[up_sect_firsta_dolg_outfit] cost = 400 value = +10 fire_wound_protection = 0.05 bones_koeff_protection_add = actor_armor_light_add_1 [up_sect_firstc_dolg_outfit] cost = 800 value = +15 immunities_sect_add = sect_dolg_outfit_immunities_add [up_sect_firste_dolg_outfit] cost = 1200 value = +30 fire_wound_protection = 0.1 bones_koeff_protection_add = actor_armor_light_add_3 [up_sect_firstf_dolg_outfit] cost = 1200 value = -30 strike_protection = 0.06 ;0.3 explosion_protection = 0.06 ;0.3 wound_protection = 0.06 ;0.3 hit_fraction_actor = -0.12 ;0.45 [up_sect_secona_dolg_outfit] cost = 400 value = -10 hit_fraction_actor = -0.08 ;0.55 strike_protection = 0.04 ;0.3 explosion_protection = 0.04 ;0.3 wound_protection = 0.04 ;0.3 [up_sect_seconc_dolg_outfit] cost = 800 value = -3.5 inv_weight = -3.5 power_loss = -0.05 [up_sect_second_dolg_outfit] cost = 3000 value = +2 power_restore_speed = 0.002 power_loss = -0.1 [up_sect_secone_dolg_outfit] cost = 1200 value = +30 fire_wound_protection = 0.15 bones_koeff_protection_add = actor_armor_medium_add_2 [up_sect_thirda_dolg_outfit] cost = 400 value = +5 additional_inventory_weight = 5 ; +max_walk_weight additional_inventory_weight2 = 5 power_loss = -0.05 [up_sect_thirdc_dolg_outfit] cost = 1000 value = +3 health_restore_speed = 0.00045 [up_sect_thirde_dolg_outfit] cost = 2000 value = +3 bleeding_restore_speed = 0.003 power_restore_speed = 0.003 [up_firsta_dolg_outfit] scheme_index = 0, 0 known = 1 effects = up_gr_firstcd_dolg_outfit section = up_sect_firsta_dolg_outfit property = prop_armor precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_arm_a6_name description = st_up_arm_a6_descr icon = ui_inGame2_upgrade_dolg_outfit_1 [up_firstc_dolg_outfit] scheme_index = 1, 0 known = 1 effects = up_gr_firstef_dolg_outfit section = up_sect_firstc_dolg_outfit property = prop_durability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_arm_b2_name description = st_up_arm_b2_descr icon = ui_inGame2_upgrade_dolg_outfit_2 [up_firste_dolg_outfit] scheme_index = 2, 0 known = 1 effects = section = up_sect_firste_dolg_outfit property = prop_armor precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_arm_c2_name description = st_up_arm_c2_descr icon = ui_inGame2_upgrade_dolg_outfit_3 [up_firstf_dolg_outfit] scheme_index = 2, 1 known = 1 effects = section = up_sect_firstf_dolg_outfit property = prop_damage precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_arm_c6_name description = st_up_arm_c6_descr icon = ui_inGame2_upgrade_dolg_outfit_4 [up_secona_dolg_outfit] scheme_index = 0, 1 known = 1 effects = up_gr_seconcd_dolg_outfit section = up_sect_secona_dolg_outfit property = prop_damage precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_kom_a1_name description = st_up_kom_a1_descr icon = ui_inGame2_upgrade_dolg_outfit_5 [up_seconc_dolg_outfit] scheme_index = 1, 1 known = 1 effects = up_gr_seconef_dolg_outfit section = up_sect_seconc_dolg_outfit property = prop_weightoutfit precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_kom_b5_name description = st_up_kom_b5_descr icon = ui_inGame2_upgrade_dolg_outfit_6 [up_second_dolg_outfit] scheme_index = 1, 2 known = 1 effects = up_gr_seconef_dolg_outfit section = up_sect_second_dolg_outfit property = prop_power precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_kom_b10_name description = st_up_kom_b10_descr icon = ui_inGame2_upgrade_dolg_outfit_8 [up_secone_dolg_outfit] scheme_index = 2, 2 known = 1 effects = section = up_sect_secone_dolg_outfit property = prop_armor precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_kom_c3_name description = st_up_kom_c3_descr icon = ui_inGame2_upgrade_dolg_outfit_7 [up_thirda_dolg_outfit] scheme_index = 0, 2 known = 1 effects = up_gr_thirdcd_dolg_outfit section = up_sect_thirda_dolg_outfit property = prop_tonnage precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_uti_a4_name description = st_up_uti_a4_descr icon = ui_inGame2_upgrade_dolg_outfit_9 [up_thirdc_dolg_outfit] scheme_index = 1, 3 known = 1 effects = up_gr_thirdef_dolg_outfit section = up_sect_thirdc_dolg_outfit property = prop_restore_health precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_uti_b4_name description = st_up_uti_b4_descr icon = ui_inGame2_upgrade_dolg_outfit_10 [up_thirde_dolg_outfit] scheme_index = 2, 3 known = 1 effects = section = up_sect_thirde_dolg_outfit property = prop_restore_bleeding, prop_power precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_uti_c2_name description = st_up_uti_c2_descr icon = ui_inGame2_upgrade_dolg_outfit_11 [up_gr_firstab_dolg_outfit] elements = up_firsta_dolg_outfit [up_gr_firstcd_dolg_outfit] elements = up_firstc_dolg_outfit [up_gr_firstef_dolg_outfit] elements = up_firste_dolg_outfit, up_firstf_dolg_outfit [up_gr_seconab_dolg_outfit] elements = up_secona_dolg_outfit [up_gr_seconcd_dolg_outfit] elements = up_seconc_dolg_outfit, up_second_dolg_outfit [up_gr_seconef_dolg_outfit] elements = up_secone_dolg_outfit [up_gr_thirdab_dolg_outfit] elements = up_thirda_dolg_outfit [up_gr_thirdcd_dolg_outfit] elements = up_thirdc_dolg_outfit [up_gr_thirdef_dolg_outfit] elements = up_thirde_dolg_outfit