[up_sect_firsta_sig220] ;Скорострельность(1)10% ;---------------------- cost = 500 value = +10 rpm = +40 [up_sect_firstc_sig220] ;Надежность(2)15% ;--------------- cost = 900 value = +15 ;увеличение дисперсии в процентах при максимальном износе fire_dispersion_condition_factor = -1 ;15 ;увеличение изношености при выстреле очередью condition_queue_shot_dec = -0.0005 ;0.0013 ;увеличение изношености при одиночном выстреле condition_shot_dec = -0.0005 ;0.0011 ;шанс осечки при изношености больше чем misfireStartCondition misfire_start_prob = -0.0015 ;шанс осечки при изношености больше чем misfireEndCondition misfire_end_prob = -0.015 ;0.03 [up_sect_firstd_sig220] ;Настильность(2)20% ;------------------ cost = 900 value = +20 bullet_speed = +60 fire_dispersion_base = -0.02 [up_sect_firste_sig220] ;Режим автоматической стрельбы по три выстрела ;------------------ cost = 3000 ;value = +20 fire_modes = 1, 3 rpm = +250 cam_dispersion = -0.45 ;1.2 cam_dispersion_inc = -0.45 ;1.2 cam_step_angle_horz = -0.45 ;1.2 [up_sect_secona_sig220] ;Настильность(1)10% ;------------------ cost = 500 value = +10 bullet_speed = +40 fire_dispersion_base = -0.01 [up_sect_seconc_sig220] ;Надежность(2)15% ;--------------- cost = 900 value = +15 ;увеличение дисперсии в процентах при максимальном износе fire_dispersion_condition_factor = -1 ;15 ;увеличение изношености при выстреле очередью condition_queue_shot_dec = -0.0005 ;0.0013 ;увеличение изношености при одиночном выстреле condition_shot_dec = -0.0005 ;0.0011 ;шанс осечки при изношености больше чем misfireStartCondition misfire_start_prob = -0.0015 ;шанс осечки при изношености больше чем misfireEndCondition misfire_end_prob = -0.015 ;0.03 [up_sect_secone_sig220] ;Скорострельность(3)25% ;---------------------- cost = 1300 value = +25 rpm = +65 [up_sect_seconf_sig220] ;Настильность(3)30% ;------------------ cost = 1300 value = +30 bullet_speed = +80 fire_dispersion_base = -0.03 [up_sect_thirda_sig220] ;Вес ;------------------ cost = 500 value = -0.22 inv_weight = -0.22 crosshair_inertion = -0.3 PDM_disp_base = -0.05 PDM_disp_vel_factor = -0.15 PDM_disp_accel_factor = -0.15 [up_sect_thirdc_sig220] ;Удобство(2)15% ;-------------- cost = 900 value = +15 crosshair_inertion = -0.7 PDM_disp_base = -0.15 PDM_disp_vel_factor = -0.35 PDM_disp_accel_factor = -0.35 [up_sect_thirdd_sig220] ;Отдача(2)-20% ;------------ cost = 900 value = -20 cam_dispersion = -0.45 ;1.2 cam_dispersion_inc = -0.45 ;1.2 cam_step_angle_horz = -0.45 ;1.2 [up_sect_fourta_sig220] ;Точность(1)10% ;--------------- cost = 500 value = +10 fire_dispersion_base = -0.03 fire_dispersion_condition_factor = -1 [up_sect_fourtc_sig220] ;Надежность(2)15% ;--------------- cost = 900 value = +15 ;увеличение дисперсии в процентах при максимальном износе fire_dispersion_condition_factor = -1 ;15 ;увеличение изношености при выстреле очередью condition_queue_shot_dec = -0.0005 ;0.0013 ;увеличение изношености при одиночном выстреле condition_shot_dec = -0.0005 ;0.0011 ;шанс осечки при изношености больше чем misfireStartCondition misfire_start_prob = -0.0015 ;шанс осечки при изношености больше чем misfireEndCondition misfire_end_prob = -0.015 ;0.03 [up_sect_fourte_sig220] ;Скорострельность(3)25% ;---------------------- cost = 1300 value = +25 rpm = +65 [up_sect_fiftha_sig220] ;Увеличенный объем магазина ;--------------- cost = 1500 value = +4 ammo_mag_size = +4 [up_firsta_sig220] scheme_index = 0, 0 known = 1 ;;invented = 1 ; 0 effects = up_gr_firstcd_sig220 section = up_sect_firsta_sig220 property = prop_rpm precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zatp_a1_name description = st_up_zatp_a1_descr icon = ui_inGame2_upgrade_SIP_t_M200_1 ;;... [up_firstc_sig220] scheme_index = 1, 0 known = 1 effects = up_gr_firstef_sig220 section = up_sect_firstc_sig220 property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zatp_b3_name description = st_up_zatp_b3_descr icon = ui_inGame2_upgrade_SIP_t_M200_2 [up_firstd_sig220] scheme_index = 1, 1 known = 1 effects = up_gr_firstef_sig220 