[build_params] light_jitter_samples = 9 light_pixel_per_meter = 10.000000 light_quality = 1 light_quality_reserved = 0 light_rms = 4 light_rms_zero = 4 reserved_0 = 0.500000 reserved_1 = 1.000000 reserved_2 = 1.000000 reserved_3 = 150.000000 reserved_4 = 0.040000 reserved_5 = 0.850000 smooth_angle = 75.000000 weld_distance = 0.005000 [camera] hpb = 0.068727, -1.074662, 0.000000 pos = -14.192627, 52.152964, 6.544008 [guid] guid_g0 = 5073884103336652426 guid_g1 = 1140722322406535828 [level_options] bop = "[deathmatch_game_anomaly_sets] permanent = workshop_zone_mine_electric_average set0 = mp_workshop_gz1,workshop_zone_mine_electric_average_0000,mp_workshop_wg1 set1=mp_workshop_gz2,mp_workshop_mz2 [teamdeathmatch_game_anomaly_sets] permanent = workshop_zone_mine_electric_average set0 = mp_workshop_gz1,workshop_zone_mine_electric_average_0000,mp_workshop_wg1 set1=mp_workshop_gz2,mp_workshop_mz2 [artefacthunt_game_anomaly_sets] permanent = workshop_zone_mine_electric_average set0 = mp_workshop_gz1,workshop_zone_mine_electric_average_0000,mp_workshop_wg1 set1=mp_workshop_gz2,mp_workshop_mz2 [cta_game_anomaly_sets] permanent = workshop_zone_mine_electric_average set0 = mp_workshop_gz1,workshop_zone_mine_electric_average_0000,mp_workshop_wg1 set1=mp_workshop_gz2,mp_workshop_mz2" game_type = 30 level_path = mp_workshop level_prefix = workshop light_hemi_quality = 3 light_sun_quality = 3 map_version = 1.0 version = 12 version_bp = 9 [level_tag] create_time = 0 owner = [version] value = 5