;*************************************************************** ; BODY SECTIONS ;*************************************************************** [body_damage_1] bip01_pelvis = 1, 0.0 bip01_spine = 1, 0.0 bip01_spine1 = 1, 0.0 bip01_spine2 = 1, 0.0 bip01_l_clavicle = 1, 0.0 bip01_l_upperarm = 1, 0.0 bip01_l_forearm = 1, 0.0 bip01_l_hand = 1, 0.0 bip01_r_clavicle = 1, 0.0 bip01_r_upperarm = 1, 0.0 bip01_r_forearm = 1, 0.0 bip01_r_hand = 1, 0.0 bip01_l_thigh = 1, 0.0 bip01_l_calf = 1, 0.0 bip01_l_foot = 1, 0.0 bip01_r_thigh = 1, 0.0 bip01_r_calf = 1, 0.0 bip01_r_foot = 1, 0.0 [body_damage_2] bip01_pelvis = 1, 0.1 bip01_spine = 1, 0.1 bip01_spine1 = 1, 0.1 bip01_spine2 = 1, 0.1 bip01_l_clavicle = 1, 0.1 bip01_l_upperarm = 1, 0.1 bip01_l_forearm = 1, 0.1 bip01_l_hand = 1, 0.1 bip01_r_clavicle = 1, 0.1 bip01_r_upperarm = 1, 0.1 bip01_r_forearm = 1, 0.1 bip01_r_hand = 1, 0.1 bip01_l_thigh = 1, 0.1 bip01_l_calf = 1, 0.1 bip01_l_foot = 1, 0.1 bip01_r_thigh = 1, 0.1 bip01_r_calf = 1, 0.1 bip01_r_foot = 1, 0.1 [body_damage_3] bip01_pelvis = 1, 0.3 bip01_spine = 1, 0.3 bip01_spine1 = 1, 0.3 bip01_spine2 = 1, 0.3 bip01_l_clavicle = 1, 0.3 bip01_l_upperarm = 1, 0.3 bip01_l_forearm = 1, 0.3 bip01_l_hand = 1, 0.3 bip01_r_clavicle = 1, 0.3 bip01_r_upperarm = 1, 0.3 bip01_r_forearm = 1, 0.3 bip01_r_hand = 1, 0.3 bip01_l_thigh = 1, 0.3 bip01_l_calf = 1, 0.3 bip01_l_foot = 1, 0.3 bip01_r_thigh = 1, 0.3 bip01_r_calf = 1, 0.3 bip01_r_foot = 1, 0.3 [body_damage_4] bip01_pelvis = 1, 0.6 bip01_spine = 1, 0.6 bip01_spine1 = 1, 0.6 bip01_spine2 = 1, 0.6 bip01_l_clavicle = 1, 0.6 bip01_l_upperarm = 1, 0.6 bip01_l_forearm = 1, 0.6 bip01_l_hand = 1, 0.6 bip01_r_clavicle = 1, 0.6 bip01_r_upperarm = 1, 0.6 bip01_r_forearm = 1, 0.6 bip01_r_hand = 1, 0.6 bip01_l_thigh = 1, 0.6 bip01_l_calf = 1, 0.6 bip01_l_foot = 1, 0.6 bip01_r_thigh = 1, 0.6 bip01_r_calf = 1, 0.6 bip01_r_foot = 1, 0.6 [body_damage_5] bip01_pelvis = 1.0, 0.45 bip01_spine = 1.0, 0.45 bip01_spine1 = 1.0, 0.45 bip01_spine2 = 1.0, 0.45 bip01_l_clavicle = 1.0, 0.45 bip01_l_upperarm = 1.0, 0.45 bip01_l_forearm = 1.0, 0.45 bip01_l_hand = 1.0, 0.45 bip01_r_clavicle = 1.0, 0.45 bip01_r_upperarm = 1.0, 0.45 bip01_r_forearm = 1.0, 0.45 bip01_r_hand = 1.0, 0.45 bip01_l_thigh = 1.0, 0.45 bip01_l_calf = 1.0, 0.45 bip01_l_foot = 1.0, 0.45 bip01_r_thigh = 1.0, 0.45 bip01_r_calf = 1.0, 0.45 bip01_r_foot = 1.0, 0.45 ;*************************************************************** ; HEAD SECTIONS ;*************************************************************** [head_damage_1] bip01_neck = 1.0, 