function normal (shader, t_base, t_second, t_detail) shader:begin ("particle", "particle_hard") : sorting (3, false) : blend (true,blend.one,blend.one) : aref (false,0) : zb (false,false) : fog (false) shader:dx10texture ("s_base" ,t_base) shader:dx10texture ("s_position" ,"$user$position") shader:dx10sampler ("smp_base") shader:dx10sampler ("smp_nofilter") end