[list_script_sound_underpass] pas_b400_zulus_no_meet pas_b400_vano_no_meet pas_b400_sokolov_no_meet pas_b400_wanderer_no_meet pas_b400_sokolov_about_elevator_1 pas_b400_zulus_about_outfits_1 pas_b400_zulus_wait_for_me pas_b400_zulus_come_back pas_b400_vano_wait_for_me pas_b400_vano_come_back pas_b400_sokolov_wait_for_me pas_b400_sokolov_come_back pas_b400_wanderer_wait_for_me pas_b400_wanderer_come_back pas_b400_zulus_on_actor_hit_1 pas_b400_zulus_on_actor_hit_2 pas_b400_zulus_on_actor_hit_3 pas_b400_vano_on_actor_hit_1 pas_b400_vano_on_actor_hit_2 pas_b400_vano_on_actor_hit_3 pas_b400_sokolov_on_actor_hit_1 pas_b400_sokolov_on_actor_hit_2 pas_b400_sokolov_on_actor_hit_3 pas_b400_wanderer_on_actor_hit_1 pas_b400_wanderer_on_actor_hit_2 pas_b400_wanderer_on_actor_hit_3 pas_b400_zulus_on_enemy_hit pas_b400_vano_on_enemy_hit pas_b400_sokolov_on_enemy_hit pas_b400_wanderer_on_enemy_hit pas_b400_zulus_on_actor_assault pas_b400_sokolov_on_actor_assault pas_b400_wanderer_on_actor_assault pas_b400_vano_on_actor_assault pas_b400_zulus_on_enemy_assault_sokolov pas_b400_zulus_on_enemy_assault_wanderer pas_b400_zulus_on_enemy_assault_vano pas_b400_sokolov_on_enemy_assault_zulus pas_b400_sokolov_on_enemy_assault_wanderer pas_b400_sokolov_on_enemy_assault_vano pas_b400_wanderer_on_enemy_assault_zulus pas_b400_wanderer_on_enemy_assault_sokolov pas_b400_wanderer_on_enemy_assault_vano pas_b400_vano_on_enemy_assault_zulus pas_b400_vano_on_enemy_assault_sokolov pas_b400_vano_on_enemy_assault_wanderer pas_b400_vano_about_anomaly_first_1 pas_b400_vano_about_anomaly_first_2 pas_b400_vano_about_anomaly_first_3 pas_b400_zulus_about_obstacle_1 pas_b400_zulus_about_obstacle_2 pas_b400_sokolov_about_train_1 pas_b400_sokolov_about_snorks_1 pas_b400_sokolov_about_snorks_2 pas_b400_sokolov_about_snorks_3 pas_b400_zulus_about_snorks_1 pas_b400_wanderer_about_snorks_1 pas_b400_vano_about_snorks_1 pas_b400_sokolov_about_train_gates_1 pas_b400_zulus_about_train_gates_1 pas_b400_zulus_about_train_gates_2 pas_b400_vano_about_dome_1 pas_b400_sokolov_about_dome_1 pas_b400_zulus_about_control_gates_1 pas_b400_sokolov_about_control_gates_1 pas_b400_vano_about_control_gates_1 pas_b400_wanderer_about_control_gates_1 pas_b400_zulus_about_railway_1 pas_b400_sokolov_about_railway_1 pas_b400_wanderer_about_railway_1 pas_b400_vano_about_railway_1 pas_b400_zulus_about_transformer_1 pas_b400_wanderer_about_transformer_1 pas_b400_vano_about_transformer_1 pas_b400_sokolov_about_transformer_1 pas_b400_zulus_about_monolith_1 pas_b400_zulus_about_monolith_2 pas_b400_wanderer_about_monolith_1 pas_b400_vano_about_anomaly_second_1 pas_b400_vano_about_anomaly_second_2 pas_b400_vano_about_anomaly_second_3 pas_b400_vano_about_room_closed pas_b400_vano_about_room_open pas_b400_zulus_about_cover_1 pas_b400_vano_about_cover_1 pas_b400_sokolov_about_cover_1 pas_b400_wanderer_about_cover_1 pas_b400_sokolov_about_sniper_first_1 pas_b400_zulus_about_sniper_first_1 pas_b400_vano_about_sniper_first_1 