[build_params] light_jitter_samples = 9 light_pixel_per_meter = 10.000000 light_quality = 1 light_quality_reserved = 0 light_rms = 4 light_rms_zero = 4 reserved_0 = 0.500000 reserved_1 = 1.000000 reserved_2 = 1.000000 reserved_3 = 150.000000 reserved_4 = 0.040000 reserved_5 = 0.850000 smooth_angle = 75.000000 weld_distance = 0.005000 [camera] hpb = 3.281284, -0.732539, 0.000000 pos = 152.945040, 6.008060, -34.627892 [guid] guid_g0 = 5084833126179832249 guid_g1 = 4643969429627162011 [level_options] bop = "[deathmatch_game_anomaly_sets] permanent=mp_atp_mz1 set0 = mp_atp_gz2,mp_atp_mb1 set1 = mp_atp_gz1,mp_atp_mb2,mp_atp_mz2 [teamdeathmatch_game_anomaly_sets] permanent=mp_atp_mz1 set0 = mp_atp_gz2,mp_atp_mb1 set1 = mp_atp_gz1,mp_atp_mb2,mp_atp_mz2 [artefacthunt_game_anomaly_sets] permanent=mp_atp_mz1 set0 = mp_atp_gz2,mp_atp_mb1 set1 = mp_atp_gz1,mp_atp_mb2,mp_atp_mz2 [cta_game_anomaly_sets] permanent=mp_atp_mz1 set0 = mp_atp_gz2,mp_atp_mb1 set1 = mp_atp_gz1,mp_atp_mb2,mp_atp_mz2 " game_type = 30 level_path = mp_atp level_prefix = light_hemi_quality = 3 light_sun_quality = 3 map_version = 1.0 version = 12 version_bp = 9 [level_tag] create_time = 1197913145 owner = \\YURIY\YuriyN [version] value = 5