#include "common.h" struct v2p { half2 tbase: TEXCOORD0; // base half3 tenv: TEXCOORD1; // env half4 c0: COLOR0; }; //////////////////////////////////////////////////////////////////////////////// // Pixel half4 main_ps_1_1 ( v2p I ) : COLOR { half4 t_base = tex2D (s_base,I.tbase); half3 t_env = texCUBE (s_env, I.tenv); half3 refl = lerp (t_env,t_base,I.c0.a); half3 color = lerp (refl, t_base,t_base.a); half3 final = color*I.c0*2 ; half alpha_shift = saturate(.5-I.c0.a); half alpha_add = alpha_shift*alpha_shift; half alpha = t_base.a; // out return half4 (final, t_base.a ); //t_base.a + (1-I.c0.a)); //half4 (final, t_base.a ); }