#include "common.hlsli" #define LUMINANCE_VECTOR float3(0.3f, 0.38f, 0.22f) uniform sampler2D s_image; struct v2p { float2 tc0 : TEXCOORD0; float4 HPos : POSITION; }; float4 main(v2p I) : COLOR { float3 image = tex2D(s_image, I.tc0); return float4(image, dot(image, LUMINANCE_VECTOR)); }