[wpn_g36]:identity_immunities,weapon_probability,default_weapon_params GroupControlSection = spawn_group $spawn = "weapons\g36" ; option for Level Editor $npc = on ; option for Level Editor $prefetch = 8 scheduled = off ; option for ALife Simulator cform = skeleton class = WP_AK74 description = st_wpn_g36_descr launch_speed = 0 ef_main_weapon_type = 2 ef_weapon_type = 7 default_to_ruck = false sprint_allowed = true control_inertion_factor = 1.0 ;------------------------------------------------------------------------------- cost = 10000 weapon_class = assault_rifle ; Type of the weapon inv_weight = 3.6 upgrades = up_gr_firstab_g36, up_gr_seconab_g36, up_gr_thirdab_g36, up_gr_fourtab_g36, up_gr_fourtcd_g36, up_gr_fourtef_g36 ;, up_gr_fifthab_g36 installed_upgrades = upgrade_scheme = upgrade_scheme_g36 ;--TTX---------------------------------------------------------------------------- hit_power = 0.32, 0.32, 0.32, 0.32 hit_impulse = 100 hit_type = fire_wound fire_distance = 200 bullet_speed = 570 ;начальная скорость пули rpm = 630 rpm_empty_click = 200 use_aim_bullet = false ;Поддерживается ли первая суппер пуля time_to_aim = 3.0 hud = wpn_g36_hud misfire_probability = 0.005 ;вероятность осечки при максимальном износе !!!old - now not working ;изношенность, при которой появляется шанс осечки misfire_start_condition = 0.6 ;изношеность при которой шанс осечки становится константным misfire_end_condition = 0.1 ;шанс осечки при изношености больше чем misfireStartCondition misfire_start_prob = 0.004 ;шанс осечки при изношености больше чем misfireEndCondition misfire_end_prob = 0.05 ;увеличение изношености при одиночном выстреле condition_shot_dec = 0.0008 ;увеличение изношености при выстреле очередью condition_queue_shot_dec = 0.0009 ammo_elapsed = 30 ammo_mag_size = 30 ammo_class = ammo_5.56x45_ss190, ammo_5.56x45_ap grenade_class = ammo_m209 fire_modes = 1, 3, -1 launch_speed = 0 hand_dependence = 1 single_handed = 0 ;---DOF------------------------------------------------------------------------- ;zoom_dof = 0.5, 1.0, 180 reload_dof = 0.0, 0.5, 5, 2 ;------------------------------------------------------------------------------- ;базовая дисперсия fire_dispersion_base = 0.24 ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках) control_inertion_factor = 1.2f crosshair_inertion = 5.80 ;отдача cam_return = 0 cam_relax_speed = 10 ;скорость возврата в исходное положение cam_relax_speed_ai = 120.75 cam_dispersion = 0.2 ;увеличения угла (в градусах) с каждым выстрелом cam_dispersion_inc = 0.1 ;увеличениe cam_dispersion с каждым выстрелом cam_dispersion_frac = 1.0 ;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac) cam_max_angle = 50.0 ;максимальный угол отдачи cam_max_angle_horz = 50.0 ;(degree) maximum shot horizontal degree cam_step_angle_horz = 1.8 ; (degree) size of step camera moved in horizontal position while shooting PDM_disp_base = 0.5 PDM_disp_vel_factor = 2.0 PDM_disp_accel_factor = 2.0 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 zoom_cam_relax_speed = 10 ; scope & ironsight zoom_cam_relax_speed_ai = 360 zoom_cam_dispersion = 0.15 zoom_cam_dispersion_inc = 0.075 zoom_cam_dispersion_frac = 1.0 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 50.0 zoom_cam_step_angle_horz = 1.6 fire_dispersion_condition_factor = 7 ;увеличение дисперсии в процентах при максимальном износе ;------------------------------------------------------------------------------- holder_range_modifier = 1.85 ; во сколько раз увеличивается eye_range holder_fov_modifier = 1.0 ; во сколько раз увеличивается eye_fov min_radius = 30 max_radius = 100 hit_probability_gd_novice = 0.80 hit_probability_gd_stalker = 0.80 hit_probability_gd_veteran = 0.80 hit_probability_gd_master = 0.80 ;------------------------------------------------------------------------------- slot = 2 ; // secondary animation_slot = 2 ; type of the animation that will be used inv_name = st_wpn_g36 inv_name_short = st_wpn_g36 inv_grid_width = 5 inv_grid_height = 2 inv_grid_x = 0 inv_grid_y = 10 upgr_icon_x = 275 upgr_icon_y = 8 upgr_icon_width = 292 upgr_icon_height = 120 kill_msg_x = 157 kill_msg_y = 29 kill_msg_width = 78 kill_msg_height = 31 ;------------------------------------------------------------------------------- position = -0.026, -0.132, 0.0 orientation = 0, -8 , 0 