function add_state_lib() local states = { zat_b14_give_artefact_idle = { weapon = "strapped", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = nil, animation = "zat_b14_give_artefact_idle" }, zat_b14_give_artefact_act = { weapon = "strapped", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = nil, animation = "zat_b14_give_artefact_act" }, zat_b14_stay_wall = { weapon = "none", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = nil, animation = "zat_b14_stay_wall", direction = CSightParams.eSightTypeAnimationDirection }, zat_b38_stalker_break_lock = { weapon = "strapped", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = nil, animation = "zat_b38_stalker_break_lock", direction = CSightParams.eSightTypeAnimationDirection }, zat_b38_stalker_turn_on_lift = {weapon = "strapped", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = nil, animation = "zat_b38_stalker_turn_on_lift", direction = CSightParams.eSightTypeAnimationDirection }, zat_b38_stalker_jump_tonnel = { weapon = "unstrapped", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = nil, animation = "zat_b38_stalker_jump_tonnel", direction = CSightParams.eSightTypeAnimationDirection }, zat_b38_stalker_alert = { weapon = "unstrapped", movement = move.stand, mental = anim.danger, bodystate = move.standing, animstate = nil, animation = "zat_b38_stalker_alert", direction = CSightParams.eSightTypeAnimationDirection }, zat_b20_noah_jump = { weapon = "unstrapped", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = nil, animation = "zat_b20_noah_jump", direction = CSightParams.eSightTypeAnimationDirection }, pri_a17_ice_climb = { weapon = "strapped", movement = move.stand, mental = anim.danger, bodystate = move.standing, animstate = nil, animation = "pri_a17_ice_climb", direction = CSightParams.eSightTypeAnimationDirection }, pri_a17_fall_down = { weapon = "unstrapped", movement = move.stand, mental = anim.danger, bodystate = move.standing, -- fast_set = true, animstate = nil, animation = "pri_a17_fall_down", direction = CSightParams.eSightTypeAnimationDirection }, pri_a17_pray_in = { weapon = "unstrapped", movement = move.stand, mental = anim.danger, bodystate = move.standing, animstate = nil, animation = "pri_a17_pray_in", direction = CSightParams.eSightTypeAnimationDirection }, pri_a17_pray = { weapon = "unstrapped", movement = move.stand, mental = anim.danger, bodystate = move.standing, animstate = nil, animation = "pri_a17_pray", direction = CSightParams.eSightTypeAnimationDirection}, zat_b22_medic_turn_idle = { weapon = "none", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = "zat_b22_medic_turn_idle", animation = nil, direction = CSightParams.eSightTypeAnimationDirection}, zat_b22_medic_turn_out = { weapon = "none", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = nil, animation = "zat_b22_medic_turn_out", direction = CSightParams.eSightTypeAnimationDirection}, zat_b22_medic_suicide = { weapon = "fire", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = nil, animation = "zat_b22_medic_suicide", direction = CSightParams.eSightTypeAnimationDirection}, zat_b3_tech_drunk = { weapon = "none", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = "zat_b3_tech_idle", animation = "zat_b3_tech_drunk", direction = CSightParams.eSightTypeAnimationDirection}, zat_b3_tech_drink = { weapon = "none", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = "zat_b3_tech_idle", animation = "zat_b3_tech_drink", direction = CSightParams.eSightTypeAnimationDirection}, zat_b3_tech_idle = { weapon = "none", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = "zat_b3_tech_idle", animation = "zat_b3_tech_idle_1", direction = CSightParams.eSightTypeAnimationDirection}, zat_b3_tech_idle_short = { weapon = "none", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = "zat_b3_tech_idle", animation = nil, direction = CSightParams.eSightTypeAnimationDirection}, zat_b3_tech_surprise = { weapon = "none", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = "zat_b3_tech_idle", animation = "zat_b3_tech_surprise", direction = CSightParams.eSightTypeAnimationDirection}, give_orders = { weapon = "unstrapped", movement = move.stand, mental = anim.danger, bodystate = move.standing, animstate = nil, animation = "give_orders"}, bloodsucker_search = { weapon = "unstrapped", movement = move.stand, mental = anim.danger, bodystate = move.standing, animstate = nil, animation = "bloodsucker_search"}, bloodsucker_panic = { weapon = "fire", movement = move.stand, mental = anim.danger, bodystate = move.standing, animstate = nil, animation = "bloodsucker_panic"}, suicide_animation = { weapon = "fire", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = nil, animation = "suicide_animation", direction = CSightParams.eSightTypeAnimationDirection}, jup_b10_drunk_ravings = { weapon = "none", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = nil, animation = "jup_b10_drunk_ravings", direction = CSightParams.eSightTypeAnimationDirection}, pas_b400_vano_probe = { weapon = "strapped", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = nil, animation = "pas_b400_vano_probe"}, pri_a28_kirillov_sit_high_radio = { weapon = "strapped", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = "animpoint_sit_high", animation = "pri_a28_kirillov_sit_high_radio", direction = CSightParams.eSightTypeAnimationDirection}, pri_a18_inspert_monolit_actor = { weapon = "none", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = nil, animation = "pri_a18_inspert_monolit_actor", direction = CSightParams.eSightTypeAnimationDirection}, pri_a20_colonel_radio = { weapon = "strapped", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = "pri_a20_colonel_radio", animation = nil, direction = CSightParams.eSightTypeAnimationDirection}, pri_a21_sentry_madness = { weapon = "fire", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = "pri_a21_sentry_madness_idle", animation = nil, direction = CSightParams.eSightTypeAnimationDirection}, pri_a21_sentry_madness_suicide = { weapon = "fire", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = "pri_a21_sentry_madness_idle", animation = "pri_a21_sentry_madness_suicide", direction = CSightParams.eSightTypeAnimationDirection}, pri_a22_colonel_lean_on_table = { weapon = "none", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = "pri_a22_colonel_lean_on_table", animation = nil, direction = CSightParams.eSightTypeAnimationDirection}, pri_a28_army_trance_out = { weapon = "none", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = nil, animation = "pri_a28_army_trance_out", direction = CSightParams.eSightTypeAnimationDirection}, zat_b106_wounded_idle = { weapon = "none", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = nil, animation = "zat_b106_wounded_idle", direction = CSightParams.eSightTypeAnimationDirection}, zat_b38_cop_dead = { weapon = "none", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = nil, animation = "zat_b38_cop_dead", direction = CSightParams.eSightTypeAnimationDirection}, jup_b15_zulus_sit_drink = { weapon = "none", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = "jup_b15_zulus_sit_idle_short", animation = "jup_b15_zulus_sit_drink", direction = CSightParams.eSightTypeAnimationDirection}, jup_b15_zulus_sit_idle = { weapon = "none", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = "jup_b15_zulus_sit_idle_short", animation = "jup_b15_zulus_sit_idle", direction = CSightParams.eSightTypeAnimationDirection}, jup_b15_zulus_sit_idle_short = { weapon = "none", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = "jup_b15_zulus_sit_idle_short", animation = nil, direction = CSightParams.eSightTypeAnimationDirection}, jup_b15_zulus_sit_out = { weapon = "none", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = nil, animation = "jup_b15_zulus_sit_out", direction = CSightParams.eSightTypeAnimationDirection}, jup_b219_actor_one = { weapon = "unstrapped", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = nil, animation = "jup_b219_actor_one", direction = CSightParams.eSightTypeAnimationDirection}, jup_b219_actor_one_vano = { weapon = "unstrapped", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = nil, animation = "jup_b219_actor_one_vano", direction = CSightParams.eSightTypeAnimationDirection}, jup_b219_actor_one_monolith = { weapon = "unstrapped", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = nil, animation = "jup_b219_actor_one_monolith", direction = CSightParams.eSightTypeAnimationDirection}, jup_b219_actor_one_soldier = { weapon = "unstrapped", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = nil, animation = "jup_b219_actor_one_soldier", direction = CSightParams.eSightTypeAnimationDirection}, jup_b219_actor_all = { weapon = "unstrapped", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = nil, animation = "jup_b219_actor_all", direction = CSightParams.eSightTypeAnimationDirection}, jup_b219_actor_soldier_vano = { weapon = "unstrapped", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = nil, animation = "jup_b219_actor_soldier_vano", direction = CSightParams.eSightTypeAnimationDirection}, jup_b219_actor_soldier_monolith = { weapon = "unstrapped", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = nil, animation = "jup_b219_actor_soldier_monolith", direction = CSightParams.eSightTypeAnimationDirection}, jup_b219_actor_vano_monolith = { weapon = "unstrapped", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = nil, animation = "jup_b219_actor_vano_monolith", direction = CSightParams.eSightTypeAnimationDirection}, jup_b219_zulus_one = { weapon = "unstrapped", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = nil, animation = "jup_b219_zulus_one", direction = CSightParams.eSightTypeAnimationDirection}, jup_b219_zulus_one_vano = { weapon = "unstrapped", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = nil, animation = "jup_b219_zulus_one_vano", direction = CSightParams.eSightTypeAnimationDirection}, jup_b219_zulus_one_monolith = { weapon = "unstrapped", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = nil, animation = "jup_b219_zulus_one_monolith", direction = CSightParams.eSightTypeAnimationDirection}, jup_b219_zulus_one_soldier = { weapon = "unstrapped", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = nil, animation = "jup_b219_zulus_one_soldier", direction = CSightParams.eSightTypeAnimationDirection}, jup_b219_zulus_all = { weapon = "unstrapped", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = nil, animation = "jup_b219_zulus_all", direction = CSightParams.eSightTypeAnimationDirection}, jup_b219_zulus_soldier_vano = { weapon = "unstrapped", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = nil, animation = "jup_b219_zulus_soldier_vano", direction = CSightParams.eSightTypeAnimationDirection}, jup_b219_zulus_soldier_monolith = { weapon = "unstrapped", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = nil, animation = "jup_b219_zulus_soldier_monolith", direction = CSightParams.eSightTypeAnimationDirection}, jup_b219_zulus_vano_monolith = { weapon = "unstrapped", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = nil, animation = "jup_b219_zulus_vano_monolith", direction = CSightParams.eSightTypeAnimationDirection}, jup_b219_soldier_one = { weapon = "unstrapped", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = nil, animation = "jup_b219_soldier_one", direction = CSightParams.eSightTypeAnimationDirection}, jup_b219_soldier_all = { weapon = "unstrapped", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = nil, animation = "jup_b219_soldier_all", direction = CSightParams.eSightTypeAnimationDirection}, jup_b219_soldier_soldier_vano = { weapon = "unstrapped", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = nil, animation = "jup_b219_soldier_soldier_vano", direction = CSightParams.eSightTypeAnimationDirection}, jup_b219_soldier_soldier_monolith = {weapon = "unstrapped", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = nil, animation = "jup_b219_soldier_soldier_monolith", direction = CSightParams.eSightTypeAnimationDirection}, jup_b219_monolith_one = { weapon = "unstrapped", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = nil, animation = "jup_b219_monolith_one", direction = CSightParams.eSightTypeAnimationDirection}, jup_b219_monolith_all = { weapon = "unstrapped", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = nil, animation = "jup_b219_monolith_all", direction = CSightParams.eSightTypeAnimationDirection}, jup_b219_monolith_soldier_monolith = {weapon = "unstrapped", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = nil, animation = "jup_b219_monolith_soldier_monolith", direction = CSightParams.eSightTypeAnimationDirection}, jup_b219_monolith_vano_monolith = { weapon = "unstrapped", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = nil, animation = "jup_b219_monolith_vano_monolith", direction = CSightParams.eSightTypeAnimationDirection}, jup_b219_vano_one = { weapon = "unstrapped", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = nil, animation = "jup_b219_vano_one", direction = CSightParams.eSightTypeAnimationDirection}, jup_b219_vano_all = { weapon = "unstrapped", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = nil, animation = "jup_b219_vano_all", direction = CSightParams.eSightTypeAnimationDirection}, jup_b219_vano_soldier_vano = { weapon = "unstrapped", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = nil, animation = "jup_b219_vano_soldier_vano", direction = CSightParams.eSightTypeAnimationDirection}, jup_b219_vano_vano_monolith = { weapon = "unstrapped", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = nil, animation = "jup_b219_vano_vano_monolith", direction = CSightParams.eSightTypeAnimationDirection}, jup_b219_azot_one = { weapon = "strapped", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = nil, animation = "jup_b219_azot_one", direction = CSightParams.eSightTypeAnimationDirection}, jup_b219_azot_one_vano = { weapon = "strapped", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = nil, animation = "jup_b219_azot_one_vano", direction = CSightParams.eSightTypeAnimationDirection}, jup_b219_azot_one_monolith = { weapon = "strapped", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = nil, animation = "jup_b219_azot_one_monolith", direction = CSightParams.eSightTypeAnimationDirection}, jup_b219_azot_one_soldier = { weapon = "strapped", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = nil, animation = "jup_b219_azot_one_soldier", direction = CSightParams.eSightTypeAnimationDirection}, jup_b219_azot_soldier_vano = { weapon = "strapped", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = nil, animation = "jup_b219_azot_soldier_vano", direction = CSightParams.eSightTypeAnimationDirection}, jup_b219_azot_soldier_monolith = { weapon = "strapped", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = nil, animation = "jup_b219_azot_soldier_monolith", direction = CSightParams.eSightTypeAnimationDirection}, jup_b219_azot_vano_monolith = { weapon = "strapped", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = nil, animation = "jup_b219_azot_vano_monolith", direction = CSightParams.eSightTypeAnimationDirection}, jup_b219_azot_all = { weapon = "strapped", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = nil, animation = "jup_b219_azot_all", direction = CSightParams.eSightTypeAnimationDirection}, zat_b100_heli_2_serch = { weapon = "none", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = nil, animation = "zat_b100_heli_2_serch", direction = CSightParams.eSightTypeAnimationDirection}, zat_b101_heli_5_serch = { weapon = "none", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = nil, animation = "zat_b101_heli_5_serch", direction = CSightParams.eSightTypeAnimationDirection}, zat_b28_heli3_serch = { weapon = "none", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = nil, animation = "zat_b28_heli3_serch", direction = CSightParams.eSightTypeAnimationDirection}, jup_b217_guide_stand = { weapon = "strapped", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = nil, animation = "jup_b217_guide_stand", direction = CSightParams.eSightTypeAnimationDirection}, jup_b217_nitro_stand = { weapon = "none", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = nil, animation = "jup_b217_nitro_stand", direction = CSightParams.eSightTypeAnimationDirection}, jup_b41_novikov_stand = { weapon = "none", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = nil, animation = "jup_b41_novikov_stand", direction = CSightParams.eSightTypeAnimationDirection}, pri_b305_actor = { weapon = "unstrapped", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = nil, animation = "pri_b305_actor", direction = CSightParams.eSightTypeAnimationDirection}, jup_a9_cam1_actor = { weapon = "unstrapped", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = nil, animation = "jup_a9_cam1_actor", direction = CSightParams.eSightTypeAnimationDirection}, jup_a9_cam2_actor = { weapon = "unstrapped", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = nil, animation = "jup_a9_cam2_actor", direction = CSightParams.eSightTypeAnimationDirection}, jup_a9_cam3_actor = { weapon = "unstrapped", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = nil, animation = "jup_a9_cam3_actor", direction = CSightParams.eSightTypeAnimationDirection}, jup_b217_nitro_straight = { weapon = "strapped", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = nil, animation = "jup_b217_nitro_straight", direction = CSightParams.eSightTypeAnimationDirection}, pri_a25_psy_medic_idle = { weapon = "strapped", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = nil, animation = "pri_a25_psy_medic_idle", direction = CSightParams.eSightTypeAnimationDirection}, pri_a25_psy_medic_out = { weapon = "strapped", movement = move.stand, mental = anim.free, bodystate = move.standing, animstate = nil, animation = "pri_a25_psy_medic_out", direction = CSightParams.eSightTypeAnimationDirection}, } return states end function add_animation_list() local animations = { zat_b14_give_artefact_idle = { prop = { maxidle = 1, sumidle = 4, rnd = 100, moving = false}, into = { [0] = {"zat_b14_give_artefact_ible", {a="af_quest_b14_twisted"}}}, out = nil, idle = { [0] = "zat_b14_give_artefact_ible"}, rnd = nil}, zat_b14_give_artefact_act = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = false}, into = { [0] = {"zat_b14_give_artefact_in", {d="af_quest_b14_twisted"}, "zat_b14_give_artefact_out"}}, out = nil, idle = nil, rnd = nil}, zat_b14_stay_wall = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true}, into = { [0] = {"animpoint_stay_wall_in_1"}}, out = { [0] = {"animpoint_stay_wall_out_1"}}, idle = { [0] = "animpoint_stay_wall_idle_1"}, rnd = nil}, zat_b38_stalker_break_lock = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true }, into = { [0] = { "zat_b38_stalker_break_lock", {f=xr_effects.zat_b38_underground_door_open} }}, out = nil, idle = nil, rnd = nil}, zat_b38_stalker_turn_on_lift = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true }, into = { [0] = { "zat_b38_stalker_jump_lift_in_1", {f=xr_effects.zat_b38_open_info}, "zat_b38_stalker_jump_lift_in_2", {f=xr_effects.zat_b38_switch_info}, "zat_b38_stalker_jump_lift_in_3", "zat_b38_stalker_jump_lift_idle", "zat_b38_stalker_jump_lift_out"}}, out = nil, idle = nil, rnd = nil}, zat_b38_stalker_jump_tonnel = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true }, into = { [0] = { "zat_b38_stalker_jump_tonnel", {f=xr_effects.zat_b38_jump_tonnel_info}}}, out = nil, idle = nil, rnd = nil}, zat_b20_noah_jump = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true }, into = { [0] = { "zat_b20_noah_jump" }}, out = nil, idle = nil, rnd = nil}, zat_b38_stalker_alert = {prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true }, idle = nil, out = nil, into = { [0] = { "zat_b38_stalker_alert", {f=xr_effects.pri_a17_ice_climb_end}}}, rnd = nil}, pri_a17_ice_climb = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true}, into = { [0] = {"pri_a17_sniper_climbing"}}, out = nil, idle = nil, rnd = nil}, pri_a17_fall_down = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true}, into = { [0] = {"ragdoll_sniper_body_front_2", {f=xr_effects.pri_a17_preacher_death} } }, out = nil, idle = nil, rnd = nil }, pri_a17_pray_in = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true}, into = { [0] = { "pri_a17_preacher_sermon_in", {f=xr_effects.pri_a17_pray_start}, "pri_a17_preacher_sermon_out" } }, out = nil, idle = nil, rnd = nil}, pri_a17_pray = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true}, into = nil, out = nil, idle = { [0] = "pri_a17_preacher_sermon_out" }, rnd = nil}, dynamite = {prop = { maxidle = 1, sumidle = 1, rnd = 100 }, into = { [0] = { "dinamit_1" }}, out = nil, rnd = nil, idle = nil}, bloodsucker_panic = {prop = { maxidle = 1, sumidle = 1, rnd = 100 }, idle = { [0] = "norm_alert_attack_0" }, out = nil, rnd = nil, into = nil}, bloodsucker_search = { prop = { maxidle = 0, sumidle = 0, rnd = 100 }, idle = { [0] = "norm_alert_idle_0"}, out = { [0] = {"norm_alert_out_0"}}, rnd = { [0] = {"norm_alert_idle_0","norm_alert_idle_1","norm_alert_idle_3"}}, into = { [0] = { "norm_alert_in_0"}}}, give_orders = { prop = { maxidle = 1, sumidle = 1, rnd = 100 }, idle = nil, out = nil, rnd = nil, into = { [0] = { "norm_alert_idle_0", "norm_alert_command_0"}}}, zat_b22_medic_turn_idle = { prop = { maxidle = 1, sumidle = 1, moving = true }, into = nil, out = nil, idle = { [0] = "zat_b22_medic_turn_idle" }, rnd = nil}, zat_b22_medic_turn_out = { prop = { maxidle = 1, sumidle = 1, moving = true }, into = { [0] = {"zat_b22_medic_turn_out"} }, out = nil, idle = nil, rnd = nil}, zat_b22_medic_suicide = { prop = { maxidle = 1, sumidle = 1, moving = true }, into = { [0] = {"zat_b22_medic_suicide_in"} }, out = nil, idle = { [0] = "zat_b22_medic_suicide_idle" }, rnd = nil}, zat_b3_tech_drunk = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true }, into = { [0] = { "zat_b3_tech_drunk_in" }}, out = { [0] = { "zat_b3_tech_drunk_out", {f=xr_effects.zat_b3_tech_waked_up} } }, idle = { [0] = "zat_b3_tech_drunk_idle" }, rnd = nil}, zat_b3_tech_idle_1 = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true }, into = nil, out = nil, idle = { [0] = "zat_b3_tech_idle_1" }, rnd = nil}, zat_b3_tech_surprise = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true }, into = { [0] = {"zat_b3_tech_surprise", {f=xr_effects.zat_b3_tech_surprise_anim_end} } }, out = { [0] = {"zat_b3_tech_drunk_idle"} }, idle = { [0] = "zat_b3_tech_drunk_idle" }, rnd = nil}, zat_b3_tech_drink = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true }, into = { [0] = { "zat_b3_tech_drink_in", {a="vodka"} } }, out = { [0] = { {d="vodka"}, "zat_b3_tech_drink_out", {f=xr_effects.zat_b3_tech_drinked_out} } }, idle = { [0] = "zat_b3_tech_drink_idle" }, rnd = nil}, jup_b10_drunk_ravings = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true }, into = nil, out = nil, idle = { [0] = "zat_b3_tech_drunk_idle" }, rnd = nil}, pas_b400_vano_probe = { prop = { maxidle = 0, sumidle = 0, rnd = 100 }, into = { [0] = {"metering_anomalys_0_draw_0", {a="detector_elite"}, "metering_anomalys_0_draw_1"} }, out = { [0] = {"metering_anomalys_0_hide_0", {d="detector_elite"}, "metering_anomalys_0_hide_1"} }, idle = { [0] = "metering_anomalys_0_idle_0" }, rnd = nil }, pri_a28_kirillov_sit_high_radio = { prop = { maxidle = 0, sumidle = 0, rnd = 100, moving = false }, into = { [0] = {"pri_a28_kirillov_radio_on_in", {f=xr_effects.pri_a28_kirillov_hq_online}}}, out = { [0] = {"pri_a28_kirillov_radio_on_out", }}, idle = { [0] = "pri_a28_kirillov_radio_on_idle"}, rnd = nil}, pri_a18_inspert_monolit_actor = { prop = { maxidle = 1, sumidle = 1, moving = true }, into = { [0] = {{a="hand_radio_r"}, "pri_a18_inspert_monolit_actor_in", {f=xr_effects.pri_a18_radio_start}, "pri_a18_inspert_monolit_actor_idle", "pri_a18_inspert_monolit_actor_idle", "pri_a18_inspert_monolit_actor_idle", "pri_a18_inspert_monolit_actor_out", {d="hand_radio_r"}}}, idle = nil, out = nil, rnd = nil}, pri_a21_sentry_madness = { prop = { maxidle = 1, sumidle = 1, moving = true }, into = nil, out = nil, idle = { [0] = "pri_a21_sentry_madness_idle" }, rnd = nil}, pri_a21_sentry_madness_suicide = { prop = { maxidle = 1, sumidle = 1, moving = true }, into = { [0] = {"pri_a21_sentry_madness_suicide"} }, out = nil, idle = { [0] = "pri_a21_sentry_madness_suicide_idle" }, rnd = nil}, pri_a22_colonel_lean_on_table_in = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true }, into = { [0] = {"pri_a22_colonel_lean_on_tadl_in"} }, out = nil, idle = { [0] = "pri_a22_colonel_lean_on_tadl_idle" }, rnd = nil}, pri_a22_colonel_lean_on_table_idle = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = false }, into = nil, out = nil, idle = { [0] = "pri_a22_colonel_lean_on_tadl_idle" }, rnd = nil}, pri_a22_colonel_stand_from_table = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true }, into = { [0] = {"pri_a22_colonel_lean_on_tadl_out"} }, out = nil, idle = nil, rnd = nil}, pri_a28_army_trance_out = { prop = { maxidle = 1, sumidle = 1, moving = true }, into = { [0] = {"pri_a28_army_trance_out_in"} }, out = { [0] = {"pri_a28_army_trance_out_out"} }, idle = { [0] = "pri_a28_army_trance_out_idle" }, rnd = nil}, zat_b106_wounded_idle = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true }, into = nil, out = nil, idle = { [0] = "cut_scene_0_actor_1" }, rnd = nil}, zat_b38_cop_dead = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true }, into = { [0] = {"cut_scene_0_actor", {f=xr_effects.zat_b38_cop_dead} } }, out = nil, idle = { [0] = "cut_scene_0_actor" }, rnd = nil}, jup_b15_zulus_sit_drink = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true }, into = { [0] = {"jup_b15_zulus_sit_drink_in", {a="vodka"}, "jup_b15_zulus_sit_drink_idle", {d="vodka"}, "jup_b15_zulus_sit_drink_out", {f=xr_effects.jup_b15_zulus_drink_anim_info}} }, out = nil, idle = { [0] = "jup_b15_zulus_sit_idle_short" }, rnd = nil}, jup_b15_zulus_sit_idle = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true }, into = nil, out = nil, idle = { [0] = "jup_b15_zulus_sit_idle" }, rnd = nil}, jup_b15_zulus_sit_idle_short = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true }, into = nil, out = nil, idle = { [0] = "jup_b15_zulus_sit_idle_short" }, rnd = nil}, jup_b15_zulus_sit_out = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true }, into = nil, out = nil, idle = { [0] = "jup_b15_zulus_sit_out" }, rnd = nil}, jup_b219_actor_one = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true }, into = { [0] = { "jup_b219_descent_actor_1", "jup_b219_descent_actor_2", "jup_b219_descent_actor_3", "jup_b219_descent_actor_4", {s="jup_b219_actor_ready"}, "jup_b219_descent_actor_8", {f=xr_effects.jup_b219_opening}, "jup_b219_descent_actor_9", {s="jup_b219_actor_go"}, "jup_b219_descent_actor_10" }, [1] = { "jup_b219_descent_actor_1", "jup_b219_descent_actor_2", "jup_b219_descent_actor_3", "jup_b219_descent_actor_4", {s="jup_b219_actor_ready"}, "jup_b219_descent_actor_8", {f=xr_effects.jup_b219_opening}, "jup_b219_descent_actor_9", {s="jup_b219_actor_go"}, "jup_b219_descent_actor_10"}}, out = nil, idle = nil, rnd = nil}, jup_b219_actor_one_vano = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true }, into = { [0] = { "jup_b219_descent_actor_1", "jup_b219_descent_actor_2", "jup_b219_descent_actor_3", "jup_b219_descent_actor_4", "jup_b219_descent_actor_5", {s="jup_b219_actor_ready"}, "jup_b219_descent_actor_8", {f=xr_effects.jup_b219_opening}, "jup_b219_descent_actor_9", {s="jup_b219_actor_go"}, "jup_b219_descent_actor_10"}}, out = nil, idle = nil, rnd = nil}, jup_b219_actor_one_monolith = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true }, into = { [0] = { "jup_b219_descent_actor_1", "jup_b219_descent_actor_2", "jup_b219_descent_actor_3", "jup_b219_descent_actor_4", "jup_b219_descent_actor_6", {s="jup_b219_actor_ready"}, "jup_b219_descent_actor_8", {f=xr_effects.jup_b219_opening}, "jup_b219_descent_actor_9", {s="jup_b219_actor_go"}, "jup_b219_descent_actor_10"}}, out = nil, idle = nil, rnd = nil}, jup_b219_actor_one_soldier = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true }, into = { [0] = { "jup_b219_descent_actor_1", "jup_b219_descent_actor_2", "jup_b219_descent_actor_3", "jup_b219_descent_actor_4", "jup_b219_descent_actor_7", {s="jup_b219_actor_ready"}, "jup_b219_descent_actor_8", {f=xr_effects.jup_b219_opening}, "jup_b219_descent_actor_9", {s="jup_b219_actor_go"}, "jup_b219_descent_actor_10"}}, out = nil, idle = nil, rnd = nil}, jup_b219_actor_all = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true }, into = { [0] = { "jup_b219_descent_actor_1", "jup_b219_descent_actor_2", "jup_b219_descent_actor_3", "jup_b219_descent_actor_4", "jup_b219_descent_actor_5", "jup_b219_descent_actor_6", "jup_b219_descent_actor_7", {s="jup_b219_actor_ready"}, "jup_b219_descent_actor_8", {f=xr_effects.jup_b219_opening}, "jup_b219_descent_actor_9", {s="jup_b219_actor_go"}, "jup_b219_descent_actor_10"}}, out = nil, idle = nil, rnd = nil}, jup_b219_actor_soldier_vano = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true }, into = { [0] = { "jup_b219_descent_actor_1", "jup_b219_descent_actor_2", "jup_b219_descent_actor_3", "jup_b219_descent_actor_4", "jup_b219_descent_actor_5", "jup_b219_descent_actor_7", {s="jup_b219_actor_ready"}, "jup_b219_descent_actor_8", {f=xr_effects.jup_b219_opening}, "jup_b219_descent_actor_9", {s="jup_b219_actor_go"}, "jup_b219_descent_actor_10"}}, out = nil, idle = nil, rnd = nil}, jup_b219_actor_soldier_monolith = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true }, into = { [0] = { "jup_b219_descent_actor_1", "jup_b219_descent_actor_2", "jup_b219_descent_actor_3", "jup_b219_descent_actor_4", "jup_b219_descent_actor_6", "jup_b219_descent_actor_7", {s="jup_b219_actor_ready"}, "jup_b219_descent_actor_8", {f=xr_effects.jup_b219_opening}, "jup_b219_descent_actor_9", {s="jup_b219_actor_go"}, "jup_b219_descent_actor_10"}}, out = nil, idle = nil, rnd = nil}, jup_b219_actor_vano_monolith = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true }, into = { [0] = { "jup_b219_descent_actor_1", "jup_b219_descent_actor_2", "jup_b219_descent_actor_3", "jup_b219_descent_actor_4", "jup_b219_descent_actor_5", "jup_b219_descent_actor_6", {s="jup_b219_actor_ready"}, "jup_b219_descent_actor_8", {f=xr_effects.jup_b219_opening}, "jup_b219_descent_actor_9", {s="jup_b219_actor_go"}, "jup_b219_descent_actor_10"}}, out = nil, idle = nil, rnd = nil}, jup_b219_zulus_one = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true }, into = { [0] = { "jup_b219_descent_duty_1", "jup_b219_descent_duty_2", "jup_b219_descent_duty_3", {s="jup_b219_duty_ready"}, "jup_b219_descent_duty_4", "jup_b219_descent_duty_8", "jup_b219_descent_duty_9", "jup_b219_descent_duty_10"}}, out = nil, idle = nil, rnd = nil}, jup_b219_zulus_one_vano = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true }, into = { [0] = { "jup_b219_descent_duty_1", "jup_b219_descent_duty_2", "jup_b219_descent_duty_3", {s="jup_b219_duty_ready"}, "jup_b219_descent_duty_4", "jup_b219_descent_duty_5", "jup_b219_descent_duty_8", "jup_b219_descent_duty_9", "jup_b219_descent_duty_10"}}, out = nil, idle = nil, rnd = nil}, jup_b219_zulus_one_monolith = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true }, into = { [0] = { "jup_b219_descent_duty_1", "jup_b219_descent_duty_2", "jup_b219_descent_duty_3", {s="jup_b219_duty_ready"}, "jup_b219_descent_duty_4", "jup_b219_descent_duty_6", "jup_b219_descent_duty_8", "jup_b219_descent_duty_9", "jup_b219_descent_duty_10"}}, out = nil, idle = nil, rnd = nil}, jup_b219_zulus_one_soldier = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true }, into = { [0] = { "jup_b219_descent_duty_1", "jup_b219_descent_duty_2", "jup_b219_descent_duty_3", {s="jup_b219_duty_ready"}, "jup_b219_descent_duty_4", "jup_b219_descent_duty_7", "jup_b219_descent_duty_8", "jup_b219_descent_duty_9", "jup_b219_descent_duty_10"}}, out = nil, idle = nil, rnd = nil}, jup_b219_zulus_all = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true }, into = { [0] = { "jup_b219_descent_duty_1", "jup_b219_descent_duty_2", "jup_b219_descent_duty_3", {s="jup_b219_duty_ready"}, "jup_b219_descent_duty_4", "jup_b219_descent_duty_5", "jup_b219_descent_duty_6", "jup_b219_descent_duty_7", "jup_b219_descent_duty_8", "jup_b219_descent_duty_9", "jup_b219_descent_duty_10"}}, out = nil, idle = nil, rnd = nil}, jup_b219_zulus_soldier_vano = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true }, into = { [0] = { "jup_b219_descent_duty_1", "jup_b219_descent_duty_2", "jup_b219_descent_duty_3", {s="jup_b219_duty_ready"}, "jup_b219_descent_duty_4", "jup_b219_descent_duty_5", "jup_b219_descent_duty_7", "jup_b219_descent_duty_8", "jup_b219_descent_duty_9", "jup_b219_descent_duty_10"}}, out = nil, idle = nil, rnd = nil}, jup_b219_zulus_soldier_monolith = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true }, into = { [0] = { "jup_b219_descent_duty_1", "jup_b219_descent_duty_2", "jup_b219_descent_duty_3", {s="jup_b219_duty_ready"}, "jup_b219_descent_duty_4", "jup_b219_descent_duty_6", "jup_b219_descent_duty_7", "jup_b219_descent_duty_8", "jup_b219_descent_duty_9", "jup_b219_descent_duty_10"}}, out = nil, idle = nil, rnd = nil}, jup_b219_zulus_vano_monolith = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true }, into = { [0] = { "jup_b219_descent_duty_1", "jup_b219_descent_duty_2", "jup_b219_descent_duty_3", {s="jup_b219_duty_ready"}, "jup_b219_descent_duty_4", "jup_b219_descent_duty_5", "jup_b219_descent_duty_6", "jup_b219_descent_duty_8", "jup_b219_descent_duty_9", "jup_b219_descent_duty_10"}}, out = nil, idle = nil, rnd = nil}, jup_b219_soldier_one = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true }, into = { [0] = { "jup_b219_descent_soldier_1", "jup_b219_descent_soldier_2", "jup_b219_descent_soldier_3", "jup_b219_descent_soldier_4", {s="jup_b219_soldier_ready"}, "jup_b219_descent_soldier_7", "jup_b219_descent_soldier_8", "jup_b219_descent_soldier_9", "jup_b219_descent_soldier_10"}}, out = nil, idle = nil, rnd = nil}, jup_b219_soldier_all = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true }, into = { [0] = { "jup_b219_descent_soldier_1", "jup_b219_descent_soldier_2", "jup_b219_descent_soldier_3", "jup_b219_descent_soldier_4", "jup_b219_descent_soldier_5", "jup_b219_descent_soldier_6", {s="jup_b219_soldier_ready"},"jup_b219_descent_soldier_7", "jup_b219_descent_soldier_8", "jup_b219_descent_soldier_9", "jup_b219_descent_soldier_10"}}, out = nil, idle = nil, rnd = nil}, jup_b219_soldier_soldier_vano = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true }, into = { [0] = { "jup_b219_descent_soldier_1", "jup_b219_descent_soldier_2", "jup_b219_descent_soldier_3", "jup_b219_descent_soldier_4", "jup_b219_descent_soldier_5", {s="jup_b219_soldier_ready"}, "jup_b219_descent_soldier_7", "jup_b219_descent_soldier_8", "jup_b219_descent_soldier_9", "jup_b219_descent_soldier_10"}}, out = nil, idle = nil, rnd = nil}, jup_b219_soldier_soldier_monolith = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true }, into = { [0] = { "jup_b219_descent_soldier_1", "jup_b219_descent_soldier_2", "jup_b219_descent_soldier_3", "jup_b219_descent_soldier_4", "jup_b219_descent_soldier_6", {s="jup_b219_soldier_ready"}, "jup_b219_descent_soldier_7", "jup_b219_descent_soldier_8", "jup_b219_descent_soldier_9", "jup_b219_descent_soldier_10"}}, out = nil, idle = nil, rnd = nil}, jup_b219_monolith_one = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true }, into = { [0] = { "jup_b219_descent_monolit_1", "jup_b219_descent_monolit_2", "jup_b219_descent_monolit_3", "jup_b219_descent_monolit_4", {s="jup_b219_monolith_ready"}, "jup_b219_descent_monolit_6", "jup_b219_descent_monolit_8", "jup_b219_descent_monolit_9", "jup_b219_descent_monolit_10"}}, out = nil, idle = nil, rnd = nil}, jup_b219_monolith_all = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true }, into = { [0] = { "jup_b219_descent_monolit_1", "jup_b219_descent_monolit_2", "jup_b219_descent_monolit_3", "jup_b219_descent_monolit_4", "jup_b219_descent_monolit_5", {s="jup_b219_monolith_ready"}, "jup_b219_descent_monolit_6", "jup_b219_descent_monolit_7", "jup_b219_descent_monolit_8", "jup_b219_descent_monolit_9", "jup_b219_descent_monolit_10"}}, out = nil, idle = nil, rnd = nil}, jup_b219_monolith_soldier_monolith = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true }, into = { [0] = { "jup_b219_descent_monolit_1", "jup_b219_descent_monolit_2", "jup_b219_descent_monolit_3", "jup_b219_descent_monolit_4", {s="jup_b219_monolith_ready"}, "jup_b219_descent_monolit_6", "jup_b219_descent_monolit_7", "jup_b219_descent_monolit_8", "jup_b219_descent_monolit_9", "jup_b219_descent_monolit_10"}}, out = nil, idle = nil, rnd = nil}, jup_b219_monolith_vano_monolith = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true }, into = { [0] = { "jup_b219_descent_monolit_1", "jup_b219_descent_monolit_2", "jup_b219_descent_monolit_3", "jup_b219_descent_monolit_4", "jup_b219_descent_monolit_5", {s="jup_b219_monolith_ready"}, "jup_b219_descent_monolit_6", "jup_b219_descent_monolit_8", "jup_b219_descent_monolit_9", "jup_b219_descent_monolit_10"}}, out = nil, idle = nil, rnd = nil}, jup_b219_vano_one = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true }, into = { [0] = { "jup_b219_descent_stalker_1", "jup_b219_descent_stalker_2", "jup_b219_descent_stalker_3", "jup_b219_descent_stalker_4", {s="jup_b219_stalker_ready"}, "jup_b219_descent_stalker_5", "jup_b219_descent_stalker_8", "jup_b219_descent_stalker_9", "jup_b219_descent_stalker_10"}}, out = nil, idle = nil, rnd = nil}, jup_b219_vano_all = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true }, into = { [0] = { "jup_b219_descent_stalker_1", "jup_b219_descent_stalker_2", "jup_b219_descent_stalker_3", "jup_b219_descent_stalker_4", {s="jup_b219_stalker_ready"}, "jup_b219_descent_stalker_5", "jup_b219_descent_stalker_6", "jup_b219_descent_stalker_7", "jup_b219_descent_stalker_8", "jup_b219_descent_stalker_9", "jup_b219_descent_stalker_10"}}, out = nil, idle = nil, rnd = nil}, jup_b219_vano_soldier_vano = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true }, into = { [0] = { "jup_b219_descent_stalker_1", "jup_b219_descent_stalker_2", "jup_b219_descent_stalker_3", "jup_b219_descent_stalker_4", {s="jup_b219_stalker_ready"}, "jup_b219_descent_stalker_5", "jup_b219_descent_stalker_7", "jup_b219_descent_stalker_8", "jup_b219_descent_stalker_9", "jup_b219_descent_stalker_10"}}, out = nil, idle = nil, rnd = nil}, jup_b219_vano_vano_monolith = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true }, into = { [0] = { "jup_b219_descent_stalker_1", "jup_b219_descent_stalker_2", "jup_b219_descent_stalker_3", "jup_b219_descent_stalker_4", {s="jup_b219_stalker_ready"}, "jup_b219_descent_stalker_5", "jup_b219_descent_stalker_6", "jup_b219_descent_stalker_8", "jup_b219_descent_stalker_9", "jup_b219_descent_stalker_10"}}, out = nil, idle = nil, rnd = nil}, jup_b219_azot_one = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true }, into = { [0] = { {s="jup_b219_tech_damn"}, "jup_b219_descent_tech_1", {s="jup_b219_tech_success"}, "jup_b219_descent_tech_1_1", "jup_b219_descent_tech_2", {s="jup_b219_tech_ready"}, "jup_b219_descent_tech_3", "jup_b219_descent_tech_4", "jup_b219_descent_tech_8", {s="jup_b219_tech_opening"}, "jup_b219_descent_tech_9", "jup_b219_descent_tech_10", {s="jup_b219_tech_to_duty"}}}, out = nil, idle = nil, rnd = nil}, jup_b219_azot_one_vano = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true }, into = { [0] = { {s="jup_b219_tech_damn"}, "jup_b219_descent_tech_1", {s="jup_b219_tech_success"}, "jup_b219_descent_tech_1_1", "jup_b219_descent_tech_2", {s="jup_b219_tech_ready"}, "jup_b219_descent_tech_3", "jup_b219_descent_tech_4", "jup_b219_descent_tech_5", "jup_b219_descent_tech_8", {s="jup_b219_tech_opening"}, "jup_b219_descent_tech_9", "jup_b219_descent_tech_10", {s="jup_b219_tech_to_duty"}}}, out = nil, idle = nil, rnd = nil}, jup_b219_azot_one_monolith = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true }, into = { [0] = { {s="jup_b219_tech_damn"}, "jup_b219_descent_tech_1", {s="jup_b219_tech_success"}, "jup_b219_descent_tech_1_1", "jup_b219_descent_tech_2", {s="jup_b219_tech_ready"}, "jup_b219_descent_tech_3", "jup_b219_descent_tech_4", "jup_b219_descent_tech_6", "jup_b219_descent_tech_8", {s="jup_b219_tech_opening"}, "jup_b219_descent_tech_9", "jup_b219_descent_tech_10", {s="jup_b219_tech_to_duty"}}}, out = nil, idle = nil, rnd = nil}, jup_b219_azot_one_soldier = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true }, into = { [0] = { {s="jup_b219_tech_damn"}, "jup_b219_descent_tech_1", {s="jup_b219_tech_success"}, "jup_b219_descent_tech_1_1", "jup_b219_descent_tech_2", {s="jup_b219_tech_ready"}, "jup_b219_descent_tech_3", "jup_b219_descent_tech_4", "jup_b219_descent_tech_7", "jup_b219_descent_tech_8", {s="jup_b219_tech_opening"}, "jup_b219_descent_tech_9", "jup_b219_descent_tech_10", {s="jup_b219_tech_to_duty"}}}, out = nil, idle = nil, rnd = nil}, jup_b219_azot_soldier_vano = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true }, into = { [0] = { {s="jup_b219_tech_damn"}, "jup_b219_descent_tech_1", {s="jup_b219_tech_success"}, "jup_b219_descent_tech_1_1", "jup_b219_descent_tech_2", {s="jup_b219_tech_ready"}, "jup_b219_descent_tech_3", "jup_b219_descent_tech_4", "jup_b219_descent_tech_5", "jup_b219_descent_tech_7", "jup_b219_descent_tech_8", {s="jup_b219_tech_opening"}, "jup_b219_descent_tech_9", "jup_b219_descent_tech_10", {s="jup_b219_tech_to_duty"}}}, out = nil, idle = nil, rnd = nil}, jup_b219_azot_soldier_monolith = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true }, into = { [0] = { {s="jup_b219_tech_damn"}, "jup_b219_descent_tech_1", {s="jup_b219_tech_success"}, "jup_b219_descent_tech_1_1", "jup_b219_descent_tech_2", {s="jup_b219_tech_ready"}, "jup_b219_descent_tech_3", "jup_b219_descent_tech_4", "jup_b219_descent_tech_6", "jup_b219_descent_tech_7", "jup_b219_descent_tech_8", {s="jup_b219_tech_opening"}, "jup_b219_descent_tech_9", "jup_b219_descent_tech_10", {s="jup_b219_tech_to_duty"}}}, out = nil, idle = nil, rnd = nil}, jup_b219_azot_vano_monolith = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true }, into = { [0] = { {s="jup_b219_tech_damn"}, "jup_b219_descent_tech_1", {s="jup_b219_tech_success"}, "jup_b219_descent_tech_1_1", "jup_b219_descent_tech_2", {s="jup_b219_tech_ready"}, "jup_b219_descent_tech_3", "jup_b219_descent_tech_4", "jup_b219_descent_tech_5", "jup_b219_descent_tech_6", "jup_b219_descent_tech_8", {s="jup_b219_tech_opening"}, "jup_b219_descent_tech_9", "jup_b219_descent_tech_10", {s="jup_b219_tech_to_duty"}}}, out = nil, idle = nil, rnd = nil}, jup_b219_azot_all = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true }, into = { [0] = { {s="jup_b219_tech_damn"}, "jup_b219_descent_tech_1", {s="jup_b219_tech_success"}, "jup_b219_descent_tech_1_1", "jup_b219_descent_tech_2", {s="jup_b219_tech_ready"}, "jup_b219_descent_tech_3", "jup_b219_descent_tech_4", "jup_b219_descent_tech_5", "jup_b219_descent_tech_6", "jup_b219_descent_tech_7", "jup_b219_descent_tech_8", {s="jup_b219_tech_opening"}, "jup_b219_descent_tech_9", "jup_b219_descent_tech_10", {s="jup_b219_tech_to_duty"}}}, out = nil, idle = nil, rnd = nil}, zat_b100_heli_2_serch = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = false }, into = { [0] = {{a="device_pda"}, "zat_b100_heli_2_serch" }}, out = nil, idle = { [0] = "zat_b100_heli_2_serch" }, rnd = nil}, zat_b101_heli_5_serch = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = false }, into = { [0] = {{a="device_pda"}, "zat_b101_heli_5_serch" }}, out = nil, idle = { [0] = "zat_b101_heli_5_serch" }, rnd = nil}, zat_b28_heli3_serch = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = false }, into = { [0] = {{a="device_pda"}, "zat_b28_heli3_serch" }}, out = nil, idle = { [0] = "zat_b28_heli3_serch" }, rnd = nil}, jup_b217_guide_stand = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true }, into = { [0] = {"jup_b217_guide_stand"} }, out = nil, idle = nil, rnd = nil}, jup_b217_nitro_stand = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true }, into = { [0] = {"jup_b217_nitro_stand"} }, out = nil, idle = nil, rnd = nil}, jup_b41_novikov_stand = { prop = { maxidle = 10, sumidle = 8, rnd = 80, moving = true}, into = { [0] = {"lead_1_in_0"} }, out = { [0] = {"lead_1_out_0"} }, idle = { [0] = "lead_1_idle" }, rnd = { [0] = { "lead_1_idle_0", "lead_1_idle_1", "lead_1_idle_2", "lead_1_idle_3", "lead_1_idle_4", "lead_1_idle_5"}}}, pri_b305_actor = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true}, into = { [0] = {"pri_b305_actor"} }, out = nil, idle = nil, rnd = nil}, jup_a9_cam1_actor = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = false}, into = { [0] = {"poisk_8_idle_2", {f=xr_effects.jup_a9_cam1_actor_anim_end}} }, out = nil, idle = nil, rnd = nil}, jup_a9_cam2_actor = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = false}, into = { [0] = {"poisk_2_idle_1"} }, out = nil, idle = nil, rnd = nil}, jup_a9_cam3_actor = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = false}, into = { [0] = {"poisk_2_idle_1"} }, out = nil, idle = nil, rnd = nil}, jup_b217_nitro_straight = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = false}, into = nil, out = nil, idle = { [0] = "idle_0_idle_1" }, rnd = nil}, pri_a25_psy_medic_idle = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = false}, into = nil,--{ [0] = {"psy_0_idle_0"} }, out = nil,--{ [0] = {"psy_0_idle_0_to_idle_0"} }, idle = { [0] = "psy_0_idle_0" }, rnd = nil}, pri_a25_psy_medic_out = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = false}, into = { [0] = {"psy_0_idle_0_to_idle_0"} }, out = nil,--{ [0] = {"psy_0_idle_0_to_idle_0"} }, idle = nil,--{ [0] = "psy_0_idle_0" }, rnd = nil}, } return animations end