[build_params] light_jitter_samples = 9 light_pixel_per_meter = 10.000000 light_quality = 1 light_quality_reserved = 0 light_rms = 4 light_rms_zero = 0 reserved_0 = 0.500000 reserved_1 = 1.000000 reserved_2 = 1.000000 reserved_3 = 150.000000 reserved_4 = 0.040000 reserved_5 = 0.850000 smooth_angle = 75.000000 weld_distance = 0.005000 [camera] hpb = 0.728512, -0.811835, 0.000000 pos = 49.564348, 32.912018, -58.913284 [guid] guid_g0 = 5517333615413723390 guid_g1 = 15305940724181415313 [level_options] bop = "[deathmatch_game_anomaly_sets] permanent = zone_mine_gravitational_average [teamdeathmatch_game_anomaly_sets] permanent = zone_mine_gravitational_average [artefacthunt_game_anomaly_sets] permanent = zone_mine_gravitational_average [cta_game_anomaly_sets] permanent = zone_mine_gravitational_average " game_type = 6 level_path = mp_pool level_prefix = level_prefix light_hemi_quality = 3 light_sun_quality = 3 map_version = 1.0 version = 12 version_bp = 9 [level_tag] create_time = 0 owner = [version] value = 5