saved_game_extension = save_extension() saved_game_extension_ex = alife_storage_manager.saved_game_extension_ex class "load_item" (CUIListBoxItem) function load_item:__init(height) super(height) printf("%f",height) self.file_name = "filename" self:SetTextColor(GetARGB(255, 170, 170, 170)) self.fn = self:GetTextItem() self.fn:SetFont(GetFontLetterica18Russian()) self.fn:SetEllipsis(true) end function load_item:__finalize() end class "load_dialog" (CUIScriptWnd) function load_dialog:__init() super() self:InitControls() self:InitCallBacks() end function load_dialog:__finalize() end function load_dialog:FillList() self.list_box:RemoveAll() local f = getFS() local flist = f:file_list_open_ex("$game_saves$",bit_or(FS.FS_ListFiles,FS.FS_RootOnly),"*"..saved_game_extension) local f_cnt = flist:Size() flist:Sort(FS.FS_sort_by_modif_down) for it=0, f_cnt-1 do local file = flist:GetAt(it) local file_name = string.sub(file:NameFull(), 0, (string.len(file:NameFull()) - string.len(saved_game_extension))) local date_time = "[" .. file:ModifDigitOnly() .. "]" --menu_item = .. self:AddItemToList(file_name, date_time) end end function load_dialog:InitControls() self:SetWndRect (Frect():set(0,0,1024,768)) local xml = CScriptXmlInit() local ctrl xml:ParseFile ("ui_mm_load_dlg.xml") xml:InitStatic ("background",self) ctrl = CUIWindow() xml:InitWindow ("file_item:main",0,ctrl) self.file_item_main_sz = vector2():set(ctrl:GetWidth(),ctrl:GetHeight()) xml:InitWindow ("file_item:fn",0,ctrl) self.file_item_fn_sz = vector2():set(ctrl:GetWidth(),ctrl:GetHeight()) xml:InitWindow ("file_item:fd",0,ctrl) self.file_item_fd_sz = vector2():set(ctrl:GetWidth(),ctrl:GetHeight()) self.form = xml:InitStatic("form",self) xml:InitStatic ("form:caption",self.form) self.picture = xml:InitStatic("form:picture",self.form) -- xml:InitStatic ("form:file_info",self.form) self.file_caption = xml:InitTextWnd("form:file_caption",self.form) self.file_data = xml:InitTextWnd("form:file_data",self.form) xml:InitFrame ("form:list_frame",self.form) self.list_box = xml:InitListBox("form:list",self.form) self.list_box:ShowSelectedItem (true) self:Register (self.list_box, "list_window") ctrl = xml:Init3tButton("form:btn_load", self.form) self:Register (ctrl, "button_load") ctrl = xml:Init3tButton ("form:btn_delete", self.form) self:Register (ctrl, "button_del") ctrl = xml:Init3tButton ("form:btn_cancel", self.form) self:Register (ctrl, "button_back") self.message_box = CUIMessageBoxEx() self:Register (self.message_box,"message_box") end function load_dialog:InitCallBacks() self:AddCallback("button_load", ui_events.BUTTON_CLICKED, self.OnButton_load_clicked, self) self:AddCallback("button_back", ui_events.BUTTON_CLICKED, self.OnButton_back_clicked, self) self:AddCallback("button_del", ui_events.BUTTON_CLICKED, self.OnButton_del_clicked, self) self:AddCallback("message_box", ui_events.MESSAGE_BOX_YES_CLICKED, self.OnMsgYes, self) self:AddCallback("message_box", ui_events.MESSAGE_BOX_OK_CLICKED, self.OnMsgYes, self) self:AddCallback("list_window", ui_events.LIST_ITEM_CLICKED, self.OnListItemClicked, self) self:AddCallback("list_window", ui_events.WINDOW_LBUTTON_DB_CLICK, self.OnListItemDbClicked, self) end function file_exist(fname) local f = getFS(); local flist = f:file_list_open_ex("$game_saves$",bit_or(FS.FS_ListFiles,FS.FS_RootOnly) , fname) local f_cnt = flist:Size() if f_cnt > 0 then return true else return false end end function delete_save_game(filename) local save_file = filename .. saved_game_extension local dds_file = filename .. ".dds" local f = getFS() f:file_delete("$game_saves$", save_file) -- START IX-Ray if (file_exist(filename..saved_game_extension_ex)) then f:file_delete("$game_saves$",filename..saved_game_extension_ex) end -- END IX-Ray if file_exist(dds_file) then f:file_delete("$game_saves$", dds_file) end end function AddTimeDigit(str, dig) if (dig > 9) then str = str .. dig else str = str .. "0" .. dig end return str end function file_data(fname) local f = getFS(); local flist = f:file_list_open_ex("$game_saves$",bit_or(FS.FS_ListFiles,FS.FS_RootOnly) , fname .. saved_game_extension) local f_cnt = flist:Size() if f_cnt > 0 then local file = flist:GetAt(0) local sg = CSavedGameWrapper(fname) local y,m,d,h,min,sec,ms = 0,0,0,0,0,0,0 y,m,d,h,min,sec,ms = sg:game_time():get(y,m,d,h,min,sec,ms) local date_time = "" date_time = AddTimeDigit(date_time, h) date_time = date_time .. ":" date_time = AddTimeDigit(date_time, min) date_time = date_time .. " " date_time = AddTimeDigit(date_time, m) date_time = date_time .. "/" date_time = AddTimeDigit(date_time, d) date_time = date_time .. "/" date_time = date_time .. y --string.format("[%d/%d/%d %d]",m,d,h,min,y) local health = string.format("\\n%s %d%s", game.translate_string("st_ui_health_sensor"),sg:actor_health()*100,"%") return game.translate_string("st_level") .. ": " .. game.translate_string(sg:level_name()) .. "\\n" .. game.translate_string("ui_inv_time")..": " .. date_time .. health else return "no file data" end end function load_dialog:OnListItemClicked() if self.list_box:GetSize()==0 then return end local item = self.list_box:GetSelectedItem() if item == nil then self.file_caption:SetText ("") self.file_data:SetText ("") local r = self.picture:GetTextureRect() self.picture:InitTexture ("ui\\ui_noise") self.picture:SetTextureRect(Frect():set(r.x1,r.y1,r.x2,r.y2)) return end local item_text = item.fn:GetText() self.file_caption:SetText (item_text) self.file_caption:SetEllipsis(true) self.file_data:SetText (file_data(item_text)) if file_exist(item_text .. saved_game_extension) ~= true then self.list_box:RemoveItem(item) return end local r = self.picture:GetTextureRect() if file_exist(item_text .. ".dds") then self.picture:InitTexture(item_text) else self.picture:InitTexture("ui\\ui_noise") end -- self.picture:SetTextureRect(Frect():set(r.x1,r.y1,r.x2,r.y2)) end function load_dialog:OnListItemDbClicked() self:OnButton_load_clicked() end function load_dialog:OnMsgYes() local index = self.list_box:GetSelectedIndex() if index == -1 then return end if self.msgbox_id == 1 then local item = self.list_box:GetItemByIndex(index) local fname = item.fn:GetText() delete_save_game (fname) self.list_box:RemoveItem(item) self:OnListItemClicked() elseif self.msgbox_id == 2 then self:load_game_internal() end self.msgbox_id = 0 end function load_dialog:load_game_internal() local console = get_console() if self.list_box:GetSize()==0 then return end local index = self.list_box:GetSelectedIndex() if index == -1 then return end local item = self.list_box:GetItemByIndex(index) local fname = item.fn:GetText() if (alife() == nil) then console:execute ("disconnect") console:execute ("start server(" .. fname .. "/single/alife/load) client(localhost)") else console:execute ("load " .. fname) end end function load_dialog:OnButton_load_clicked() local console = get_console() if self.list_box:GetSize()==0 then return end local item = self.list_box:GetSelectedItem() if item == nil then return end local fname = item.fn:GetText() if ( not valid_saved_game(fname) ) then self.msgbox_id = 0 self.message_box:InitMessageBox ("message_box_invalid_saved_game") self.message_box:ShowDialog(true) return end if (alife() == nil) then self:load_game_internal () return end if ( (db.actor ~= nil) and (db.actor:alive() == false) ) then self:load_game_internal () return end self.msgbox_id = 2 self.message_box:InitMessageBox ("message_box_confirm_load_save") self.message_box:ShowDialog(true) end function load_dialog:OnButton_back_clicked() self.owner:ShowDialog(true) self:HideDialog() self.owner:Show (true) end function load_dialog:OnButton_del_clicked() if self.list_box:GetSize()==0 then return end local index = self.list_box:GetSelectedIndex() local item = self.list_box:GetItemByIndex(index) -- Suhar_ if index == -1 or item==nil then -- Suhar_ return end self.msgbox_id = 1 self.message_box:InitMessageBox("message_box_delete_file_name") self.message_box:ShowDialog(true) end function load_dialog:OnKeyboard(dik, keyboard_action) --virtual function CUIScriptWnd.OnKeyboard(self,dik,keyboard_action) local bind = dik_to_bind(dik) if bind == key_bindings.kQUIT then self:OnButton_back_clicked() else DIK_RETURN = 40 -- IX-Ray: Fixed DIK_RETURN if dik == DIK_RETURN and keyboard_action == ui_events.WINDOW_KEY_PRESSED then self:OnButton_load_clicked() end end return true end function load_dialog:AddItemToList(file_name, date_time) local _itm = load_item(self.file_item_main_sz.y) _itm:SetWndSize (self.file_item_main_sz) _itm.fn:SetWndPos (vector2():set(0,0)) _itm.fn:SetWndSize (self.file_item_fn_sz) _itm.fn:SetText (file_name) _itm.fage = _itm:AddTextField(date_time, self.file_item_fd_sz.x) _itm.fage:SetFont (GetFontLetterica16Russian()) _itm.fage:SetWndPos (vector2():set(self.file_item_fn_sz.x+4, 0)) _itm.fage:SetWndSize(self.file_item_fd_sz) self.list_box:AddExistingItem(_itm) end