#include "common.hlsli" uniform float4 screen_res; float4 main(p_shadow I) : COLOR { float3 col; float factor = saturate(distance(I.tc0, float2(0.5f, 0.5f))); col.r = tex2D(s_image, I.tc0 + float2(screen_res.z * factor, 0.0f)).r; col.g = tex2D(s_image, I.tc0 + float2(-0.866f, -0.5f) * screen_res.zw * factor).g; col.b = tex2D(s_image, I.tc0 + float2(0.866f, -0.5f) * screen_res.zw * factor).b; return float4(col, 1.0f); }