fire_point = 0.0, 0.21, 0.58 fire_point2 = 0.0, 0.21, 0.71 flame_particles = weapons\generic_weapon05 smoke_particles = weapons\generic_shoot_00 grenade_flame_particles = weapons\generic_weapon01 shell_point = 0.0, 0.21, 0.13 shell_dir = 0.0, 0.0, 0.4 shell_particles = weapons\generic_shells ;--STRAP PARAMETERS----------------------------------------------------------------- ;под мишкой strap_position = -0.26,-0.11,0.25 ; position (offset) and orientation of the weapon when it is strapped strap_orientation = -15,-9,110 ; (3rd person view in degrees) strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 startup_ammo = 90 visual = dynamics\weapons\wpn_g36\wpn_g36.ogf light_disabled = false light_color = 0.6,0.5,0.3 light_range = 5 light_var_color = 0.05 light_var_range = 0.5 light_time = 0.2 ph_mass = 4 ;cost = 2100 ;addons scope_status = 1 silencer_status = 0 ;0 grenade_launcher_status = 0 ;0 zoom_enabled = true ; (on,off)zoom mode (right mouse button) scope_zoom_factor = 33.3 ;1.8X ; fov for zoom mode scope_texture = wpn_crosshair_g36 scope_name = wpn_addon_scope_susat scope_x = 78 scope_y = 0 silencer_name = wpn_addon_silencer silencer_x = 214 silencer_y = 12 grenade_launcher_name = wpn_addon_grenade_launcher_m203 grenade_launcher_x = 130 grenade_launcher_y = 31 ;звуки snd_draw = weapons\ak74_draw snd_holster = weapons\generic_holster snd_shoot = weapons\n_g36_shot snd_empty = weapons\gen_empty, 0.5 snd_reload = weapons\g36_reload snd_shoot_grenade = weapons\gen_grenshoot snd_reload_grenade = weapons\g36_grenload snd_switch = weapons\groza_switch, 1.0, 0.5 snd_bore = weapons\draw_silent snd_bore1 = weapons\mp5_bore ;silencer_flame_particles = weapons\generic_weapon01 silencer_smoke_particles = weapons\generic_shoot_00 snd_silncer_shot = weapons\w_ak74_shot1 silencer_light_color = 0.6,0.5,0.3 silencer_light_range = 0.01 silencer_light_var_color= 0.05 silencer_light_var_range= 0.5 silencer_light_time = 0.2 [wpn_g36_hud]:hud_base zoom_hide_crosshair = true attach_place_idx = 0 item_visual = dynamics\weapons\wpn_g36\wpn_g36_hud.ogf hands_position = -0.013500,-0.228999,0.292998 hands_orientation = 0.950000,0.950001,-6.000005 hands_position_16x9 = -0.030000,-0.215499,0.233498 hands_orientation_16x9 = 0.300001,2.999998,-4.149999 item_position = 0.002866,-0.006395,0.000780 item_orientation = 1.778962,0.604979,365.867584 shell_point = 0.021,0.071,0.141 shell_dir = 0.0, 1.0, 0.0 shell_bone = wpn_body fire_point = 0,0.075,0.646 fire_bone = wpn_body fire_point2 = 0.0,-0.017,0.692 fire_bone2 = wpn_body anm_show = g36_draw anm_hide = g36_holster anm_idle = g36_idle anm_idle_sprint = g36_idle_sprint anm_idle_moving = g36_idle_moving anm_shots = g36_shoot anm_reload = g36_reload anm_idle_aim = g36_idle_aim anm_switch = g36_switch_off anm_switch_g = g36_switch_on anm_bore = g36_idle_bore anm_hide_w_gl = g36_holster_w_gl anm_show_w_gl = g36_draw_w_gl anm_idle_w_gl = g36_idle_w_gl anm_shots_w_gl = g36_shoot_w_gl anm_reload_w_gl = g36_reload_w_gl anm_idle_w_gl_aim = g36_idle_w_gl_aim anm_idle_sprint_w_gl = g36_idle_sprint_w_gl anm_idle_moving_w_gl = g36_idle_moving_w_gl anm_bore_w_gl = g36_idle_bore_w_gl anm_show_g = g36_draw_grenade anm_hide_g = g36_holster_grenade anm_idle_g = g36_idle_grenade anm_reload_g = g36_reload_grenade anm_idle_g_aim = g36_idle_grenade anm_shots_g = g36_shoot_grenade anm_idle_sprint_g = g36_idle_sprint_grenade anm_idle_moving_g = g36_idle_moving_grenade anm_bore_g = g36_idle_bore_grenade ;aim_hud_offset_pos = -0.112000,0.034000,-0.018000 ;aim_hud_offset_rot = 0.017500,0.002500,-0.010000 aim_hud_offset_pos = -0.112000,0.032000,-0.150000 aim_hud_offset_rot = 0.015000,0.002500,-0.010000 aim_hud_offset_pos_16x9 = -0.112500,0.025000,-0.125000 aim_hud_offset_rot_16x9 = 0.007500,0.002500,-0.010000 gl_hud_offset_pos = 0,0,0;-0.053000,-0.059000,0.000000 gl_hud_offset_rot = 0,0,0;-0.145000,0.000000,0.000000 gl_hud_offset_pos_16x9 = 0,0,0;-0.053000,-0.059000,0.000000 gl_hud_offset_rot_16x9 = 0,0,0;-0.145000,0.000000,0.000000 lean_hud_offset_pos = 0,0,0 lean_hud_offset_rot = 0,0,0 ;----------------------------------------------------------------------------- ; Уникальные ;----------------------------------------------------------------------------- [wpn_g36_nimble]:wpn_g36 $spawn = "weapons\wpn_g36_nimble" ; option for Level Editor cost = 12000