function normal(shader, t_base, t_second, t_detail) shader:begin("effects_wallmark","stub_default_ma") : blend (true,blend.destcolor,blend.srccolor) : zb (true,false) shader:dx10texture ("s_base", t_base) shader:dx10sampler ("smp_base") shader: dx10color_write_enable( true, true, true, false) end