0.0 bip01_head = 1.0, 0.0 eyelid_1 = 1.0, 0.0 eye_left = 1.0, 0.0 eye_right = 1.0, 0.0 jaw_1 = 1.0, 0.0 [head_damage_2] bip01_neck = 1.0, 0.2 bip01_head = 1.0, 0.2 eyelid_1 = 1.0, 0.0 eye_left = 1.0, 0.0 eye_right = 1.0, 0.0 jaw_1 = 1.0, 0.0 [head_damage_3] bip01_neck = 1.0, 0.35 bip01_head = 1.0, 0.35 eyelid_1 = 1.0, 0.35 eye_left = 1.0, 0.35 eye_right = 1.0, 0.35 jaw_1 = 1.0, 0.35 [head_damage_4] bip01_neck = 1.0, 0.35 bip01_head = 1.0, 0.35 eyelid_1 = 1.0, 0.35 eye_left = 1.0, 0.35 eye_right = 1.0, 0.35 jaw_1 = 1.0, 0.35 [head_damage_5] bip01_neck = 1.0, 0.3 bip01_head = 1.0, 0.3 eyelid_1 = 1.0, 0.3 eye_left = 1.0, 0.3 eye_right = 1.0, 0.3 jaw_1 = 1.0, 0.3 ;*************************************************************** ; FULL SECTIONS ;*************************************************************** [stalker_hero_1]:body_damage_4,head_damage_3 hit_fraction_npc = 0.1 [stalker_bandit_1]:body_damage_1,head_damage_1 hit_fraction_npc = 0.7 [stalker_bandit_2]:body_damage_2,head_damage_1 hit_fraction_npc = 0.6 [stalker_bandit_3]:body_damage_2,head_damage_1 hit_fraction_npc = 0.6 [stalker_bandit_4]:body_damage_2,head_damage_1 hit_fraction_npc = 0.6 [stalker_dolg_1]:body_damage_5,head_damage_3 hit_fraction_npc = 0.6 [stalker_dolg_2]:body_damage_2,head_damage_1 hit_fraction_npc = 0.6 [stalker_dolg_3]:body_damage_4,head_damage_3 hit_fraction_npc = 0.4 [stalker_dolg_4]:body_damage_4,head_damage_3 hit_fraction_npc = 0.25 [stalker_freedom_1]:body_damage_2,head_damage_1 hit_fraction_npc = 0.6 [stalker_freedom_2]:body_damage_2,head_damage_1 hit_fraction_npc = 0.6 [stalker_freedom_3]:body_damage_3,head_damage_2 hit_fraction_npc = 0.4 [stalker_freedom_4]:body_damage_4,head_damage_3 hit_fraction_npc = 0.25 [stalker_merc_1]:body_damage_2,head_damage_1 hit_fraction_npc = 0.6 [stalker_merc_2]:body_damage_2,head_damage_1 hit_fraction_npc = 0.6 [stalker_merc_3]:body_damage_2,head_damage_1 hit_fraction_npc = 0.4 [stalker_merc_4]:body_damage_4,head_damage_3 hit_fraction_npc = 0.25 [stalker_monolith_1]:body_damage_5,head_damage_3 hit_fraction_npc = 0.6 [stalker_monolith_2]:body_damage_2,head_damage_1 hit_fraction_npc = 0.6 [stalker_monolith_3]:body_damage_3,head_damage_3 hit_fraction_npc = 0.4 [stalker_monolith_4]:body_damage_4,head_damage_3 hit_fraction_npc = 0.25 [stalker_nebo_1]:body_damage_2,head_damage_1 hit_fraction_npc = 0.3 [stalker_nebo_2]:body_damage_2,head_damage_3 hit_fraction_npc = 0.2 [stalker_nebo_3]:body_damage_2,head_damage_3 hit_fraction_npc = 0.2 [stalker_neutral_1]:body_damage_1,head_damage_1 hit_fraction_npc = 