S.T.A.L.K.E.R.: Call of Pripyat
Level:
quick save
auto save
Protagonist Shadow
Grass Shadows
Hud Shadows
Cloud Shadows
Rendering Scale
FXAA
SMAA
TAA
Scaling
Standard (Linear)
Point
DLSS
FSR2
Intel XeSS
Freeplay
Multithreaded Texture Loading
Shadow Map
1024x1024
2048x2048
3072x3072
4096x4096
Always Active
Open trunk ($$ACTION_USE$$)
Use ($$ACTION_USE$$)
m
Hit Distance
DoF on Reload
DoF on Talk
FPS Counter
Sharpness
Alpha Testing
GTAO
Vignette
Chromatic aberr.
Water refl.
Scaling Quality
Anti-Aliasing
Quality
Balanced
Performance
Ultra Performance
Custom
General Settings
Surface Settings
Anti-Aliasing and Scaling Settings
Lighting Settings
Sunlight Settings
Effects
Postprocessing
Saturation
take
take all
Stash all
Stash all items
move
move all
Enhanced full dyn. lighting (DX10)
ultra
%
Binocular
Knife
BM16
Groza
SVD
AK74
LR300
HPSA
PM
RG6
RPG7
Shotgun
AutoShotgun
Magazine
SVU
USP45
VAL
Vintorez
Walther
Stat mgun
Bloodsucker
Boar
Dog
Flesh
PseudoDog
Burer
Cat
Chimera
Controller
Izlom
Poltergeist
PseudoGiant
Zombie
Snork
Tushkano
PsyDog
PsyDog (Phantom)
Extended grass shadows
Volumetric puddles
Grass distance
Artefact
Car
Smart terrain
Level changer
Actor (player)
Stalker
Helicopter
Space restrictor
Physics Object
Smart cover
Destroyable object
Hanging lamp
Screenshot format
.jpg
.tga
.png
CLIENT: Connecting to
CLIENT: Spawning
CLIENT: Synchronizing
Creating new game
Language
Russian
English
max
off
on
Contacts
Contacts
Show stalker contact list
take off backpack
put on backpack
Camera bobbing factor
Slowdown after damage
Toggle Aim
Wipe mask
Mouse sensitivity in UI