function normal(shader, t_base, t_second, t_detail) shader:begin("effects_wallmark", "stub_default_ma") :blend(true, blend.destcolor, blend.srccolor) :zb(true, false) shader:dx10texture("s_base", t_base) shader:dx10sampler("smp_rtlinear") shader:dx10color_write_enable(true, true, true, false) end