[torch_definition] range = 15 ; range range_r2 = 15 ; range color = 1.0,1.0,1.0,0.2 ; four color components 0.f 0.f omni_range_r2 = 0.75 ; range omni_color = 1.0,1.0,1.0,0.1 ; four color components 0.f 0.f glow_texture = glow\glow_torch_r2 ; glow texture name (required) glow_radius = 0.3 ; glow radius guide_bone = lights_bone ; guid bone name (required)