class "C_new_game_sv_Deathmatch" (game_sv_Deathmatch) function C_new_game_sv_Deathmatch:__init() super() printf ("C_new_game_sv_Deathmatch::C_new_game_sv_Deathmatch called!") self.type = game_types.GAME_NEWDM end function C_new_game_sv_Deathmatch:__finalize() printf ("C_new_game_sv_Deathmatch::~C_new_game_sv_Deathmatch called!") end function C_new_game_sv_Deathmatch:type_name() printf ("C_new_game_sv_Deathmatch::type_name called!") return "new_dm" end function Money_SetStart (id_who) end