[up_sect_firsta_helm_tactic] cost = 600 value = +10 chemical_burn_protection = 0.01 radiation_protection = 0.0002 [up_sect_firstc_helm_tactic] cost = 1200 value = +20 telepatic_protection = 0.008 [up_sect_firstd_helm_tactic] cost = 1200 value = +20 radiation_protection = 0.00035 [up_sect_firste_helm_tactic] cost = 1800 value = +30 telepatic_protection = 0.012 [up_sect_firstf_helm_tactic] cost = 1800 value = +30 chemical_burn_protection = 0.02 radiation_protection = 0.00045 [up_sect_secona_helm_tactic] cost = 1500 value = +1 power_restore_speed = 0.001 [up_sect_seconc_helm_tactic] cost = 2500 value = +2 nightvision_sect = effector_nightvision_2 [up_sect_secone_helm_tactic] cost = 5000 nearest_enemies_show_dist = 35 [up_firsta_helm_tactic] scheme_index = 0, 0 known = 1 effects = up_gr_firstcd_helm_tactic section = up_sect_firsta_helm_tactic property = prop_radio, prop_chem precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_res_a1_name description = st_up_res_a1_descr icon = ui_inGame2_upgrade_helm_tactic_1 [up_firstc_helm_tactic] scheme_index = 1, 0 known = 1 effects = up_gr_firstef_helm_tactic section = up_sect_firstc_helm_tactic property = prop_psy precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_res_b1_name description = st_up_res_b1_descr icon = ui_inGame2_upgrade_helm_tactic_2 [up_firstd_helm_tactic] scheme_index = 1, 1 known = 1 effects = up_gr_firstef_helm_tactic section = up_sect_firstd_helm_tactic property = prop_radio precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_res_b3_name description = st_up_res_b3_descr icon = ui_inGame2_upgrade_helm_tactic_4 [up_firste_helm_tactic] scheme_index = 2, 0 known = 1 effects = section = up_sect_firste_helm_tactic property = prop_psy precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_res_c4_name description = st_up_res_c4_descr icon = ui_inGame2_upgrade_helm_tactic_3 [up_firstf_helm_tactic] scheme_index = 2, 1 known = 1 effects = section = up_sect_firstf_helm_tactic property = prop_radio, prop_chem precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_res_c7_name description = st_up_res_c7_descr icon = ui_inGame2_upgrade_helm_tactic_5 [up_secona_helm_tactic] scheme_index = 0, 1 known = 1 effects = up_gr_seconcd_helm_tactic section = up_sect_secona_helm_tactic property = prop_power precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_resp_a3_name description = st_up_res_a3_descr icon = ui_inGame2_upgrade_helm_tactic_6 [up_seconc_helm_tactic] scheme_index = 1, 2 known = 1 effects = up_gr_seconef_helm_tactic section = up_sect_seconc_helm_tactic property = prop_night_vision precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_resp_b1_name description = st_up_resp_b1_descr icon = ui_inGame2_upgrade_helm_tactic_7 [up_secone_helm_tactic] scheme_index = 2, 2 known = 1 effects = section = up_sect_secone_helm_tactic property = prop_scanner precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_resp_c3_name description = st_up_resp_c3_descr icon = ui_inGame2_upgrade_helm_tactic_8 [up_gr_firstab_helm_tactic] elements = up_firsta_helm_tactic [up_gr_firstcd_helm_tactic] elements = up_firstc_helm_tactic, up_firstd_helm_tactic [up_gr_firstef_helm_tactic] elements = up_firste_helm_tactic, up_firstf_helm_tactic [up_gr_seconab_helm_tactic] elements = up_secona_helm_tactic [up_gr_seconcd_helm_tactic] elements = up_seconc_helm_tactic [up_gr_seconef_helm_tactic] elements = up_secone_helm_tactic