function normal (shader, t_base, t_second, t_detail) shader :begin ("model_def_lqs","model_clockarrow_m") :fog (true) :blend (true,blend.srcalpha,blend.invsrcalpha) shader:sampler ("s_base"):texture (t_base) shader:sampler ("s_lmap"):texture ("ui\\ui_mono_noise") end function l_spot (shader, t_base, t_second, t_detail) r1_lspot (shader, t_base, "model_def_spot") end function l_point (shader, t_base, t_second, t_detail) r1_lpoint (shader, t_base, "model_def_point") end