#include "common.h" float4 main(float2 uv : TEXCOORD0) : SV_Target { // float3 YUV = tex2D (s_base, uv); float3 YUV = s_base.Sample( smp_base, uv ); // float Y = YUV.x; // float U = YUV.y; // float V = YUV.z; float Y = YUV.z; float U = YUV.y; float V = YUV.x; /* float _T = 1.16406f*Y; float R1 = _T + 1.59765f*V - 0.86961f; float G1 = _T - 0.390625f*U - 0.8125f*V + 0.53076f; float B1 = _T + 2.01562f*U - 1.0786f; */ float c = 1.16406f ; float3 _Y = float3 (c, c, c) *Y ; float3 _U = float3 (0, -0.390625f, +2.01562f) *U ; float3 _V = float3 (+1.59765f, -0.8125f, 0) *V ; float3 _S = float3 (-0.86961f, +0.53076f, -1.0786f) ; return float4(_Y+_U+_V+_S,1); // return float4(1,0,0,1); }