function normal (shader, t_base, t_second, t_detail) shader:begin ("null","avg4") : fog (false) : zb (false,false) shader:sampler ("s_base0") :texture(t_base): clamp() : f_linear () shader:sampler ("s_base1") :texture(t_base): clamp() : f_linear () shader:sampler ("s_base2") :texture(t_base): clamp() : f_linear () shader:sampler ("s_base3") :texture(t_base): clamp() : f_linear () end