[ogf] ; ".object" source = ".ogf" target ; ; System folder used in config ; X:\rawdata\objects\ = X:\gamedata\meshes\ ; ;------------------------------------------------------------------------------- dynamics\actors\stalker_bandit\stalker_bandit_1 = actors\stalker_bandit\stalker_bandit_1 dynamics\actors\stalker_bandit\stalker_bandit_2 = actors\stalker_bandit\stalker_bandit_2 dynamics\actors\stalker_bandit\stalker_bandit_3 = actors\stalker_bandit\stalker_bandit_3 dynamics\actors\stalker_bandit\stalker_bandit_3_face_1 = actors\stalker_bandit\stalker_bandit_3_face_1 dynamics\actors\stalker_bandit\stalker_bandit_3_face_2 = actors\stalker_bandit\stalker_bandit_3_face_2 dynamics\actors\stalker_bandit\stalker_bandit_3_face_3 = actors\stalker_bandit\stalker_bandit_3_face_3 dynamics\actors\stalker_bandit\stalker_bandit_3_mask = actors\stalker_bandit\stalker_bandit_3_mask dynamics\actors\stalker_bandit\stalker_bandit_4 = actors\stalker_bandit\stalker_bandit_4 ;------------------------------------------------------------------------------- dynamics\actors\stalker_dolg\stalker_dolg_1 = actors\stalker_dolg\stalker_dolg_1 dynamics\actors\stalker_dolg\stalker_dolg_1_face_1 = actors\stalker_dolg\stalker_dolg_1_face_1 dynamics\actors\stalker_dolg\stalker_dolg_2 = actors\stalker_dolg\stalker_dolg_2 dynamics\actors\stalker_dolg\stalker_dolg_2_face_1 = actors\stalker_dolg\stalker_dolg_2_face_1 dynamics\actors\stalker_dolg\stalker_dolg_2_face_2 = actors\stalker_dolg\stalker_dolg_2_face_2 dynamics\actors\stalker_dolg\stalker_dolg_2_mask = actors\stalker_dolg\stalker_dolg_2_mask dynamics\actors\stalker_dolg\stalker_dolg_3 = actors\stalker_dolg\stalker_dolg_3 dynamics\actors\stalker_dolg\stalker_dolg_3_face_1 = actors\stalker_dolg\stalker_dolg_3_face_1 dynamics\actors\stalker_dolg\stalker_dolg_4 = actors\stalker_dolg\stalker_dolg_4 ;------------------------------------------------------------------------------- dynamics\actors\stalker_freedom\stalker_freedom_1 = actors\stalker_freedom\stalker_freedom_1 dynamics\actors\stalker_freedom\stalker_freedom_1_face_1 = actors\stalker_freedom\stalker_freedom_1_face_1 dynamics\actors\stalker_freedom\stalker_freedom_2 = actors\stalker_freedom\stalker_freedom_2 dynamics\actors\stalker_freedom\stalker_freedom_2_face_1 = actors\stalker_freedom\stalker_freedom_2_face_1 dynamics\actors\stalker_freedom\stalker_freedom_2_face_2 = actors\stalker_freedom\stalker_freedom_2_face_2 dynamics\actors\stalker_freedom\stalker_freedom_2_mask = actors\stalker_freedom\stalker_freedom_2_mask dynamics\actors\stalker_freedom\stalker_freedom_3 = actors\stalker_freedom\stalker_freedom_3 dynamics\actors\stalker_freedom\stalker_freedom_3_face_1 = actors\stalker_freedom\stalker_freedom_3_face_1 dynamics\actors\stalker_freedom\stalker_freedom_4 = actors\stalker_freedom\stalker_freedom_4 ;------------------------------------------------------------------------------- dynamics\actors\stalker_hero\stalker_hero_1 = actors\stalker_hero\stalker_hero_1 dynamics\actors\stalker_hero\stalker_hero_neutral_nauchniy = actors\stalker_hero\stalker_hero_neutral_nauchniy dynamics\actors\stalker_hero\stalker_hero_stalker_1 = actors\stalker_hero\stalker_hero_stalker_1 dynamics\actors\stalker_hero\stalker_hero_novice_1 = actors\stalker_hero\stalker_hero_novice_1 dynamics\actors\stalker_hero\stalker_hero_dolg_1 = actors\stalker_hero\stalker_hero_dolg_1 dynamics\actors\stalker_hero\stalker_hero_dolg_2 = actors\stalker_hero\stalker_hero_dolg_2 