[up_sect_firsta_lr300] ;Надежность(1)10% ;--------------- cost = 700 value = +10 ;увеличение дисперсии в процентах при максимальном износе fire_dispersion_condition_factor = -1 ;15 ;шанс осечки при изношености больше чем misfireStartCondition misfire_start_prob = -0.0007 ;шанс осечки при изношености больше чем misfireEndCondition misfire_end_prob = -0.012 ;0.03.03 [up_sect_firstc_lr300] ;Настильность(2)20% ;------------------ cost = 1050 value = +20 bullet_speed = +85 fire_dispersion_base = -0.02 [up_sect_firstd_lr300] ;Скорострельность(2)15% ;---------------------- cost = 1050 value = +15 rpm = 100 [up_sect_firste_lr300] ;Надежность(3)30% ;--------------- cost = 1300 value = +30 ;увеличение дисперсии в процентах при максимальном износе fire_dispersion_condition_factor = -1 ;15 ;увеличение изношености при выстреле очередью condition_queue_shot_dec = -0.0003 ;0.0013 ;увеличение изношености при одиночном выстреле condition_shot_dec = -0.0003 ;0.0011 ;шанс осечки при изношености больше чем misfireStartCondition misfire_start_prob = -0.0025 ;шанс осечки при изношености больше чем misfireEndCondition misfire_end_prob = -0.025 ;0.03 [up_sect_secona_lr300] ;Отдача(1)-10% ;------------ cost = 700 value = -10 cam_dispersion = -0.07 ;0.5 cam_dispersion_inc = -0.05 ;0.5 cam_step_angle_horz = -0.8 ;1.5 [0.73 в остатке] zoom_cam_dispersion = -0.05 ;0.5 [0.093 в остатке] zoom_cam_dispersion_inc = -0.03 ;0.5 zoom_cam_step_angle_horz = -0.5 ;1.0 [0.505 в остатке] [up_sect_seconc_lr300] ;Надежность(2)15% ;--------------- cost = 1050 value = +15 ;увеличение дисперсии в процентах при максимальном износе fire_dispersion_condition_factor = -1 ;15 ;увеличение изношености при выстреле очередью condition_queue_shot_dec = -0.0002 ;0.0013 ;увеличение изношености при одиночном выстреле condition_shot_dec = -0.0002 ;0.0011 ;шанс осечки при изношености больше чем misfireStartCondition misfire_start_prob = -0.0015 ;шанс осечки при изношености больше чем misfireEndCondition misfire_end_prob = -0.018 ;0.03 [up_sect_secone_lr300] ;Отдача(3)-30% ;------------ cost = 1300 value = -30 cam_dispersion = -0.12 ;0.5 cam_dispersion_inc = -0.06 ;0.5 cam_step_angle_horz = -1.3 ;1.5 [0.73 в остатке] zoom_cam_dispersion = -0.14 ;0.5 [0.093 в остатке] zoom_cam_dispersion_inc = -0.05 ;0.5 zoom_cam_step_angle_horz = -0.9 ;1.0 [0.505 в остатке] [up_sect_seconf_lr300] ;Точность(3)30% ;--------------- cost = 1300 value = +30 fire_dispersion_base = -0.07 ;0.7 fire_dispersion_condition_factor = -1 ;15 [up_sect_thirda_lr300] ;Удобство(1)10% ;-------------- cost = 700 value = +10 crosshair_inertion = -0.5 PDM_disp_base = -0.05 ;0.5 PDM_disp_vel_factor = -0.25 ;1.5 PDM_disp_accel_factor = -0.25 ;1.5 [up_sect_thirdc_lr300] ;Точность(2)20% ;--------------- cost = 1050 value = +20 fire_dispersion_base = -0.05 ;0.7 fire_dispersion_condition_factor = -1 ;15 [up_sect_thirdd_lr300] ;Скорострельность(2)15% ;---------------------- cost = 1050 value = +15 rpm = +100 [up_sect_thirde_lr300] ;Скорострельность(3)25% ;---------------------- cost = 1300 value = +25 rpm = +150 [up_sect_fourta_lr300] ;Вес ;------------------ cost = 700 value = -0.7 inv_weight = -0.7 [up_sect_fourtc_lr300] ;Удобство(2)15% ;-------------- cost = 1050 value = +15 crosshair_inertion = -0.75 PDM_disp_base = -0.1 ;0.5 PDM_disp_vel_factor = -0.35 ;1.5 PDM_disp_accel_factor = -0.35 ;1.5 [up_sect_fourte_lr300] ;Удобство(3)25% ;-------------- cost = 1050 value = +25 crosshair_inertion = -1.25 PDM_disp_base = -0.15 ;0.5 PDM_disp_vel_factor = -0.4 ;1.5 PDM_disp_accel_factor = -0.4 ;1.5 [up_sect_fourtf_lr300] ;Настильность(3)30% ;------------------ cost = 1300 value = +30 bullet_speed = +135 fire_dispersion_base = -0.03 [up_sect_fiftha_lr300] ;Увеличенный обьем магазина ;------------------ cost = 1200 value = +10 ammo_mag_size = +10 [up_firsta_lr300] scheme_index = 0, 0 known = 1 effects = up_gr_firstcd_lr300 section = up_sect_firsta_lr300 property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zat_a1_name description = st_up_zat_a1_descr icon = ui_inGame2_upgrade_TRs_301_1 ;;... [up_firstc_lr300] scheme_index = 1, 0 known = 1 effects = up_gr_firstef_lr300 section = up_sect_firstc_lr300 property = prop_bullet_speed precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zat_b5_name description = st_up_zat_b5_descr icon = ui_inGame2_upgrade_TRs_301_2 [up_firstd_lr300] scheme_index = 1, 1 known = 1 effects = up_gr_firstef_lr300 section = up_sect_firstd_lr300 property = prop_rpm precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zat_b6_name description = st_up_zat_b6_descr icon = ui_inGame2_upgrade_TRs_301_3 [up_firste_lr300] scheme_index = 2, 0 known = 1 effects = section = up_sect_firste_lr300 property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zat_c2_name description = st_up_zat_c2_descr icon = ui_inGame2_upgrade_TRs_301_4 [up_secona_lr300] scheme_index = 0, 1 known = 1 effects = up_gr_seconcd_lr300 section = up_sect_secona_lr300 property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auto_a1_name description = st_up_auto_a1_descr icon = ui_inGame2_upgrade_TRs_301_5 [up_seconc_lr300] scheme_index = 1, 2 known = 1 effects = up_gr_seconef_lr300 section = up_sect_seconc_lr300 property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auto_b1_name description = st_up_auto_b1_descr icon = ui_inGame2_upgrade_TRs_301_6 [up_secone_lr300] scheme_index = 2, 1 known = 1 effects = section = up_sect_secone_lr300 property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auto_c1_name description = st_up_auto_c1_descr icon = ui_inGame2_upgrade_TRs_301_7 [up_seconf_lr300] scheme_index = 2, 2 known = 1 effects = section = up_sect_seconf_lr300 property = prop_dispersion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here_h prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auto_c5_name description = st_up_auto_c5_descr icon = ui_inGame2_upgrade_TRs_301_8 [up_thirda_lr300] scheme_index = 0, 2 known = 1 effects = up_gr_thirdcd_lr300 section = up_sect_thirda_lr300 property = prop_inertion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_ret_a2_name description = st_up_ret_a2_descr icon = ui_inGame2_upgrade_TRs_301_9 [up_thirdc_lr300] scheme_index = 1, 3 known = 1 effects = up_gr_thirdef_lr300 section = up_sect_thirdc_lr300 property = prop_dispersion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_ret_b3_name description = st_up_ret_b3_descr icon = ui_inGame2_upgrade_TRs_301_10 [up_thirdd_lr300] scheme_index = 1, 4 known = 1 effects = up_gr_thirdef_lr300 section = up_sect_thirdd_lr300 property = prop_rpm precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_ret_b2_name description = st_up_ret_b2_descr icon = ui_inGame2_upgrade_TRs_301_11 [up_thirde_lr300] scheme_index = 2, 3 known = 1 effects = section = up_sect_thirde_lr300 property = prop_rpm precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_ret_c3_name description = st_up_ret_c3_descr icon = ui_inGame2_upgrade_TRs_301_12 [up_fourta_lr300] scheme_index = 0, 3 known = 1 effects = up_gr_fourtcd_lr300 section = up_sect_fourta_lr300 property = prop_weight precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stk_a1_name description = st_up_stk_a1_descr icon = ui_inGame2_upgrade_TRs_301_13 [up_fourtc_lr300] scheme_index = 1, 5 known = 1 effects = up_gr_fourtef_lr300 section = up_sect_fourtc_lr300 property = prop_inertion known = 1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stk_b2_name description = st_up_stk_b2_descr icon = ui_inGame2_upgrade_TRs_301_14 [up_fourte_lr300] scheme_index = 2, 4 known = 1 effects = section = up_sect_fourte_lr300 property = prop_inertion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stk_c3_name description = st_up_stk_c3_descr icon = ui_inGame2_upgrade_TRs_301_15 [up_fourtf_lr300] scheme_index = 2, 5 known = 1 effects = section = up_sect_fourtf_lr300 property = prop_bullet_speed precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stk_c2_name description = st_up_stk_c2_descr icon = ui_inGame2_upgrade_TRs_301_16 [up_fiftha_lr300] scheme_index = 0, 4 known = 1 effects = section = up_sect_fiftha_lr300 property = prop_ammo_size precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_add_a4_name description = st_up_add_a4_descr icon = ui_inGame2_upgrade_TRs_301_17 [up_gr_firstab_lr300] elements = up_firsta_lr300 [up_gr_firstcd_lr300] elements = up_firstc_lr300, up_firstd_lr300 [up_gr_firstef_lr300] elements = up_firste_lr300 [up_gr_seconab_lr300] elements = up_secona_lr300 [up_gr_seconcd_lr300] elements = up_seconc_lr300 [up_gr_seconef_lr300] elements = up_secone_lr300, up_seconf_lr300, [up_gr_thirdab_lr300] elements = up_thirda_lr300 [up_gr_thirdcd_lr300] elements = up_thirdc_lr300, up_thirdd_lr300 [up_gr_thirdef_lr300] elements = up_thirde_lr300 [up_gr_fourtab_lr300] elements = up_fourta_lr300 [up_gr_fourtcd_lr300] elements = up_fourtc_lr300 [up_gr_fourtef_lr300] elements = up_fourte_lr300, up_fourtf_lr300 [up_gr_fifthab_lr300] elements = up_fiftha_lr300