[up_sect_firsta_military_outfit] cost = 1000 value = -5 inv_weight = -5 power_loss = -0.05 [up_sect_firstc_military_outfit] cost = 2000 value = +15 immunities_sect_add = sect_military_outfit_immunities_add [up_sect_firstd_military_outfit] cost = 2000 value = +20 fire_wound_protection = 0.05 bones_koeff_protection_add = actor_armor_heavy_add_2 [up_sect_firste_military_outfit] cost = 3000 value = -30 hit_fraction_actor = -0.07 ;0.55 strike_protection = 0.06 ;0.35 explosion_protection = 0.06 ;0.35 wound_protection = 0.06 ;0.35 [up_sect_firstf_military_outfit] cost = 3000 inv_weight = +0.25 value = +30 fire_wound_protection = 0.1 bones_koeff_protection_add = actor_armor_heavy_add_3 [up_sect_secona_military_outfit] cost = 1000 inv_weight = +0.2 value = -10 hit_fraction_actor = -0.05 ;0.55 strike_protection = 0.04 ;0.35 explosion_protection = 0.04 ;0.35 wound_protection = 0.04 ;0.35 [up_sect_seconc_military_outfit] cost = 2000 value = +20 shock_protection = 0.040 ;0.400 [up_sect_second_military_outfit] cost = 2000 value = +20 burn_protection = 0.0050 ;0.0750 [up_sect_secone_military_outfit] cost = 3000 value = +30 burn_protection = 0.0050 ;0.0750 chemical_burn_protection = 0.005 ;0.0325 [up_sect_seconf_military_outfit] cost = 3000 value = +30 radiation_protection = 0.0010 ;0.0030 shock_protection = 0.060 ;0.400 [up_sect_thirda_military_outfit] cost = 1500 value = +2 bleeding_restore_speed = 0.002 [up_sect_thirdc_military_outfit] cost = 2000 value = +20 chemical_burn_protection = 0.0025 ;0.0325 [up_sect_thirdd_military_outfit] cost = 2000 value = +10 additional_inventory_weight = 10 ; +max_walk_weight additional_inventory_weight2 = 10 power_loss = -0.1 [up_sect_thirde_military_outfit] cost = 4000 value = +2 artefact_count = 2 [up_sect_fourta_military_outfit] cost = 1500 value = +1 power_restore_speed = 0.001 [up_sect_fourtc_military_outfit] cost = 2500 value = +4 bleeding_restore_speed = 0.004 [up_sect_fourte_military_outfit] cost = 4000 value = +4 health_restore_speed = 0.0006 [up_firsta_military_outfit] scheme_index = 0, 0 known = 1 effects = up_gr_firstcd_military_outfit section = up_sect_firsta_military_outfit property = prop_weightoutfit precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_arm_a5_name description = st_up_arm_a5_descr icon = ui_inGame2_upgrade_military_outfit_1 [up_firstc_military_outfit] scheme_index = 1, 0 known = 1 effects = up_gr_firstef_military_outfit section = up_sect_firstc_military_outfit property = prop_durability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_arm_b5_name description = st_up_arm_b5_descr icon = ui_inGame2_upgrade_military_outfit_2 [up_firstd_military_outfit] scheme_index = 1, 1 known = 1 effects = up_gr_firstef_military_outfit section = up_sect_firstd_military_outfit property = prop_armor precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_arm_a1_name description = st_up_arm_a1_descr icon = ui_inGame2_upgrade_military_outfit_4 [up_firste_military_outfit] scheme_index = 2, 0 known = 1 effects = section = up_sect_firste_military_outfit property = prop_damage precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_arm_c8_name description = st_up_arm_c8_descr icon = ui_inGame2_upgrade_military_outfit_3 [up_firstf_military_outfit] scheme_index = 2, 1 known = 1 effects = section = up_sect_firstf_military_outfit property = prop_armor precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_arm_c9_name description = st_up_arm_c9_descr icon = ui_inGame2_upgrade_military_outfit_5 [up_secona_military_outfit] scheme_index = 0, 1 known = 1 effects = up_gr_seconcd_military_outfit section = up_sect_secona_military_outfit property = prop_damage precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_kom_a2_name description = st_up_kom_a2_descr icon = ui_inGame2_upgrade_military_outfit_6 [up_seconc_military_outfit] scheme_index = 1, 2 known = 1 effects = up_gr_seconef_military_outfit section = up_sect_seconc_military_outfit property = prop_electro precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_kom_b8_name description = st_up_kom_b8_descr icon = ui_inGame2_upgrade_military_outfit_7 [up_second_military_outfit] scheme_index = 1, 3 known = 1 effects = up_gr_seconef_military_outfit section = up_sect_second_military_outfit property = prop_thermo precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_kom_b9_name description = st_up_kom_b9_descr icon = ui_inGame2_upgrade_military_outfit_9 [up_secone_military_outfit] scheme_index = 2, 2 known = 1 effects = section = up_sect_secone_military_outfit property = prop_thermo, prop_chem precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_kom_c7_name description = st_up_kom_c7_descr icon = ui_inGame2_upgrade_military_outfit_8 [up_seconf_military_outfit] scheme_index = 2, 3 known = 1 effects = section = up_sect_seconf_military_outfit property = prop_electro, prop_radio precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_kom_c8_name description = st_up_kom_c8_descr icon = ui_inGame2_upgrade_military_outfit_10 [up_thirda_military_outfit] scheme_index = 0, 2 known = 1 effects = up_gr_thirdcd_military_outfit section = up_sect_thirda_military_outfit property = prop_restore_bleeding precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_uti_a2_name description = st_up_uti_a2_descr icon = ui_inGame2_upgrade_military_outfit_11 [up_thirdc_military_outfit] scheme_index = 1, 4 known = 1 effects = up_gr_thirdef_military_outfit section = up_sect_thirdc_military_outfit property = prop_chem precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_uti_b8_name description = st_up_uti_b8_descr icon = ui_inGame2_upgrade_military_outfit_12 [up_thirdd_military_outfit] scheme_index = 1, 5 known = 1 effects = up_gr_thirdef_military_outfit section = up_sect_thirdd_military_outfit property = prop_tonnage precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_uti_b3_name description = st_up_uti_b3_descr icon = ui_inGame2_upgrade_military_outfit_14 [up_thirde_military_outfit] scheme_index = 2, 4 known = 1 effects = section = up_sect_thirde_military_outfit property = prop_artefact precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_uti_c1_name description = st_up_uti_c1_descr icon = ui_inGame2_upgrade_military_outfit_13 [up_fourta_military_outfit] scheme_index = 0, 3 known = 1 effects = up_gr_fourtcd_military_outfit section = up_sect_fourta_military_outfit property = prop_power precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_tch_a1_name description = st_up_tch_a1_descr icon = ui_inGame2_upgrade_military_outfit_15 [up_fourtc_military_outfit] scheme_index = 1, 6 known = 1 effects = up_gr_fourtef_military_outfit section = up_sect_fourtc_military_outfit property = prop_restore_bleeding precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_tch_b1_name description = st_up_tch_b1_descr icon = ui_inGame2_upgrade_military_outfit_16 [up_fourte_military_outfit] scheme_index = 2, 5 known = 1 effects = section = up_sect_fourte_military_outfit property = prop_restore_health precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_tch_c1_name description = st_up_tch_c1_descr icon = ui_inGame2_upgrade_military_outfit_17 [up_gr_firstab_military_outfit] elements = up_firsta_military_outfit [up_gr_firstcd_military_outfit] elements = up_firstc_military_outfit, up_firstd_military_outfit [up_gr_firstef_military_outfit] elements = up_firste_military_outfit, up_firstf_military_outfit [up_gr_seconab_military_outfit] elements = up_secona_military_outfit [up_gr_seconcd_military_outfit] elements = up_seconc_military_outfit, up_second_military_outfit [up_gr_seconef_military_outfit] elements = up_secone_military_outfit, up_seconf_military_outfit [up_gr_thirdab_military_outfit] elements = up_thirda_military_outfit [up_gr_thirdcd_military_outfit] elements = up_thirdc_military_outfit, up_thirdd_military_outfit [up_gr_thirdef_military_outfit] elements = up_thirde_military_outfit [up_gr_fourtab_military_outfit] elements = up_fourta_military_outfit [up_gr_fourtcd_military_outfit] elements = up_fourtc_military_outfit [up_gr_fourtef_military_outfit] elements = up_fourte_military_outfit