MESH pCone1 { VERTEX_COUNT 17 FACE_COUNT 30 const Fvector vertices[VERTEX_COUNT] = { { 1.414214, -1.000000, 1.414212}, { 2.000000, -1.000000, -0.000000}, { 1.847760, -1.000000, 0.765365}, { 1.847759, -1.000000, -0.765367}, { 1.414214, -1.000000, -1.414214}, { 0.765367, -1.000000, -1.847760}, {-0.000000, -1.000000, -2.000000}, {-0.765367, -1.000000, -1.847759}, {-1.414214, -1.000000, -1.414214}, {-1.847759, -1.000000, -0.765367}, {-2.000000, -1.000000, 0.000000}, {-1.847758, -1.000000, 0.765367}, {-1.414213, -1.000000, 1.414214}, {-0.765366, -1.000000, 1.847759}, { 0.000001, -1.000000, 2.000000}, { 0.765368, -1.000000, 1.847758}, { 0.000000, 1.000000, -0.000000}, } const u16 faces[FACE_COUNT*3] = { 0, 1, 2, 0, 3, 1, 0, 4, 3, 0, 5, 4, 0, 6, 5, 0, 7, 6, 0, 8, 7, 0, 9, 8, 0, 10, 9, 0, 11, 10, 0, 12, 11, 0, 13, 12, 0, 14, 13, 0, 15, 14, 16, 0, 2, 16, 15, 0, 16, 14, 15, 16, 13, 14, 16, 12, 13, 16, 11, 12, 16, 10, 11, 16, 9, 10, 16, 8, 9, 16, 7, 8, 16, 6, 7, 16, 5, 6, 16, 4, 5, 16, 3, 4, 16, 1, 3, 16, 2, 1, } }