pas_b400_wanderer_about_sniper_first_1 pas_b400_wanderer_about_sniper_first_2 pas_b400_zulus_about_door_1 pas_b400_vano_about_door_1 pas_b400_wanderer_about_door_1 pas_b400_sokolov_about_door_1 pas_b400_vano_about_anomaly_third_1 pas_b400_sokolov_about_tushkano_1 pas_b400_zulus_about_exit_1 pas_b400_sokolov_about_exit_1 pas_b400_vano_about_underpass pas_b400_wanderer_about_underpass pas_b400_zulus_about_underpass pas_b400_sokolov_about_gates pas_b400_vano_about_gates pas_b400_wanderer_about_gates pas_b400_zulus_about_gates pas_b400_zulus_idle pas_b400_vano_idle pas_b400_sokolov_idle pas_b400_wanderer_idle pas_b400_elevator_off pas_b400_gates_wreck pas_b400_transformer [pas_b400_zulus_no_meet] type = npc npc_prefix = false path = scenario\underpass\pas_b400_zulus_no_meet_ shuffle = rnd idle = 0,0,100 play_always = true [pas_b400_vano_no_meet] type = npc npc_prefix = false path = scenario\underpass\pas_b400_vano_no_meet_ shuffle = rnd idle = 0,0,100 play_always = true [pas_b400_sokolov_no_meet] type = npc npc_prefix = false path = scenario\underpass\pas_b400_sokolov_no_meet_ shuffle = rnd idle = 0,0,100 play_always = true [pas_b400_wanderer_no_meet] type = npc npc_prefix = false path = scenario\underpass\pas_b400_wanderer_no_meet_ shuffle = rnd idle = 0,0,100 play_always = true [pas_b400_sokolov_about_elevator_1] type = npc npc_prefix = false path = scenario\underpass\pas_b400_sokolov_about_elevator_1 shuffle = seq idle = 0,0,100 [pas_b400_zulus_about_outfits_1] type = npc npc_prefix = false path = scenario\underpass\pas_b400_zulus_about_outfits_1 shuffle = seq idle = 0,0,100 [pas_b400_zulus_wait_for_me] type = npc npc_prefix = false path = scenario\underpass\pas_b400_zulus_wait_for_me_ shuffle = rnd idle = 30,30,100 [pas_b400_zulus_come_back] type = npc npc_prefix = false path = scenario\underpass\pas_b400_zulus_come_back_ shuffle = rnd idle = 30,30,100 [pas_b400_vano_wait_for_me] type = npc npc_prefix = false path = scenario\underpass\pas_b400_vano_wait_for_me_ shuffle = rnd idle = 30,30,100 [pas_b400_vano_come_back] type = npc npc_prefix = false path = scenario\underpass\pas_b400_vano_come_back_ shuffle = rnd idle = 30,30,100 [pas_b400_sokolov_wait_for_me] type = npc npc_prefix = false path = scenario\underpass\pas_b400_sokolov_wait_for_me_ shuffle = rnd idle = 30,30,100 [pas_b400_sokolov_come_back] type = npc npc_prefix = false path = scenario\underpass\pas_b400_sokolov_come_back_ shuffle = rnd idle = 30,30,100 [pas_b400_wanderer_wait_for_me] type = npc npc_prefix = false path = scenario\underpass\pas_b400_wanderer_wait_for_me_ shuffle = rnd idle = 30,30,100 [pas_b400_wanderer_come_back] type = npc npc_prefix = false path = scenario\underpass\pas_b400_wanderer_come_back_ shuffle = rnd idle = 30,30,100 [pas_b400_zulus_on_actor_hit_1] type = npc npc_prefix = false path = scenario\underpass\pas_b400_zulus_on_actor_hit_1 shuffle = seq idle = 0,0,100 [pas_b400_zulus_on_actor_hit_2] type = npc npc_prefix = false path = scenario\underpass\pas_b400_zulus_on_actor_hit_2 