function normal (shader, t_base, t_second, t_detail) shader:begin ("models_reflex_lens", "models_reflex_lens") : fog (true) : zb (true,false) : blend (true,blend.srcalpha,blend.invsrcalpha) : aref (true,0) : sorting (2,true) : distort (true) shader:dx10texture("s_base", t_base) shader:dx10texture("s_tonemap", "$user$tonemap") shader:dx10texture("s_env0", "$user$sky0") shader:dx10texture("s_env1", "$user$sky1") shader:dx10sampler("smp_rtlinear") end