#include "common.hlsli" struct v2p { float2 tc0 : TEXCOORD0; // base float3 c0 : COLOR0; float fog : FOG; }; // Pixel float4 main(v2p I) : COLOR { float4 t_base = tex2D(s_base, I.tc0); float3 final = t_base * I.c0 * 2.0f; final = lerp(fog_color.xyz, final, I.fog); // out return float4(final, t_base.a); }