shuffle = seq idle = 0,0,100 [pas_b400_zulus_on_actor_hit_3] type = npc npc_prefix = false path = scenario\underpass\pas_b400_zulus_on_actor_hit_3 shuffle = seq idle = 0,0,100 [pas_b400_vano_on_actor_hit_1] type = npc npc_prefix = false path = scenario\underpass\pas_b400_vano_on_actor_hit_1 shuffle = seq idle = 0,0,100 [pas_b400_vano_on_actor_hit_2] type = npc npc_prefix = false path = scenario\underpass\pas_b400_vano_on_actor_hit_2 shuffle = seq idle = 0,0,100 [pas_b400_vano_on_actor_hit_3] type = npc npc_prefix = false path = scenario\underpass\pas_b400_vano_on_actor_hit_3 shuffle = seq idle = 0,0,100 [pas_b400_sokolov_on_actor_hit_1] type = npc npc_prefix = false path = scenario\underpass\pas_b400_sokolov_on_actor_hit_1 shuffle = seq idle = 0,0,100 [pas_b400_sokolov_on_actor_hit_2] type = npc npc_prefix = false path = scenario\underpass\pas_b400_sokolov_on_actor_hit_2 shuffle = seq idle = 0,0,100 [pas_b400_sokolov_on_actor_hit_3] type = npc npc_prefix = false path = scenario\underpass\pas_b400_sokolov_on_actor_hit_3 shuffle = seq idle = 0,0,100 [pas_b400_wanderer_on_actor_hit_1] type = npc npc_prefix = false path = scenario\underpass\pas_b400_wanderer_on_actor_hit_1 shuffle = seq idle = 0,0,100 [pas_b400_wanderer_on_actor_hit_2] type = npc npc_prefix = false path = scenario\underpass\pas_b400_wanderer_on_actor_hit_2 shuffle = seq idle = 0,0,100 [pas_b400_wanderer_on_actor_hit_3] type = npc npc_prefix = false path = scenario\underpass\pas_b400_wanderer_on_actor_hit_3 shuffle = seq idle = 0,0,100 [pas_b400_zulus_on_enemy_hit] type = npc npc_prefix = false path = scenario\underpass\pas_b400_zulus_on_enemy_hit_ shuffle = rnd idle = 0,0,100 play_always = true [pas_b400_vano_on_enemy_hit] type = npc npc_prefix = false path = scenario\underpass\pas_b400_vano_on_enemy_hit_ shuffle = rnd idle = 0,0,100 play_always = true [pas_b400_sokolov_on_enemy_hit] type = npc npc_prefix = false path = scenario\underpass\pas_b400_sokolov_on_enemy_hit_ shuffle = rnd idle = 0,0,100 play_always = true [pas_b400_wanderer_on_enemy_hit] type = npc npc_prefix = false path = scenario\underpass\pas_b400_wanderer_on_enemy_hit_ shuffle = rnd idle = 0,0,100 play_always = true [pas_b400_zulus_on_actor_assault] type = npc npc_prefix = false path = scenario\underpass\pas_b400_zulus_on_actor_assault_ shuffle = seq idle = 0,0,100 [pas_b400_sokolov_on_actor_assault] type = npc npc_prefix = false path = scenario\underpass\pas_b400_sokolov_on_actor_assault_ shuffle = seq idle = 0,0,100 [pas_b400_wanderer_on_actor_assault] type = npc npc_prefix = false path = scenario\underpass\pas_b400_wanderer_on_actor_assault_ shuffle = seq idle = 0,0,100 [pas_b400_vano_on_actor_assault] type = npc npc_prefix = false path = scenario\underpass\pas_b400_vano_on_actor_assault_ shuffle = seq idle = 0,0,100 [pas_b400_zulus_on_enemy_assault_sokolov] type = npc npc_prefix = false path = scenario\underpass\pas_b400_zulus_on_enemy_assault_sokolov_ shuffle = seq idle = 0,0,100 [pas_b400_zulus_on_enemy_assault_wanderer] type = npc npc_prefix = false path = scenario\underpass\pas_b400_zulus_on_enemy_assault_wanderer_ shuffle = seq idle = 0,0,100 [pas_b400_zulus_on_enemy_assault_vano] type = npc npc_prefix = false path = scenario\underpass\pas_b400_zulus_on_enemy_assault_vano_ shuffle = seq idle = 0,0,100 [pas_b400_sokolov_on_enemy_assault_zulus] type = npc npc_prefix = false path = scenario\underpass\pas_b400_sokolov_on_enemy_assault_zulus_ shuffle = seq idle = 0,0,100 [pas_b400_sokolov_on_enemy_assault_wanderer] type = npc npc_prefix = false path = scenario\underpass\pas_b400_sokolov_on_enemy_assault_wanderer_ shuffle = seq idle = 0,0,100 [pas_b400_sokolov_on_enemy_assault_vano] type = npc npc_prefix = false path = scenario\underpass\pas_b400_sokolov_on_enemy_assault_vano_ shuffle = seq idle = 0,0,100 [pas_b400_wanderer_on_enemy_assault_zulus] type = npc npc_prefix = false path = scenario\underpass\pas_b400_wanderer_on_enemy_assault_zulus_ shuffle = seq idle = 0,0,100 [pas_b400_wanderer_on_enemy_assault_sokolov] type = npc npc_prefix = false path = scenario\underpass\pas_b400_wanderer_on_enemy_assault_sokolov_ shuffle = seq idle = 0,0,100 [pas_b400_wanderer_on_enemy_assault_vano] type = npc npc_prefix = false path = scenario\underpass\pas_b400_wanderer_on_enemy_assault_vano_ shuffle = seq idle = 0,0,100 [pas_b400_vano_on_enemy_assault_zulus] type = npc npc_prefix = false path = scenario\underpass\pas_b400_vano_on_enemy_assault_zulus_ shuffle = seq idle = 0,0,100 [pas_b400_vano_on_enemy_assault_sokolov] type = npc npc_prefix = false path = scenario\underpass\pas_b400_vano_on_enemy_assault_sokolov_ shuffle = seq idle = 0,0,100 [pas_b400_vano_on_enemy_assault_wanderer] type = npc npc_prefix = false path = scenario\underpass\pas_b400_vano_on_enemy_assault_wanderer_ shuffle = seq idle = 0,0,100 [pas_b400_vano_about_anomaly_first_1] type = npc npc_prefix = false path = scenario\underpass\pas_b400_vano_about_anomaly_first_1 shuffle = seq idle = 0,0,100 [pas_b400_vano_about_anomaly_first_2] type = npc npc_prefix = false path = scenario\underpass\pas_b400_vano_about_anomaly_first_2 shuffle = seq idle = 0,0,100 [pas_b400_vano_about_anomaly_first_3] type = npc npc_prefix = false path = scenario\underpass\pas_b400_vano_about_anomaly_first_3 shuffle = seq idle = 0,0,100 [pas_b400_zulus_about_obstacle_1] type = npc npc_prefix = false path = scenario\underpass\pas_b400_zulus_about_obstacle_1 shuffle = seq idle = 0,0,100 [pas_b400_zulus_about_obstacle_2] type = npc npc_prefix = false path = scenario\underpass\pas_b400_zulus_about_obstacle_2 shuffle = seq idle = 0,0,100 [pas_b400_sokolov_about_train_1] type = npc npc_prefix = false path = scenario\underpass\pas_b400_sokolov_about_train_1 shuffle = seq idle = 0,0,100 [pas_b400_sokolov_about_snorks_1] type = npc npc_prefix = false path = scenario\underpass\pas_b400_sokolov_about_snorks_1 shuffle = seq idle = 0,0,100 [pas_b400_sokolov_about_snorks_2] type = npc npc_prefix = false path = scenario\underpass\pas_b400_sokolov_about_snorks_2 shuffle = seq idle = 0,0,100 [pas_b400_sokolov_about_snorks_3] type = npc npc_prefix = false path = scenario\underpass\pas_b400_sokolov_about_snorks_3 shuffle = seq idle = 0,0,100 [pas_b400_zulus_about_snorks_1] type = npc npc_prefix = false path = scenario\underpass\pas_b400_zulus_about_snorks_1 shuffle = seq idle = 0,0,100 [pas_b400_wanderer_about_snorks_1] type = npc npc_prefix = false path = scenario\underpass\pas_b400_wanderer_about_snorks_1 shuffle = seq idle = 0,0,100 [pas_b400_vano_about_snorks_1] type = npc npc_prefix = false path = scenario\underpass\pas_b400_vano_about_snorks_1 shuffle = seq idle = 0,0,100 [pas_b400_sokolov_about_train_gates_1] type = npc npc_prefix = false path = scenario\underpass\pas_b400_sokolov_about_train_gates_1 shuffle = seq idle = 0,0,100 [pas_b400_zulus_about_train_gates_1] type = npc npc_prefix = false path = scenario\underpass\pas_b400_zulus_about_train_gates_1 shuffle = seq idle = 0,0,100 [pas_b400_zulus_about_train_gates_2] type = npc npc_prefix = false path = scenario\underpass\pas_b400_zulus_about_train_gates_2 shuffle = seq idle = 0,0,100 [pas_b400_vano_about_dome_1] type = npc npc_prefix = false path = scenario\underpass\pas_b400_vano_about_dome_1 shuffle = seq idle = 0,0,100 [pas_b400_sokolov_about_dome_1] type = npc npc_prefix = false path = scenario\underpass\pas_b400_sokolov_about_dome_1 shuffle = seq idle = 0,0,100 [pas_b400_zulus_about_control_gates_1] type = npc npc_prefix = false path = scenario\underpass\pas_b400_zulus_about_control_gates_1 shuffle = seq idle = 0,0,100 [pas_b400_sokolov_about_control_gates_1] type = npc npc_prefix = false path = scenario\underpass\pas_b400_sokolov_about_control_gates_1 shuffle = seq idle = 0,0,100 [pas_b400_vano_about_control_gates_1] type = npc npc_prefix = false path = scenario\underpass\pas_b400_vano_about_control_gates_1 shuffle = seq idle = 0,0,100 [pas_b400_wanderer_about_control_gates_1] type = npc npc_prefix = false path = scenario\underpass\pas_b400_wanderer_about_control_gates_1 shuffle = seq idle = 0,0,100 [pas_b400_zulus_about_railway_1] type = npc npc_prefix = false path = scenario\underpass\pas_b400_zulus_about_railway_1 shuffle = seq idle = 0,0,100 [pas_b400_sokolov_about_railway_1] type = npc npc_prefix = false path = scenario\underpass\pas_b400_sokolov_about_railway_1 shuffle = seq idle = 0,0,100 [pas_b400_wanderer_about_railway_1] type = npc npc_prefix = false path = scenario\underpass\pas_b400_wanderer_about_railway_1 shuffle = seq idle = 0,0,100 [pas_b400_vano_about_railway_1] type = npc npc_prefix = false path = scenario\underpass\pas_b400_vano_about_railway_1 shuffle = seq idle = 0,0,100 [pas_b400_zulus_about_transformer_1] type = npc npc_prefix = false path = scenario\underpass\pas_b400_zulus_about_transformer_1 shuffle = seq idle = 0,0,100 [pas_b400_wanderer_about_transformer_1] type = npc npc_prefix = false path = scenario\underpass\pas_b400_wanderer_about_transformer_1 shuffle = seq idle = 