function normal (shader, t_base, t_second, t_detail) shader:begin ("model_distort4ghost","particle_hard") -- particle_alphaonly : sorting (3, true) : blend (true,blend.srccolor,blend.invsrcalpha) : aref (true,0) : zb (true,false) : fog (false) : distort (false) -- shader:sampler ("s_base") :texture (t_base) shader: dx10texture ("s_base", t_base) shader: dx10sampler ("smp_base") end function l_special (shader, t_base, t_second, t_detail) shader:begin ("model_distort4ghost","particle_distort") : sorting (3, true) : blend (true,blend.srcalpha,blend.invsrcalpha) : zb (true,false) : fog (false) : distort (true) -- shader:sampler ("s_base") :texture (t_base) -- shader:sampler ("s_distort") :texture ("pfx\\pfx_dist_glass") --:texture (t_base) -- ("pfx\\pfx_dist_glass2") shader: dx10texture ("s_base", t_base) shader: dx10texture ("s_distort", "pfx\\pfx_dist_glass") --:texture (t_base) -- ("pfx\\pfx_dist_glass2") shader: dx10sampler ("smp_linear") end --[[ function normal (shader, t_base, t_second, t_detail) shader:begin ("model_def_lplanes","base_lplanes") : fog (false) : zb (true,false) : blend (true,blend.srccolor,blend.one) : aref (true,0) : sorting (2, true) shader:sampler ("s_base") :texture (t_base) end ]]