function normal (shader, t_base, t_second, t_detail) shader:begin ("wmark", "simple") : sorting (1, false) : aref (false,0) : zb (true,true) : fog (false) : wmark (true) -- shader:sampler ("s_base") :texture (t_base) shader: dx10texture ("s_base", t_base) shader: dx10sampler ("smp_rtlinear") shader: dx10color_write_enable( true, true, true, false) end