_grid_height = 1 inv_grid_x = 10 inv_grid_y = 5 upgr_icon_x = 8 upgr_icon_y = 533 upgr_icon_width = 293 upgr_icon_height = 59 kill_msg_x = 171 kill_msg_y = 104 kill_msg_width = 75 kill_msg_height = 20 flame_particles = weapons\generic_weapon05 smoke_particles = weapons\generic_shoot_00 rpm_empty_click = 200 ;--STRAP PARAMETERS----------------------------------------------------------------- ;под мишкой strap_position = -0.26,-0.10,0.05 ; position (offset) and orientation of the weapon when it is strapped strap_orientation = -15,-9,110 ; (3rd person view in degrees) strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 startup_ammo = 10 visual = dynamics\weapons\wpn_winchester1300\wpn_winchester1300.ogf light_color = 0.6,0.5,0.3 light_range = 6.0 light_var_color = 0.05 light_var_range = 0.5 light_time = 0.2 ph_mass = 3 ;addons scope_status = 0 silencer_status = 0 grenade_launcher_status = 0 zoom_enabled = true scope_zoom_factor = 55 ;звуки snd_draw = weapons\generic_draw snd_holster = weapons\generic_holster snd_shoot = weapons\n_spas12_shot snd_empty = weapons\generic_empty snd_reload = weapons\spas12_reload_end snd_shoot_duplet = weapons\n_spas12_shot snd_open_weapon = weapons\draw_silent snd_add_cartridge = weapons\spas12_reload snd_close_weapon = weapons\spas12_reload_end [wpn_winchester1300_hud]:hud_base shell_point = 0.02,0.072,0.228 shell_dir = 0.0, 1.0, 0.0 shell_bone = wpn_body fire_point = 0, 0.075, 0.937 fire_bone = wpn_body attach_place_idx = 0 item_visual = dynamics\weapons\wpn_winchester1300\wpn_winchester1300_hud hands_position = -0.119500,-0.120500,0.185001 hands_orientation = 1.050001,1.700001,3.449997 hands_position_16x9 = -0.131500,-0.138500,0.187499 hands_orientation_16x9 = 1.699999,2.999999,3.449998 item_position = 0.003519,0.010573,-0.003368 item_orientation = 0.045015,1.047468,0.056850 aim_hud_offset_pos = -0.110000,0.093500,0.000000 aim_hud_offset_rot = 0.042500,0.012500,-0.02500 aim_hud_offset_pos_16x9 = -0.100500,0.115500,0.000000 aim_hud_offset_rot_16x9 = 0.067500,0.022500,-0.017500 ;aim_hud_offset_pos_16x9 = -0.044000,0.077000,0.000000 ;aim_hud_offset_rot_16x9 = 0.032500,0.002500,0.000000 anm_show = winchester1300_draw anm_hide = winchester1300_holster anm_idle = winchester1300_idle anm_idle_aim = winchester1300_idle_aim anm_idle_moving = winchester1300_idle_moving anm_idle_sprint = winchester1300_idle_sprint anm_bore = winchester1300_idle_bore anm_shots = winchester1300_shoot anm_open = winchester1300_reload_start anm_add_cartridge = winchester1300_reload anm_close = winchester1300_reload_end ;----------------------------------------------------------------------------- ; "Хищник" Зверобоя ;----------------------------------------------------------------------------- [wpn_wincheaster1300_trapper]:wpn_wincheaster1300 $spawn = "weapons\wpn_wincheaster1300_trapper" ; option for Level Editor inv_name = st_wpn_wincheaster1300_trapper description = st_wpn_wincheaster1300_trapper_descr cost = 5000 rpm = 105 ;60 = 1 секунда hit_power = 0.6, 0.6, 0.6, 0.6 hit_impulse = 150