function normal(shader, t_base, t_second, t_detail) shader:begin("wmark", "simple") :sorting(1, false) :aref(false, 0) :zb(true, true) :fog(false) :wmark(true) -- shader:sampler ("s_base") :texture (t_base) shader:dx10texture("s_base", t_base) shader:dx10sampler("smp_rtlinear") shader:dx10color_write_enable(true, true, true, false) end