[up_sect_firsta_helm_battle] cost = 500 value = +10 chemical_burn_protection = 0.005 radiation_protection = 0.0004 [up_sect_firstc_helm_battle] cost = 1000 value = +20 telepatic_protection = 0.010 [up_sect_firstd_helm_battle] cost = 1000 value = +20 chemical_burn_protection = 0.010 [up_sect_firste_helm_battle] cost = 1500 value = +20 chemical_burn_protection = 0.015 radiation_protection = 0.0006 [up_sect_secona_helm_battle] cost = 500 value = +1 power_restore_speed = 0.001 [up_sect_seconc_helm_battle] cost = 1000 value = +20 telepatic_protection = 0.010 [up_sect_second_helm_battle] cost = 2500 value = +2 nightvision_sect = effector_nightvision_2 [up_sect_secone_helm_battle] cost = 3500 value = +3 nightvision_sect = effector_nightvision_3 [up_firsta_helm_battle] scheme_index = 0, 0 known = 1 effects = up_gr_firstcd_helm_battle section = up_sect_firsta_helm_battle property = prop_radio, prop_chem precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_res_a1_name description = st_up_res_a1_descr icon = ui_inGame2_upgrade_helm_battle_1 [up_firstc_helm_battle] scheme_index = 1, 0 known = 1 effects = up_gr_firstef_helm_battle section = up_sect_firstc_helm_battle property = prop_psy precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_res_b1_name description = st_up_res_b1_descr icon = ui_inGame2_upgrade_helm_battle_2 [up_firstd_helm_battle] scheme_index = 1, 1 known = 1 effects = up_gr_firstef_helm_battle section = up_sect_firstd_helm_battle property = prop_chem precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_res_b5_name description = st_up_res_b5_descr icon = ui_inGame2_upgrade_helm_battle_4 [up_firste_helm_battle] scheme_index = 2, 0 known = 1 effects = section = up_sect_firste_helm_battle property = prop_radio, prop_chem precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_res_c7_name description = st_up_res_c7_descr icon = ui_inGame2_upgrade_helm_battle_3 [up_secona_helm_battle] scheme_index = 0, 1 known = 1 effects = up_gr_seconcd_helm_battle section = up_sect_secona_helm_battle property = prop_power precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_resp_a3_name description = st_up_res_a3_descr icon = ui_inGame2_upgrade_helm_battle_5 [up_seconc_helm_battle] scheme_index = 1, 2 known = 1 effects = up_gr_seconef_helm_battle section = up_sect_seconc_helm_battle property = prop_psy precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_resp_c4_name description = st_up_resp_c4_descr icon = ui_inGame2_upgrade_helm_battle_6 [up_second_helm_battle] scheme_index = 1, 3 known = 1 effects = up_gr_seconef_helm_battle section = up_sect_second_helm_battle property = prop_night_vision precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_resp_b1_name description = st_up_resp_b1_descr icon = ui_inGame2_upgrade_helm_battle_8 [up_secone_helm_battle] scheme_index = 2, 1 known = 1 effects = section = up_sect_secone_helm_battle property = prop_night_vision precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_resp_c1_name description = st_up_resp_c1_descr icon = ui_inGame2_upgrade_helm_battle_9 [up_gr_firstab_helm_battle] elements = up_firsta_helm_battle [up_gr_firstcd_helm_battle] elements = up_firstc_helm_battle, up_firstd_helm_battle [up_gr_firstef_helm_battle] elements = up_firste_helm_battle [up_gr_seconab_helm_battle] elements = up_secona_helm_battle [up_gr_seconcd_helm_battle] elements = up_seconc_helm_battle, up_second_helm_battle [up_gr_seconef_helm_battle] elements = up_secone_helm_battle