function normal (shader, t_base, t_second, t_detail) shader:begin ("model_scope_lense","model_scope_lense") : fog (false) : zb (true,false) : blend (true,blend.srcalpha,blend.invsrcalpha) : aref (false,0) : sorting (2,true) : distort (false) shader:sampler ("s_base") :texture (t_base) shader:sampler ("s_vp2") :texture ("$user$viewport2") end