local temp = {} if (move ~= nil) then temp = move end move = temp function get_smart_cover() return { need_weapon = false, loopholes = { smart_covers_loophole_animpoint_stay_table.get_loophole("animpoint_stay_table", vector():set(0,0,0), vector():set(0,0,-1), vector():set(0,0,-1)) }, transitions = { --' Анимации входа в бойницы { vertex0 = "", vertex1 = "animpoint_stay_table", weight = 1.0, actions = { { precondition_functor = "smart_covers.script_functor_true", precondition_params = "", actions = { { animation = "animpoint_stay_table_in_1", position = vector():set(0,0,0), body_state = move.crouch, movement_type = move.run, }, }, } } }, --' Анимации выхода из бойниц. { vertex0 = "animpoint_stay_table", vertex1 = "", weight = 1.1, actions = { { precondition_functor = "smart_covers.script_functor_true", precondition_params = "", actions = { { animation = "animpoint_stay_table_out_1", position = vector():set(0,0,0), body_state = move.standing, movement_type = move.run, }, }, } } } } } end