0.7 [stalker_neutral_2]:body_damage_2,head_damage_1 hit_fraction_npc = 0.6 [stalker_neutral_3]:body_damage_3,head_damage_3 hit_fraction_npc = 0.4 [stalker_neutral_4]:body_damage_4,head_damage_3 hit_fraction_npc = 0.25 [stalker_neutral_nauchniy]:body_damage_5,head_damage_3 hit_fraction_npc = 0.2 [stalker_oon_1]:body_damage_2,head_damage_1 hit_fraction_npc = 0.1 [stalker_oon_2]:body_damage_2,head_damage_1 hit_fraction_npc = 0.1 [stalker_soldier_1]:body_damage_2,head_damage_1 hit_fraction_npc = 0.6 [stalker_soldier_2]:body_damage_3,head_damage_2 hit_fraction_npc = 0.4 [stalker_soldier_3]:body_damage_3,head_damage_3 hit_fraction_npc = 0.4 [stalker_soldier_4]:body_damage_4,head_damage_3 hit_fraction_npc = 0.4 [stalker_zombied_1]:body_damage_2,head_damage_2 hit_fraction_npc = 0.7 [stalker_zombied_2]:body_damage_2,head_damage_2 hit_fraction_npc = 0.6 [stalker_zombied_3]:body_damage_2,head_damage_2 hit_fraction_npc = 0.4 [stalker_zombied_4]:body_damage_2,head_damage_2 hit_fraction_npc = 0.25 ;*************************************************************** ; ACTOR BODY SECTIONS ;*************************************************************** [actor_body_damage_absent] bip01_pelvis = 1.0, -1 bip01_spine = 1.0, -1 bip01_spine1 = 1.0, -1 bip01_spine2 = 1.0, -1 bip01_l_clavicle = 1.0, -1 bip01_l_upperarm = 1.0, -1 bip01_l_forearm = 1.0, -1 bip01_l_hand = 1.0, -1 bip01_r_clavicle = 1.0, -1 bip01_r_upperarm = 1.0, -1 bip01_r_forearm = 1.0, -1 bip01_r_hand = 1.0, -1 bip01_l_thigh = 1.0, -1 bip01_l_calf = 1.0, -1 bip01_l_foot = 1.0, -1 bip01_r_thigh = 1.0, -1 bip01_r_calf = 1.0, -1 bip01_r_foot = 1.0, -1 [actor_body_damage_suit] bip01_pelvis = 1.0, 0.05 bip01_spine = 1.0, 0.05 bip01_spine1 = 1.0, 0.05 bip01_spine2 = 1.0, 0.05 bip01_l_clavicle = 1.0, 0.05 bip01_l_upperarm = 1.0, 0.05 bip01_l_forearm = 1.0, 0.05 bip01_l_hand = 1.0, 0.05 bip01_r_clavicle = 1.0, 0.05 bip01_r_upperarm = 1.0, 0.05 bip01_r_forearm = 1.0, 0.05 bip01_r_hand = 1.0, 0.05 bip01_l_thigh = 1.0, 0.05 bip01_l_calf = 1.0, 0.05 bip01_l_foot = 1.0, 0.05 bip01_r_thigh = 1.0, 0.05 bip01_r_calf = 1.0, 0.05 bip01_r_foot = 1.0, 0.05 [actor_body_damage_light] bip01_pelvis = 1.0, 0.10 bip01_spine = 1.0, 0.10 bip01_spine1 = 1.0, 0.10 bip01_spine2 = 1.0, 0.10 bip01_l_clavicle = 1.0, 0.10 bip01_l_upperarm = 1.0, 0.10 bip01_l_forearm = 1.0, 0.10 bip01_l_hand = 1.0, 0.10 bip01_r_clavicle = 1.0, 0.10 bip01_r_upperarm = 1.0, 0.10 bip01_r_forearm = 1.0, 0.10 bip01_r_hand = 1.0, 0.10 bip01_l_thigh = 1.0, 0.10 bip01_l_calf = 1.0, 0.10 bip01_l_foot = 1.0, 0.10 bip01_r_thigh = 