[up_sect_firsta_helm_protective] cost = 400 value = +10 telepatic_protection = 0.0075; [up_sect_firstc_helm_protective] cost = 700 value = +20 chemical_burn_protection = 0.01 ; [up_sect_firstd_helm_protective] cost = 700 value = +20 radiation_protection = 0.0006 [up_sect_firste_helm_protective] cost = 1000 value = +30 telepatic_protection = 0.0125; 0.0 [up_sect_firstf_helm_protective] cost = 1000 value = +30 burn_protection = 0.01 ; shock_protection = 0.1 [up_sect_secona_helm_protective] cost = 400 value = +10 radiation_protection = 0.0004 chemical_burn_protection = 0.005 ; [up_sect_seconc_helm_protective] cost = 700 value = +10 telepatic_protection = 0.01; 0.0 [up_sect_secone_helm_protective] cost = 1500 value = +2 power_restore_speed = 0.002 [up_firsta_helm_protective] scheme_index = 0, 0 known = 1 effects = up_gr_firstcd_helm_protective section = up_sect_firsta_helm_protective property = prop_psy precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_res_a2_name description = st_up_res_a2_descr icon = ui_inGame2_upgrade_helm_protective_1 [up_firstc_helm_protective] scheme_index = 1, 0 known = 1 effects = up_gr_firstef_helm_protective section = up_sect_firstc_helm_protective property = prop_chem precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_res_b2_name description = st_up_res_b2_descr icon = ui_inGame2_upgrade_helm_protective_2 [up_firstd_helm_protective] scheme_index = 1, 1 known = 1 effects = up_gr_firstef_helm_protective section = up_sect_firstd_helm_protective property = prop_radio precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_res_b3_name description = st_up_res_b3_descr icon = ui_inGame2_upgrade_helm_protective_4 [up_firste_helm_protective] scheme_index = 2, 0 known = 1 effects = section = up_sect_firste_helm_protective property = prop_psy precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_res_c4_name description = st_up_res_c4_descr icon = ui_inGame2_upgrade_helm_protective_3 [up_firstf_helm_protective] scheme_index = 2, 1 known = 1 effects = section = up_sect_firstf_helm_protective property = prop_thermo, prop_electro precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_res_c5_name description = st_up_res_c5_descr icon = ui_inGame2_upgrade_helm_protective_5 [up_secona_helm_protective] scheme_index = 0, 1 known = 1 effects = up_gr_seconcd_helm_protective section = up_sect_secona_helm_protective property = prop_radio, prop_chem precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_resp_a2_name description = st_up_resp_a2_descr icon = ui_inGame2_upgrade_helm_protective_6 [up_seconc_helm_protective] scheme_index = 1, 2 known = 1 effects = up_gr_seconef_helm_protective section = up_sect_seconc_helm_protective property = prop_psy precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_resp_b3_name description = st_up_resp_b3_descr icon = ui_inGame2_upgrade_helm_protective_7 [up_secone_helm_protective] scheme_index = 2, 2 known = 1 effects = section = up_sect_secone_helm_protective property = prop_power precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_resp_c2_name description = st_up_resp_c2_descr icon = ui_inGame2_upgrade_helm_protective_8 [up_gr_firstab_helm_protective] elements = up_firsta_helm_protective [up_gr_firstcd_helm_protective] elements = up_firstc_helm_protective, up_firstd_helm_protective [up_gr_firstef_helm_protective] elements = up_firste_helm_protective, up_firstf_helm_protective [up_gr_seconab_helm_protective] elements = up_secona_helm_protective [up_gr_seconcd_helm_protective] elements = up_seconc_helm_protective [up_gr_seconef_helm_protective] elements = up_secone_helm_protective