function normal (shader, t_base, t_second, t_detail) shader:begin ("stub_default","stub_default") -- shader:begin ("stub_default","test","stub_default") : zb (true,false) : blend (true,blend.one,blend.one) : sorting (2, true) shader:dx10texture ("s_base", "water\\water_ryaska1") shader:dx10sampler ("smp_base") end