#include "common.h" #include "shared\waterconfig.h" struct v2p { half2 tbase: TEXCOORD0; // base half2 tdist0: TEXCOORD1; // d0 half2 tdist1: TEXCOORD2; // d1 }; uniform sampler2D s_distort0; uniform sampler2D s_distort1; ////////////////////////////////////////////////////////////////////////////////////////// // Pixel half4 main_ps_1_1 ( v2p I ) : COLOR { half4 t_base = tex2D (s_base, I.tbase ); half2 t_d0 = tex2D (s_distort0, I.tdist0 ); half2 t_d1 = tex2D (s_distort1, I.tdist1 ); half2 distort = (t_d0+t_d1)*0.5; // average half2 zero = half2 (0.5,0.5); half2 faded = lerp (distort,zero, t_base.a ); half2 faded_bx2 = (faded*2-1)*W_DISTORT_POWER; half faded_dot = dot (half3(faded_bx2,0),.75 ); //0.75 half alpha = 0.5; //abs (faded_dot); // out return half4 (faded,0,alpha); }