0,0,100 [pas_b400_vano_about_transformer_1] type = npc npc_prefix = false path = scenario\underpass\pas_b400_vano_about_transformer_1 shuffle = seq idle = 0,0,100 [pas_b400_sokolov_about_transformer_1] type = npc npc_prefix = false path = scenario\underpass\pas_b400_sokolov_about_transformer_1 shuffle = seq idle = 0,0,100 [pas_b400_zulus_about_monolith_1] type = npc npc_prefix = false path = scenario\underpass\pas_b400_zulus_about_monolith_1 shuffle = seq idle = 0,0,100 [pas_b400_zulus_about_monolith_2] type = npc npc_prefix = false path = scenario\underpass\pas_b400_zulus_about_monolith_2 shuffle = seq idle = 0,0,100 [pas_b400_wanderer_about_monolith_1] type = npc npc_prefix = false path = scenario\underpass\pas_b400_wanderer_about_monolith_1 shuffle = seq idle = 0,0,100 [pas_b400_vano_about_anomaly_second_1] type = npc npc_prefix = false path = scenario\underpass\pas_b400_vano_about_anomaly_second_1 shuffle = seq idle = 0,0,100 [pas_b400_vano_about_anomaly_second_2] type = npc npc_prefix = false path = scenario\underpass\pas_b400_vano_about_anomaly_second_2 shuffle = seq idle = 0,0,100 [pas_b400_vano_about_anomaly_second_3] type = npc npc_prefix = false path = scenario\underpass\pas_b400_vano_about_anomaly_second_3 shuffle = seq idle = 0,0,100 [pas_b400_vano_about_room_closed] type = npc npc_prefix = false path = scenario\underpass\pas_b400_vano_about_room_closed shuffle = seq idle = 0,0,100 [pas_b400_vano_about_room_open] type = npc npc_prefix = false path = scenario\underpass\pas_b400_vano_about_room_open shuffle = seq idle = 0,0,100 [pas_b400_zulus_about_cover_1] type = npc npc_prefix = false path = scenario\underpass\pas_b400_zulus_about_cover_1 shuffle = seq idle = 0,0,100 [pas_b400_vano_about_cover_1] type = npc npc_prefix = false path = scenario\underpass\pas_b400_vano_about_cover_1 shuffle = seq idle = 0,0,100 [pas_b400_sokolov_about_cover_1] type = npc npc_prefix = false path = scenario\underpass\pas_b400_sokolov_about_cover_1 shuffle = seq idle = 0,0,100 [pas_b400_wanderer_about_cover_1] type = npc npc_prefix = false path = scenario\underpass\pas_b400_wanderer_about_cover_1 shuffle = seq idle = 0,0,100 [pas_b400_sokolov_about_sniper_first_1] type = npc npc_prefix = false path = scenario\underpass\pas_b400_sokolov_about_sniper_first_1 shuffle = seq idle = 0,0,100 [pas_b400_zulus_about_sniper_first_1] type = npc npc_prefix = false path = scenario\underpass\pas_b400_zulus_about_sniper_first_1 shuffle = seq idle = 0,0,100 [pas_b400_vano_about_sniper_first_1] type = npc npc_prefix = false path = scenario\underpass\pas_b400_vano_about_sniper_first_1 shuffle = seq idle = 0,0,100 [pas_b400_wanderer_about_sniper_first_1] type = npc npc_prefix = false path = scenario\underpass\pas_b400_wanderer_about_sniper_first_1 shuffle = seq idle = 0,0,100 [pas_b400_wanderer_about_sniper_first_2] type = npc npc_prefix = false path = scenario\underpass\pas_b400_wanderer_about_sniper_first_2 shuffle = seq idle = 0,0,100 [pas_b400_zulus_about_door_1] type = npc npc_prefix = false path = scenario\underpass\pas_b400_zulus_about_door_1 shuffle = seq idle = 0,0,100 [pas_b400_vano_about_door_1] type = npc npc_prefix = false path = scenario\underpass\pas_b400_vano_about_door_1 shuffle = seq idle = 0,0,100 [pas_b400_wanderer_about_door_1] type = npc npc_prefix = false path = scenario\underpass\pas_b400_wanderer_about_door_1 shuffle = seq idle = 0,0,100 [pas_b400_sokolov_about_door_1] type = npc npc_prefix = false path = scenario\underpass\pas_b400_sokolov_about_door_1 shuffle = seq idle = 0,0,100 [pas_b400_vano_about_anomaly_third_1] type = npc npc_prefix = false path = scenario\underpass\pas_b400_vano_about_anomaly_third_1 shuffle = seq idle = 0,0,100 [pas_b400_sokolov_about_tushkano_1] type = npc npc_prefix = false path = scenario\underpass\pas_b400_sokolov_about_tushkano_1 shuffle = seq idle = 0,0,100 [pas_b400_zulus_about_exit_1] type = npc npc_prefix = false path = scenario\underpass\pas_b400_zulus_about_exit_1 shuffle = seq idle = 0,0,100 [pas_b400_sokolov_about_exit_1] type = npc npc_prefix = false path = scenario\underpass\pas_b400_sokolov_about_exit_1 shuffle = seq idle = 0,0,100 [pas_b400_vano_about_underpass] type = npc npc_prefix = false path = scenario\underpass\pas_b400_vano_about_underpass shuffle = rnd idle = 5,5,100 [pas_b400_wanderer_about_underpass] type = npc npc_prefix = false path = scenario\underpass\pas_b400_wanderer_about_underpass shuffle = rnd idle = 5,5,100 [pas_b400_zulus_about_underpass] type = npc npc_prefix = false path = scenario\underpass\pas_b400_zulus_about_underpass shuffle = rnd idle = 5,5,100 [pas_b400_sokolov_about_gates] type = npc npc_prefix = false path = scenario\underpass\pas_b400_sokolov_about_gates shuffle = rnd idle = 5,15,100 [pas_b400_vano_about_gates] type = npc npc_prefix = false path = scenario\underpass\pas_b400_vano_about_gates shuffle = rnd idle = 5,15,100 [pas_b400_wanderer_about_gates] type = npc npc_prefix = false path = scenario\underpass\pas_b400_wanderer_about_gates shuffle = rnd idle = 5,15,100 [pas_b400_zulus_about_gates] type = npc npc_prefix = false path = scenario\underpass\pas_b400_zulus_about_gates shuffle = rnd idle = 5,15,100 [pas_b400_zulus_idle] type = npc npc_prefix = false path = scenario\underpass\pas_b400_zulus_idle_ shuffle = rnd idle = 0,0,100 [pas_b400_vano_idle] type = npc npc_prefix = false path = scenario\underpass\pas_b400_vano_idle_ shuffle = rnd idle = 0,0,100 [pas_b400_sokolov_idle] type = npc npc_prefix = false path = scenario\underpass\pas_b400_sokolov_idle_ shuffle = rnd idle = 0,0,100 [pas_b400_wanderer_idle] type = npc npc_prefix = false path = scenario\underpass\pas_b400_wanderer_idle_ shuffle = rnd idle = 0,0,100 [pas_b400_elevator_off] type = 3d path = ambient\underpass\pas_b400_elevator_off shuffle = seq idle = 0,0,100 [pas_b400_gates_wreck] type = 3d path = ambient\underpass\pas_b400_gates_wreck shuffle = seq idle = 0,0,100 [pas_b400_transformer] type = looped path = ambient\underpass\pas_b400_transformer