#include "common.hlsli" void main(in v_static I, out p_bumped_new O) { float2 tc = unpack_tc_base(I.tc, I.T.w, I.B.w); float3 Pe = mul(m_WV, I.P); O.tcdh = float4(tc.xy, I.Nh.w, I.Nh.w); O.position = float4(Pe, 1.0f); float3 N = unpack_bx4(I.Nh); float3 T = unpack_bx4(I.T); float3 B = unpack_bx4(I.B); float3x3 xform = mul((float3x3)m_WV, float3x3( T.x, B.x, N.x, T.y, B.y, N.y, T.z, B.z, N.z)); O.M1 = xform[0]; O.M2 = xform[1]; O.M3 = xform[2]; #ifdef USE_LM_HEMI O.tcdh.zw = unpack_tc_lmap(I.lmh); #else O.tcdh.w = I.color.w; #endif O.hpos = mul(m_WVP, I.P); }