[frame] shader = hud\default lt = 0, 0, 32, 32 l = 0, 32, 32, 32 lb = 0, 64, 32, 32 b = 32, 64, 32, 32 rb = 64, 64, 32, 32 r = 64, 32, 32, 32 rt = 64, 0, 32, 32 t = 32, 0, 32, 32 back = 32, 32, 32, 32