1.0, 0.10 bip01_r_calf = 1.0, 0.10 bip01_r_foot = 1.0, 0.10 [actor_body_damage_medium] bip01_pelvis = 1.0, 0.3 bip01_spine = 1.0, 0.3 bip01_spine1 = 1.0, 0.3 bip01_spine2 = 1.0, 0.3 bip01_l_clavicle = 1.0, 0.3 bip01_l_upperarm = 1.0, 0.3 bip01_l_forearm = 1.0, 0.3 bip01_l_hand = 1.0, 0.3 bip01_r_clavicle = 1.0, 0.3 bip01_r_upperarm = 1.0, 0.3 bip01_r_forearm = 1.0, 0.3 bip01_r_hand = 1.0, 0.3 bip01_l_thigh = 1.0, 0.3 bip01_l_calf = 1.0, 0.3 bip01_l_foot = 1.0, 0.3 bip01_r_thigh = 1.0, 0.3 bip01_r_calf = 1.0, 0.3 bip01_r_foot = 1.0, 0.3 [actor_body_damage_heavy] bip01_pelvis = 1.0, 0.6 bip01_spine = 1.0, 0.6 bip01_spine1 = 1.0, 0.6 bip01_spine2 = 1.0, 0.6 bip01_l_clavicle = 1.0, 0.6 bip01_l_upperarm = 1.0, 0.6 bip01_l_forearm = 1.0, 0.6 bip01_l_hand = 1.0, 0.6 bip01_r_clavicle = 1.0, 0.6 bip01_r_upperarm = 1.0, 0.6 bip01_r_forearm = 1.0, 0.6 bip01_r_hand = 1.0, 0.6 bip01_l_thigh = 1.0, 0.6 bip01_l_calf = 1.0, 0.6 bip01_l_foot = 1.0, 0.6 bip01_r_thigh = 1.0, 0.6 bip01_r_calf = 1.0, 0.6 bip01_r_foot = 1.0, 0.6 [actor_body_damage_sci] bip01_pelvis = 1.0, 0.15 bip01_spine = 1.0, 0.15 bip01_spine1 = 1.0, 0.15 bip01_spine2 = 1.0, 0.15 bip01_l_clavicle = 1.0, 0.15 bip01_l_upperarm = 1.0, 0.15 bip01_l_forearm = 1.0, 0.15 bip01_l_hand = 1.0, 0.15 bip01_r_clavicle = 1.0, 0.15 bip01_r_upperarm = 1.0, 0.15 bip01_r_forearm = 1.0, 0.15 bip01_r_hand = 1.0, 0.15 bip01_l_thigh = 1.0, 0.15 bip01_l_calf = 1.0, 0.15 bip01_l_foot = 1.0, 0.15 bip01_r_thigh = 1.0, 0.15 bip01_r_calf = 1.0, 0.15 bip01_r_foot = 1.0, 0.15 [actor_body_damage_exo] bip01_pelvis = 1.0, 0.65 bip01_spine = 1.0, 0.65 bip01_spine1 = 1.0, 0.65 bip01_spine2 = 1.0, 0.65 bip01_l_clavicle = 1.0, 0.65 bip01_l_upperarm = 1.0, 0.65 bip01_l_forearm = 1.0, 0.65 bip01_l_hand = 1.0, 0.65 bip01_r_clavicle = 1.0, 0.65 bip01_r_upperarm = 1.0, 0.65 bip01_r_forearm = 1.0, 0.65 bip01_r_hand = 1.0, 0.65 bip01_l_thigh = 1.0, 0.65 bip01_l_calf = 1.0, 0.65 bip01_l_foot = 1.0, 0.65 bip01_r_thigh = 1.0, 0.65 bip01_r_calf = 1.0, 0.65 bip01_r_foot = 1.0, 0.65 ;*************************************************************** ; ACTOR BODY MODIFICATION SECTIONS ;*************************************************************** [actor_body_damage_add_1] bip01_pelvis = 0.0, 0.04 bip01_spine = 0.0, 0.04 bip01_spine1 = 0.0, 0.04 bip01_spine2 = 0.0, 0.04 bip01_l_clavicle = 0.0, 0.04 bip01_l_upperarm = 0.0, 0.04 bip01_l_forearm = 0.0, 0.04 bip01_l_hand = 0.0, 0.04 bip01_r_clavicle = 0.0, 0.04 bip01_r_upperarm = 0.0, 0.04 bip01_r_forearm = 0.0, 0.04 bip01_r_hand = 0.0, 0.04 bip01_l_thigh = 0.0, 0.04 