---------------------------------------------------------------------------------------------------- -- Mob combat ---------------------------------------------------------------------------------------------------- -- Разработчик: Andrey Fidrya (Zmey) af@svitonline.com ---------------------------------------------------------------------------------------------------- class "mob_combat" function mob_combat:__init(obj, storage) self.object = obj self.st = storage end function mob_combat:combat_callback() printf("_bp: mob_combat:combat_callback()") if self.st.enabled and self.object:get_enemy() then if db.storage[self.object:id()].active_scheme then if xr_logic.try_switch_to_another_section(self.object, self.st, db.actor) then return end end end end --------------------------------------------------------------------------------------------------------------------- function add_to_binder(npc, ini, scheme, section, storage) printf("DEBUG: add_to_binder: npc:name()='%s', scheme='%s', section='%s'", npc:name(), scheme, section) local new_action = mob_combat(npc, storage) storage.action = new_action xr_logic.subscribe_action_for_events(npc, storage, new_action) end function set_scheme(npc, ini, scheme, section, gulag_name) local st = xr_logic.assign_storage_and_bind(npc, ini, scheme, section) st.logic = xr_logic.cfg_get_switch_conditions(ini, section, npc) st.enabled = true end function disable_scheme(npc, scheme) local st = db.storage[npc:id()][scheme] if st then st.enabled = false end end