function l_special (shader, t_base, t_second, t_detail) shader:begin ("particle", "particle_distort") : sorting (3, false) : blend (true,blend.srcalpha,blend.invsrcalpha) : zb (true,false) : fog (false) : distort (true) shader:sampler ("s_base") :texture (t_base) shader:sampler ("s_distort") :texture (t_base) -- "pfx\\pfx_distortion" end