bip01_l_calf = 0.0, 0.04 bip01_l_foot = 0.0, 0.04 bip01_r_thigh = 0.0, 0.04 bip01_r_calf = 0.0, 0.04 bip01_r_foot = 0.0, 0.04 [actor_body_damage_add_2] bip01_pelvis = 0.0, 0.06 bip01_spine = 0.0, 0.06 bip01_spine1 = 0.0, 0.06 bip01_spine2 = 0.0, 0.06 bip01_l_clavicle = 0.0, 0.06 bip01_l_upperarm = 0.0, 0.06 bip01_l_forearm = 0.0, 0.06 bip01_l_hand = 0.0, 0.06 bip01_r_clavicle = 0.0, 0.06 bip01_r_upperarm = 0.0, 0.06 bip01_r_forearm = 0.0, 0.06 bip01_r_hand = 0.0, 0.06 bip01_l_thigh = 0.0, 0.06 bip01_l_calf = 0.0, 0.06 bip01_l_foot = 0.0, 0.06 bip01_r_thigh = 0.0, 0.06 bip01_r_calf = 0.0, 0.06 bip01_r_foot = 0.0, 0.06 [actor_body_damage_add_3] bip01_pelvis = 0.0, 0.08 bip01_spine = 0.0, 0.08 bip01_spine1 = 0.0, 0.08 bip01_spine2 = 0.0, 0.08 bip01_l_clavicle = 0.0, 0.08 bip01_l_upperarm = 0.0, 0.08 bip01_l_forearm = 0.0, 0.08 bip01_l_hand = 0.0, 0.08 bip01_r_clavicle = 0.0, 0.08 bip01_r_upperarm = 0.0, 0.08 bip01_r_forearm = 0.0, 0.08 bip01_r_hand = 0.0, 0.08 bip01_l_thigh = 0.0, 0.08 bip01_l_calf = 0.0, 0.08 bip01_l_foot = 0.0, 0.08 bip01_r_thigh = 0.0, 0.08 bip01_r_calf = 0.0, 0.08 bip01_r_foot = 0.0, 0.08 [actor_body_damage_add_4] bip01_pelvis = 0.0, 0.1 bip01_spine = 0.0, 0.1 bip01_spine1 = 0.0, 0.1 bip01_spine2 = 0.0, 0.1 bip01_l_clavicle = 0.0, 0.1 bip01_l_upperarm = 0.0, 0.1 bip01_l_forearm = 0.0, 0.1 bip01_l_hand = 0.0, 0.1 bip01_r_clavicle = 0.0, 0.1 bip01_r_upperarm = 0.0, 0.1 bip01_r_forearm = 0.0, 0.1 bip01_r_hand = 0.0, 0.1 bip01_l_thigh = 0.0, 0.1 bip01_l_calf = 0.0, 0.1 bip01_l_foot = 0.0, 0.1 bip01_r_thigh = 0.0, 0.1 bip01_r_calf = 0.0, 0.1 bip01_r_foot = 0.0, 0.1 [actor_head_damage_zero] bip01_neck = 0.0, 0.0 bip01_head = 0.0, 0.0 eyelid_1 = 0.0, 0.0 eye_left = 0.0, 0.0 eye_right = 0.0, 0.0 jaw_1 = 0.0, 0.0 ;*************************************************************** ; ACTOR HEAD SECTIONS ;*************************************************************** [actor_head_damage_absent] bip01_neck = 1.0, -1 bip01_head = 1.0, -1 eyelid_1 = 1.0, -1 eye_left = 1.0, -1 eye_right = 1.0, -1 jaw_1 = 1.0, -1 [actor_head_damage_respirator] bip01_neck = 1.0, 0.0 bip01_head = 1.0, 0.0 eyelid_1 = 1.0, 0.0 eye_left = 1.0, 0.0 eye_right = 1.0, 0.0 jaw_1 = 1.0, 0.0 [actor_head_damage_protective] bip01_neck = 1.0, 0.15 bip01_head = 1.0, 0.15 eyelid_1 = 1.0, 0.15 eye_left = 1.0, 0.15 eye_right = 1.0, 0.15 jaw_1 = 1.0, 0.15 [actor_head_damage_hardhat] bip01_neck = 1.0, 0.3 bip01_head = 1.0, 0.3 eyelid_1 = 1.0, 0.3 eye_left = 1.0, 0.3 eye_right = 1.0, 0.3 jaw_1 = 1.0, 0.3 [actor_head_damage_tactic] bip01_neck = 1.0, 