--function printf(fmt,...) -- log(string.format(fmt,unpack(arg))) --end class "CSE_NewAttachableItem" (cse_alife_item) function CSE_NewAttachableItem:__init (section) super(section) log ("CSE_NewAttachableItem::CSE_NewAttachableItem called!") -- s8 -- self._s8_0 = 8 -- self._s8_1 = 7 -- self._s8_2 = 6 -- self._s8_3 = 5 -- s16 self._s16_0 = 16 self._s16_1 = 15 self._s16_2 = 14 self._s16_3 = 13 -- s32 self._s32_0 = 32 self._s32_1 = 31 self._s32_2 = 30 self._s32_3 = 29 -- u8 self._u8_0 = 8 self._u8_1 = 7 self._u8_2 = 6 self._u8_3 = 5 -- u16 self._u16_0 = 16 self._u16_1 = 15 self._u16_2 = 14 self._u16_3 = 13 -- u32 self._u32_0 = 32 self._u32_1 = 31 self._u32_2 = 30 self._u32_3 = 29 -- float self._float_0 = 1.0 self._float_1 = 0.9 self._float_2 = 0.8 self._float_3 = 0.7 self._float_4 = 0.6 -- bool self._bool_0 = true -- vector self._vector_0 = vector():set(0.0,0.0,0.0) self._vector_1 = vector():set(0.1,0.1,0.1) self._vector_2 = vector():set(0.2,0.2,0.2) self._vector_3 = vector():set(0.3,0.3,0.3) self._vector_4 = vector():set(0.4,0.4,0.4) -- vcolor self._vcolor_0 = vector():set(0,0,0) -- angle self._angle_0 = 1.0 self._angle_1 = 0.9 self._angle_2 = 0.8 self._angle_3 = 0.7 self._angle_4 = 0.6 -- vangle self._vangle_0 = vector():set(0.0,0.0,0.0) self._vangle_1 = vector():set(0.1,0.1,0.1) self._vangle_2 = vector():set(0.2,0.2,0.2) self._vangle_3 = vector():set(0.3,0.3,0.3) self._vangle_4 = vector():set(0.4,0.4,0.4) -- flags16 self._flag16_0 = flags16() self._flag16_0:zero () -- flags32 self._flag32_0 = flags32() self._flag32_0:zero () -- color self._color_0 = 0 -- time self._time_0 = 0.0 self._time_1 = 0.1 self._time_2 = 0.2 -- text self._text_0 = "text" -- token8 self.tokens8 = token_list() self.tokens8:add ("token8_0",0) self.tokens8:add ("token8_1",1) self.tokens8:add ("token8_2",2) self._token8_0 = self.tokens8:id("token8_0") -- token16 self.tokens16 = token_list() self.tokens16:add ("token16_0",0) self.tokens16:add ("token16_1",1) self.tokens16:add ("token16_2",2) self._token16_0 = self.tokens16:id("token16_0") -- token32 self.tokens32 = token_list() self.tokens32:add ("token32_0",0) self.tokens32:add ("token32_1",1) self.tokens32:add ("token32_2",2) self._token32_0 = self.tokens32:id("token32_0") -- list self.list = rtoken_list() self.list:add ("listitem_0") self.list:add ("listitem_1") self.list:add ("listitem_2") self._listvalue_0 = "" -- choose self._choose_00 = "" self._choose_01 = "" self._choose_02 = "" self._choose_03 = "" self._choose_04 = "" self._choose_05 = "" self._choose_06 = "" self._choose_07 = "" self._choose_08 = "" self._choose_09 = "" self._choose_10 = "" self._choose_11 = "" self._choose_12 = "" self._choose_13 = "" self._choose_14 = "" self._choose_15 = "" self._choose_16 = "" end function CSE_NewAttachableItem:__finalize () log ("CSE_NewAttachableItem::~CSE_NewAttachableItem called!") end function CSE_NewAttachableItem:STATE_Write (packet) log ("CSE_NewAttachableItem::STATE_Write called!") cse_alife_item.STATE_Write (self,packet) -- s8 -- packet:w_s8 (self._s8_0) -- packet:w_s8 (self._s8_1) -- packet:w_s8 (self._s8_2) -- packet:w_s8 (self._s8_3) -- s16 packet:w_s16 (self._s16_0) packet:w_s16 (self._s16_1) packet:w_s16 (self._s16_2) packet:w_s16 (self._s16_3) -- s32 packet:w_s32 (self._s32_0) packet:w_s32 (self._s32_1) packet:w_s32 (self._s32_2) packet:w_s32 (self._s32_3) -- u8 packet:w_u8 (self._u8_0) packet:w_u8 (self._u8_1) packet:w_u8 (self._u8_2) packet:w_u8 (self._u8_3) -- u16 packet:w_u16 (self._u16_0) packet:w_u16 (self._u16_1) packet:w_u16 (self._u16_2) packet:w_u16 (self._u16_3) -- u32 packet:w_u32 (self._u32_0) packet:w_u32 (self._u32_1) packet:w_u32 (self._u32_2) packet:w_u32 (self._u32_3) -- float packet:w_float (self._float_0) packet:w_float (self._float_1) packet:w_float (self._float_2) packet:w_float (self._float_3) packet:w_float (self._float_4) -- bool packet:w_bool (self._bool_0) -- vector packet:w_vec3 (self._vector_0) packet:w_vec3 (self._vector_1) packet:w_vec3 (self._vector_2) packet:w_vec3 (self._vector_3) packet:w_vec3 (self._vector_4) -- vcolor packet:w_vec3 (self._vcolor_0) -- angle packet:w_float (self._angle_0) packet:w_float (self._angle_1) packet:w_float (self._angle_2) packet:w_float (self._angle_3) packet:w_float (self._angle_4) -- vangle packet:w_vec3 (self._vangle_0) packet:w_vec3 (self._vangle_1) packet:w_vec3 (self._vangle_2) packet:w_vec3 (self._vangle_3) packet:w_vec3 (self._vangle_4) -- flags16 packet:w_u16 (self._flag16_0:get()) -- flags32 packet:w_u32 (self._flag32_0:get()) -- color packet:w_u32 (self._color_0) -- time packet:w_float (self._time_0) packet:w_float (self._time_1) packet:w_float (self._time_2) -- text packet:w_stringZ (self._text_0) -- token8 packet:w_u8 (self._token8_0) -- token16 packet:w_u16 (self._token16_0) -- token32 packet:w_u32 (self._token32_0) -- list packet:w_stringZ (self._listvalue_0) -- choose packet:w_stringZ (self._choose_00) packet:w_stringZ (self._choose_01) packet:w_stringZ (self._choose_02) packet:w_stringZ (self._choose_03) packet:w_stringZ (self._choose_04) packet:w_stringZ (self._choose_05) packet:w_stringZ (self._choose_06) packet:w_stringZ (self._choose_07) packet:w_stringZ (self._choose_08) packet:w_stringZ (self._choose_09) packet:w_stringZ (self._choose_10) packet:w_stringZ (self._choose_11) packet:w_stringZ (self._choose_12) packet:w_stringZ (self._choose_13) packet:w_stringZ (self._choose_14) packet:w_stringZ (self._choose_15) packet:w_stringZ (self._choose_16) end function CSE_NewAttachableItem:STATE_Read (packet, size) log ("CSE_NewAttachableItem::STATE_Read called!") cse_alife_item.STATE_Read (self,packet,size) -- s8 -- self._s8_0 = packet:r_s8 () -- self._s8_1 = packet:r_s8 () -- self._s8_2 = packet:r_s8 () -- self._s8_3 = packet:r_s8 () -- s16 self._s16_0 = packet:r_s16 () self._s16_1 = packet:r_s16 () self._s16_2 = packet:r_s16 () self._s16_3 = packet:r_s16 () -- s32 self._s32_0 = packet:r_s32 () self._s32_1 = packet:r_s32 () self._s32_2 = packet:r_s32 () self._s32_3 = packet:r_s32 () -- u8 self._u8_0 = packet:r_u8 () self._u8_1 = packet:r_u8 () self._u8_2 = packet:r_u8 () self._u8_3 = packet:r_u8 () -- u16 self._u16_0 = packet:r_u16 () self._u16_1 = packet:r_u16 () self._u16_2 = packet:r_u16 () self._u16_3 = packet:r_u16 () -- u32 self._u32_0 = packet:r_u32 () self._u32_1 = packet:r_u32 () self._u32_2 = packet:r_u32 () self._u32_3 = packet:r_u32 () -- float self._float_0 = packet:r_float() self._float_1 = packet:r_float() self._float_2 = packet:r_float() self._float_3 = packet:r_float() self._float_4 = packet:r_float() -- bool self._bool_0 = packet:r_bool() -- vector packet:r_vec3 (self._vector_0) packet:r_vec3 (self._vector_1) packet:r_vec3 (self._vector_2) packet:r_vec3 (self._vector_3) packet:r_vec3 (self._vector_4) -- vcolor packet:r_vec3 (self._vcolor_0) -- angle self._angle_0 = packet:r_float() self._angle_1 = packet:r_float() self._angle_2 = packet:r_float() self._angle_3 = packet:r_float() self._angle_4 = packet:r_float() -- vangle packet:r_vec3 (self._vangle_0) packet:r_vec3 (self._vangle_1) packet:r_vec3 (self._vangle_2) packet:r_vec3 (self._vangle_3) packet:r_vec3 (self._vangle_4) -- flags16 self._flag16_0:assign (packet:r_u16()) -- flags32 self._flag32_0:assign (packet:r_u32()) -- color self._color_0 = packet:r_u32 () -- float self._time_0 = packet:r_float() self._time_1 = packet:r_float() self._time_2 = packet:r_float() -- text self._text_0 = packet:r_stringZ() -- token8 self._token8_0 = packet:r_u8() -- token16 self._token16_0 = packet:r_u16() -- token32 self._token32_0 = packet:r_u32() -- list self._listvalue_0 = packet:r_stringZ() -- choose self._choose_00 = packet:r_stringZ() self._choose_01 = packet:r_stringZ() self._choose_02 = packet:r_stringZ() self._choose_03 = packet:r_stringZ() self._choose_04 = packet:r_stringZ() self._choose_05 = packet:r_stringZ() self._choose_06 = packet:r_stringZ() self._choose_07 = packet:r_stringZ() self._choose_08 = packet:r_stringZ() self._choose_09 = packet:r_stringZ() self._choose_10 = packet:r_stringZ() self._choose_11 = packet:r_stringZ() self._choose_12 = packet:r_stringZ() self._choose_13 = packet:r_stringZ() self._choose_14 = packet:r_stringZ() self._choose_15 = packet:r_stringZ() self._choose_16 = packet:r_stringZ() end function CSE_NewAttachableItem:FillProps (pref,items) log ("CSE_NewAttachableItem::FillProps called!") cse_alife_item.FillProps (self,pref,items) local prefix = pref .. "\\" .. self.section_name .. "\\script\\" -- s8 -- properties_helper():create_s8 (items, prefix .. "s8\\0", self,"_s8_0") -- properties_helper():create_s8 (items, prefix .. "s8\\1", self,"_s8_1",-8) -- properties_helper():create_s8 (items, prefix .. "s8\\2", self,"_s8_2",-8,8) -- properties_helper():create_s8 (items, prefix .. "s8\\3", self,"_s8_3",-8,8,2) -- s16 properties_helper():create_s16 (items, prefix .. "s16\\0",self,"_s16_0") properties_helper():create_s16 (items, prefix .. "s16\\1",self,"_s16_1",-16) properties_helper():create_s16 (items, prefix .. "s16\\2",self,"_s16_2",-16,16) properties_helper():create_s16 (items, prefix .. "s16\\3",self,"_s16_3",-16,16,4) -- s32 properties_helper():create_s32 (items, prefix .. "s32\\0",self,"_s32_0") properties_helper():create_s32 (items, prefix .. "s32\\1",self,"_s32_1",-32) properties_helper():create_s32 (items, prefix .. "s32\\2",self,"_s32_2",-32,32) properties_helper():create_s32 (items, prefix .. "s32\\3",self,"_s32_3",-32,32,8) -- u8 properties_helper():create_u8 (items, prefix .. "u8\\0", self,"_u8_0") properties_helper():create_u8 (items, prefix .. "u8\\1", self,"_u8_1",1) properties_helper():create_u8 (items, prefix .. "u8\\2", self,"_u8_2",1,8) properties_helper():create_u8 (items, prefix .. "u8\\3", self,"_u8_3",1,8,2) -- u16 properties_helper():create_u16 (items, prefix .. "u16\\0",self,"_u16_0") properties_helper():create_u16 (items, prefix .. "u16\\1",self,"_u16_1",1) properties_helper():create_u16 (items, prefix .. "u16\\2",self,"_u16_2",1,16) properties_helper():create_u16 (items, prefix .. "u16\\3",self,"_u16_3",1,16,4) -- u32 properties_helper():create_u32 (items, prefix .. "u32\\0",self,"_u32_0") properties_helper():create_u32 (items, prefix .. "u32\\1",self,"_u32_1",1) properties_helper():create_u32 (items, prefix .. "u32\\2",self,"_u32_2",1,32) properties_helper():create_u32 (items, prefix .. "u32\\3",self,"_u32_3",1,32,8) -- float properties_helper():create_float (items, prefix .. "float\\0",self,"_float_0") properties_helper():create_float (items, prefix .. "float\\1",self,"_float_1",0) properties_helper():create_float (items, prefix .. "float\\2",self,"_float_2",0,10) properties_helper():create_float (items, prefix .. "float\\3",self,"_float_3",0,10,0.1) properties_helper():create_float (items, prefix .. "float\\4",self,"_float_4",0,10,0.1,3) -- bool properties_helper():create_bool (items, prefix .. "bool\\0",self,"_bool_0") -- vector properties_helper():create_vector (items, prefix .. "vector\\0",self,"_vector_0") properties_helper():create_vector (items, prefix .. "vector\\1",self,"_vector_1",-1) properties_helper():create_vector (items, prefix .. "vector\\2",self,"_vector_2",-10,10) properties_helper():create_vector (items, prefix .. "vector\\3",self,"_vector_3",-10,10,0.5) properties_helper():create_vector (items, prefix .. "vector\\4",self,"_vector_4",-10,10,0.5,4) -- vcolor properties_helper():create_vcolor (items, prefix .. "vcolor\\0",self,"_vcolor_0") -- angle properties_helper():create_float (items, prefix .. "angle\\0",self,"_angle_0") properties_helper():create_float (items, prefix .. "angle\\1",self,"_angle_1",0) properties_helper():create_float (items, prefix .. "angle\\2",self,"_angle_2",0,10) properties_helper():create_float (items, prefix .. "angle\\3",self,"_angle_3",0,10,0.1) properties_helper():create_float (items, prefix .. "angle\\4",self,"_angle_4",0,10,0.1,3) -- vangle properties_helper():create_vangle (items, prefix .. "vangle\\0",self,"_vangle_0") properties_helper():create_vangle (items, prefix .. "vangle\\1",self,"_vangle_1",-1) properties_helper():create_vangle (items, prefix .. "vangle\\2",self,"_vangle_2",-10,10) properties_helper():create_vangle (items, prefix .. "vangle\\3",self,"_vangle_3",-10,10,0.5) properties_helper():create_vangle (items, prefix .. "vangle\\4",self,"_vangle_4",-10,10,0.5,4) -- flags16 properties_helper():create_flag16 (items, prefix .. "flags16\\0",self,"_flag16_0",1) properties_helper():create_flag16 (items, prefix .. "flags16\\1",self,"_flag16_0",2) properties_helper():create_flag16 (items, prefix .. "flags16\\2",self,"_flag16_0",4) properties_helper():create_flag16 (items, prefix .. "flags16\\3",self,"_flag16_0",8) -- flags32 