function normal (shader, t_base, t_second, t_detail) shader:begin ("deffer_model_flat","deffer_base_flat") : fog (false) : emissive (true) -- : color_write_enable( true, true, true, false) shader:sampler ("s_base") :texture (t_base) end function l_special (shader, t_base, t_second, t_detail) shader:begin ("shadow_direct_model", "accum_emissivel") : zb (true,false) : fog (false) : emissive (true) -- : color_write_enable( true, true, true, false) end