0.6 bip01_head = 1.0, 0.6 eyelid_1 = 1.0, 0.6 eye_left = 1.0, 0.6 eye_right = 1.0, 0.6 jaw_1 = 1.0, 0.6 [actor_head_damage_battle] bip01_neck = 1.0, 0.65 bip01_head = 1.0, 0.65 eyelid_1 = 1.0, 0.65 eye_left = 1.0, 0.65 eye_right = 1.0, 0.65 jaw_1 = 1.0, 0.65 ;*************************************************************** ; ACTOR ARMOR SECTIONS ;*************************************************************** [actor_armor_suit]:actor_body_damage_suit, actor_head_damage_absent [actor_armor_light]:actor_body_damage_light, actor_head_damage_absent [actor_armor_dolg_light]:actor_body_damage_sci, actor_head_damage_absent [actor_armor_medium]:actor_body_damage_medium, actor_head_damage_absent [actor_armor_heavy]:actor_body_damage_heavy, actor_head_damage_absent [actor_armor_sci]:actor_body_damage_sci, actor_head_damage_protective [actor_armor_exo]:actor_body_damage_exo, actor_head_damage_battle ;*************************************************************** ; ACTOR HELM SECTIONS ;*************************************************************** [actor_helm_respirator]:actor_body_damage_absent, actor_head_damage_respirator [actor_helm_protective]:actor_body_damage_absent, actor_head_damage_protective [actor_helm_hardhat]:actor_body_damage_absent, actor_head_damage_hardhat [actor_helm_tactic]:actor_body_damage_absent, actor_head_damage_tactic [actor_helm_battle]:actor_body_damage_absent, actor_head_damage_battle ;*************************************************************** ; ACTOR MODIFICATION SECTIONS ;*************************************************************** [actor_armor_light_add_1]:actor_body_damage_add_1, actor_head_damage_zero [actor_armor_light_add_2]:actor_body_damage_add_2, actor_head_damage_zero [actor_armor_light_add_3]:actor_body_damage_add_3, actor_head_damage_zero [actor_armor_medium_add_1]:actor_body_damage_add_2, actor_head_damage_zero [actor_armor_medium_add_2]:actor_body_damage_add_4, actor_head_damage_zero [actor_armor_heavy_add_1]:actor_body_damage_add_1, actor_head_damage_zero [actor_armor_heavy_add_2]:actor_body_damage_add_2, actor_head_damage_zero [actor_armor_heavy_add_3]:actor_body_damage_add_3, actor_head_damage_zero [actor_armor_scientific_add_1]:actor_body_damage_add_1, actor_head_damage_zero [actor_armor_scientific_add_3]:actor_body_damage_add_3, actor_head_damage_zero [actor_armor_exo_add_1]:actor_body_damage_add_1, actor_head_damage_zero [actor_armor_exo_add_2]:actor_body_damage_add_2, actor_head_damage_zero [actor_armor_exo_add_3]:actor_body_damage_add_3, actor_head_damage_zero