properties_helper():create_flag32 (items, prefix .. "flags32\\0",self,"_flag32_0",1) properties_helper():create_flag32 (items, prefix .. "flags32\\1",self,"_flag32_0",2) properties_helper():create_flag32 (items, prefix .. "flags32\\2",self,"_flag32_0",4) properties_helper():create_flag32 (items, prefix .. "flags32\\3",self,"_flag32_0",8) -- color properties_helper():create_color (items, prefix .. "color\\0",self,"_color_0") -- time properties_helper():create_time (items, prefix .. "time\\0",self,"_time_0") properties_helper():create_time (items, prefix .. "time\\1",self,"_time_1",100) properties_helper():create_time (items, prefix .. "time\\2",self,"_time_2",0,100000.0) -- text properties_helper():create_text (items, prefix .. "text\\0",self,"_text_0") -- token8 properties_helper():create_token8 (items, prefix .. "token8\\0",self,"_token8_0",self.tokens8) -- token16 properties_helper():create_token16 (items, prefix .. "token16\\0",self,"_token16_0",self.tokens16) -- token32 properties_helper():create_token32 (items, prefix .. "token32\\0",self,"_token32_0",self.tokens32) -- list properties_helper():create_list (items, prefix .. "list\\0",self,"_listvalue_0",self.list) -- choose properties_helper():create_choose (items, prefix .. "choose\\00",self,"_choose_00",choose_type.sound_source) properties_helper():create_choose (items, prefix .. "choose\\01",self,"_choose_01",choose_type.sound_environment) properties_helper():create_choose (items, prefix .. "choose\\02",self,"_choose_02",choose_type.library_object) properties_helper():create_choose (items, prefix .. "choose\\03",self,"_choose_03",choose_type.engine_shader) properties_helper():create_choose (items, prefix .. "choose\\04",self,"_choose_04",choose_type.compiler_shader) properties_helper():create_choose (items, prefix .. "choose\\05",self,"_choose_05",choose_type.particle_effect) properties_helper():create_choose (items, prefix .. "choose\\06",self,"_choose_06",choose_type.particle_system) properties_helper():create_choose (items, prefix .. "choose\\07",self,"_choose_07",choose_type.texture) properties_helper():create_choose (items, prefix .. "choose\\08",self,"_choose_08",choose_type.entity) properties_helper():create_choose (items, prefix .. "choose\\09",self,"_choose_09",choose_type.spawn_item,"","spawn_group") properties_helper():create_choose (items, prefix .. "choose\\10",self,"_choose_10",choose_type.light_animation) properties_helper():create_choose (items, prefix .. "choose\\11",self,"_choose_11",choose_type.visual) properties_helper():create_choose (items, prefix .. "choose\\12",self,"_choose_12",choose_type.skeleton_animations,"","equipment\\fmradio.ogf") properties_helper():create_choose (items, prefix .. "choose\\13",self,"_choose_13",choose_type.skeleton_bones,"","equipment\\fmradio.ogf") properties_helper():create_choose (items, prefix .. "choose\\14",self,"_choose_14",choose_type.material) properties_helper():create_choose (items, prefix .. "choose\\15",self,"_choose_15",choose_type.game_animation) properties_helper():create_choose (items, prefix .. "choose\\16",self,"_choose_16",choose_type.game_motion) end