class "se_artefact" (cse_alife_item_artefact) function se_artefact:__init (section) super (section) end function se_artefact:on_register() cse_alife_item_artefact.on_register(self) -- Проверяем кастомдату обьекта на наличие стори айди. story_objects.check_spawn_ini_for_story_id(self) end function se_artefact:on_unregister() unregister_story_object_by_id(self.id) cse_alife_item_artefact.on_unregister(self) end -------------------- function se_artefact:can_switch_offline () -- printf("id [%s] can_switch_offline called, can it [%s]", tostring(self.id), tostring(cse_alife_item_artefact.can_switch_offline (self))) if alife():actor() and (alife():actor().position:distance_to(self.position) <= 150) then -- printf("af_id [%s] can not go offline, distance [%s]", tostring(self.id), tostring(db.actor:position():distance_to(self.position))) return false end -- printf("af_id [%s] can go offline, distance [%s]", tostring(self.id), tostring(db.actor:position():distance_to(self.position))) return cse_alife_item_artefact.can_switch_offline (self) end -------------------- function se_artefact:can_switch_online () -- printf("id [%s] can_switch_online called, can it [%s]", tostring(self.id), tostring(cse_alife_item_artefact.can_switch_online (self))) return cse_alife_item_artefact.can_switch_online (self) end --------------------