section = up_sect_firstd_sig220 property = prop_bullet_speed precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zatp_b8_name description = st_up_zatp_b8_descr icon = ui_inGame2_upgrade_SIP_t_M200_3 [up_firste_sig220] scheme_index = 2, 0 known = 1 effects = section = up_sect_firste_sig220 property = prop_3xfire precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zatp_c7_name description = st_up_zatp_c7_descr icon = ui_inGame2_upgrade_SIP_t_M200_4 [up_secona_sig220] scheme_index = 0, 1 known = 1 effects = up_gr_seconcd_sig220 section = up_sect_secona_sig220 property = prop_bullet_speed precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_barp_a1_name description = st_up_barp_a1_descr icon = ui_inGame2_upgrade_SIP_t_M200_5 [up_seconc_sig220] scheme_index = 1, 2 known = 1 effects = up_gr_seconef_sig220 section = up_sect_seconc_sig220 property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_barp_b1_name description = st_up_barp_b1_descr icon = ui_inGame2_upgrade_SIP_t_M200_6 [up_secone_sig220] scheme_index = 2, 1 known = 1 effects = section = up_sect_secone_sig220 property = prop_rpm precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_barp_c1_name description = st_up_barp_c1_descr icon = ui_inGame2_upgrade_SIP_t_M200_7 [up_seconf_sig220] scheme_index = 2, 2 known = 1 effects = section = up_sect_seconf_sig220 property = prop_bullet_speed precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_barp_c2_name description = st_up_barp_c2_descr icon = ui_inGame2_upgrade_SIP_t_M200_8 [up_thirda_sig220] scheme_index = 0, 2 known = 1 effects = up_gr_thirdcd_sig220 section = up_sect_thirda_sig220 property = prop_weight precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stvp_b1_name description = st_up_stvp_b1_descr icon = ui_inGame2_upgrade_SIP_t_M200_9 [up_thirdc_sig220] scheme_index = 1, 3 known = 1 effects = section = up_sect_thirdc_sig220 property = prop_inertion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stvp_b2_name description = st_up_stvp_b2_descr icon = ui_inGame2_upgrade_SIP_t_M200_10 [up_thirdd_sig220] scheme_index = 1, 4 known = 1 effects = section = up_sect_thirdd_sig220 property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stvp_b3_name description = st_up_stvp_b3_descr icon = ui_inGame2_upgrade_SIP_t_M200_11 [up_fourta_sig220] scheme_index = 0, 3 known = 1 effects = up_gr_fourtcd_sig220 section = up_sect_fourta_sig220 property = prop_dispersion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_usmp_b1_name description = st_up_usmp_b1_descr icon = ui_inGame2_upgrade_SIP_t_M200_12 [up_fourtc_sig220] scheme_index = 1, 5 known = 1 effects = up_gr_fourtef_sig220 section = up_sect_fourtc_sig220 property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_usmp_b5_name description = st_up_usmp_b5_descr icon = ui_inGame2_upgrade_SIP_t_M200_13 [up_fourte_sig220] scheme_index = 2, 3 known = 1 effects = section = up_sect_fourte_sig220 property = prop_rpm precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_usmp_c3_name description = st_up_usmp_c3_descr icon = ui_inGame2_upgrade_SIP_t_M200_14 [up_fiftha_sig220] scheme_index = 0, 4 known = 1 effects = section = up_sect_fiftha_sig220 property = prop_ammo_size precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_add_a4_name description = st_up_addd_a1_descr icon = ui_inGame2_upgrade_SIP_t_M200_15 [up_gr_firstab_sig220] elements = up_firsta_sig220 [up_gr_firstcd_sig220] elements = up_firstc_sig220, up_firstd_sig220 [up_gr_firstef_sig220] elements = up_firste_sig220 [up_gr_seconab_sig220] elements = up_secona_sig220 [up_gr_seconcd_sig220] elements = up_seconc_sig220 [up_gr_seconef_sig220] elements = up_secone_sig220, up_seconf_sig220 [up_gr_thirdab_sig220] elements = up_thirda_sig220 [up_gr_thirdcd_sig220] elements = up_thirdc_sig220, up_thirdd_sig220 [up_gr_fourtab_sig220] elements = up_fourta_sig220 [up_gr_fourtcd_sig220] elements = up_fourtc_sig220 [up_gr_fourtef_sig220] elements = up_fourte_sig220 [up_gr_fifthab_sig220] elements = up_fiftha_sig220