function normal(shader, t_base, t_second, t_detail) shader:begin("deffer_base", "deffer_base") :fog(false) :emissive(true) shader:sampler("s_base"):texture(t_base) end function l_special(shader, t_base, t_second, t_detail) shader:begin("deffer_base", "accum_emissivel") :zb(true, false) :fog(false) :emissive(true) end