dynamics\actors\stalker_hero\stalker_hero_freedom_1 = actors\stalker_hero\stalker_hero_freedom_1 dynamics\actors\stalker_hero\stalker_hero_freedom_2 = actors\stalker_hero\stalker_hero_freedom_2 dynamics\actors\stalker_hero\stalker_hero_specops = actors\stalker_hero\stalker_hero_specops dynamics\actors\stalker_hero\stalker_hero_military = actors\stalker_hero\stalker_hero_military dynamics\actors\stalker_hero\stalker_hero_cs_heavy = actors\stalker_hero\stalker_hero_cs_heavy dynamics\actors\stalker_hero\stalker_hero_exo = actors\stalker_hero\stalker_hero_exo ;------------------------------------------------------------------------------- dynamics\actors\stalker_lesnik\stalker_lesnik_1 = actors\stalker_lesnik\stalker_lesnik_1 ;------------------------------------------------------------------------------- dynamics\actors\stalker_merc\stalker_merc_2 = actors\stalker_merc\stalker_merc_2 dynamics\actors\stalker_merc\stalker_merc_4 = actors\stalker_merc\stalker_merc_4 ;------------------------------------------------------------------------------- dynamics\actors\stalker_monolith\stalker_monolith_1 = actors\stalker_monolith\stalker_monolith_1 dynamics\actors\stalker_monolith\stalker_monolith_1_face_1 = actors\stalker_monolith\stalker_monolith_1_face_1 dynamics\actors\stalker_monolith\stalker_monolith_2 = actors\stalker_monolith\stalker_monolith_2 dynamics\actors\stalker_monolith\stalker_monolith_3 = actors\stalker_monolith\stalker_monolith_3 dynamics\actors\stalker_monolith\stalker_monolith_4 = actors\stalker_monolith\stalker_monolith_4 ;------------------------------------------------------------------------------- ; мер ндмни хонкэгселни лндекх dynamics\actors\stalker_nebo\stalker_nebo_1 = actors\stalker_nebo\stalker_nebo_1 dynamics\actors\stalker_nebo\stalker_nebo_2 = actors\stalker_nebo\stalker_nebo_2 dynamics\actors\stalker_nebo\stalker_nebo_2_face_1 = actors\stalker_nebo\stalker_nebo_2_face_1 dynamics\actors\stalker_nebo\stalker_nebo_2_face_2 = actors\stalker_nebo\stalker_nebo_2_face_2 dynamics\actors\stalker_nebo\stalker_nebo_2_face_3 = actors\stalker_nebo\stalker_nebo_2_face_3 dynamics\actors\stalker_nebo\stalker_nebo_2_face_3 = actors\stalker_nebo\stalker_nebo_2_face_4 dynamics\actors\stalker_nebo\stalker_nebo_2_mask = actors\stalker_nebo\stalker_nebo_2_mask dynamics\actors\stalker_nebo\stalker_nebo_3 = actors\stalker_nebo\stalker_nebo_3 ;------------------------------------------------------------------------------- dynamics\actors\stalker_neutral\stalker_neutral_1 = actors\stalker_neutral\stalker_neutral_1 dynamics\actors\stalker_neutral\stalker_neutral_1_face_1 = actors\stalker_neutral\stalker_neutral_1_face_1 dynamics\actors\stalker_neutral\stalker_neutral_1_face_2 = actors\stalker_neutral\stalker_neutral_1_face_2 dynamics\actors\stalker_neutral\stalker_neutral_1_face_3 = actors\stalker_neutral\stalker_neutral_1_face_3 dynamics\actors\stalker_neutral\stalker_neutral_2 = actors\stalker_neutral\stalker_neutral_2 dynamics\actors\stalker_neutral\stalker_neutral_2_face_1 = actors\stalker_neutral\stalker_neutral_2_face_1 dynamics\actors\stalker_neutral\stalker_neutral_2_face_2 = actors\stalker_neutral\stalker_neutral_2_face_2 dynamics\actors\stalker_neutral\stalker_neutral_2_face_3 = actors\stalker_neutral\stalker_neutral_2_face_3 dynamics\actors\stalker_neutral\stalker_neutral_2_face_4 = actors\stalker_neutral\stalker_neutral_2_face_4 dynamics\actors\stalker_neutral\stalker_neutral_2_face_5 = actors\stalker_neutral\stalker_neutral_2_face_5 dynamics\actors\stalker_neutral\stalker_neutral_2_face_6 = actors\stalker_neutral\stalker_neutral_2_face_6 dynamics\actors\stalker_neutral\stalker_neutral_2_face_7 = actors\stalker_neutral\stalker_neutral_2_face_7 dynamics\actors\stalker_neutral\stalker_neutral_2_mask = actors\stalker_neutral\stalker_neutral_2_mask dynamics\actors\stalker_neutral\stalker_neutral_3 = actors\stalker_neutral\stalker_neutral_3 dynamics\actors\stalker_neutral\stalker_neutral_3_face_1 = actors\stalker_neutral\stalker_neutral_3_face_1 dynamics\actors\stalker_neutral\stalker_neutral_4 = actors\stalker_neutral\stalker_neutral_4 ; мер ндмни хонкэгселни лндекх dynamics\actors\stalker_neutral\stalker_neutral_nauchniy_1 = actors\stalker_neutral\stalker_neutral_nauchniy_1 ??? dynamics\actors\stalker_neutral\stalker_neutral_nauchniy_face_1 = actors\stalker_neutral\stalker_neutral_nauchniy_face_1 dynamics\actors\stalker_neutral\stalker_neutral_nauchniy_face_2 = actors\stalker_neutral\stalker_neutral_nauchniy_face_2 dynamics\actors\stalker_neutral\stalker_neutral_nauchniy_face_3 = actors\stalker_neutral\stalker_neutral_nauchniy_face_3 ;------------------------------------------------------------------------------- dynamics\actors\stalker_soldier\stalker_ecolog_military = actors\stalker_soldier\stalker_ecolog_military dynamics\actors\stalker_soldier\stalker_soldier_1 = actors\stalker_soldier\stalker_soldier_1 dynamics\actors\stalker_soldier\stalker_soldier_1_face_1 = actors\stalker_soldier\stalker_soldier_1_face_1 dynamics\actors\stalker_soldier\stalker_soldier_2 = actors\stalker_soldier\stalker_soldier_2 dynamics\actors\stalker_soldier\stalker_soldier_2_face_1 = actors\stalker_soldier\stalker_soldier_2_face_1 dynamics\actors\stalker_soldier\stalker_soldier_3 = actors\stalker_soldier\stalker_soldier_3 dynamics\actors\stalker_soldier\stalker_soldier_3_face_1 = actors\stalker_soldier\stalker_soldier_3_face_1 dynamics\actors\stalker_soldier\stalker_soldier_4 = actors\stalker_soldier\stalker_soldier_4 dynamics\actors\stalker_soldier\stalker_soldier_ecolog_face_1 = actors\stalker_soldier\stalker_soldier_ecolog_face_1 ;------------------------------------------------------------------------------- dynamics\actors\stalker_trader\stalker_trader_1 = actors\stalker_trader\stalker_trader_1 ;------------------------------------------------------------------------------- dynamics\actors\stalker_ucheniy\stalker_ucheniy_1 = actors\stalker_ucheniy\stalker_ucheniy_1 dynamics\actors\stalker_ucheniy\stalker_ucheniy_1_face_1 = actors\stalker_ucheniy\stalker_ucheniy_1_face_1 dynamics\actors\stalker_ucheniy\stalker_ucheniy_1_face_2 = actors\stalker_ucheniy\stalker_ucheniy_1_face_2 ;------------------------------------------------------------------------------- dynamics\actors\stalker_zombied\stalker_zombied_1 = actors\stalker_zombied\stalker_zombied_1 dynamics\actors\stalker_zombied\stalker_zombied_2 = actors\stalker_zombied\stalker_zombied_2 dynamics\actors\stalker_zombied\stalker_zombied_3 = actors\stalker_zombied\stalker_zombied_3 dynamics\actors\stalker_zombied\stalker_zombied_4 = actors\stalker_zombied\stalker_zombied_4 ;------------------------------------------------------------------------------- dynamics\actors\stalker_nebo\stalker_nebo_2_face_1 = actors\stalker_nebo\stalker_nebo_2_face_1 ;-------------------------------------------------------------------------------